G
granny
Guest
Which do you prefer?
Small maps with no vehicle staions or Large maps with vehicular combat an integral part of the map?
My preference is for the larger maps - I don't like the emphasis placed on single lone-gunman flag-capper ninja's on small maps, I feel it takes away a large part of the potential depth of Tribes2. How many times on a public server hav you played a small map like Riverdance where the game is over in 10 mins 'cos one team has a madskillz samurai capper on who flits in and swipes the flag repeatedly?
Which brings me to another question - what do people think are good defences against these leaping tiger flying flagcappers (on a public server)? Missiles don't stop 'em cos they have the sense (unlike most tailgunners on public servers) to carry (and use) flare grenades. Sniping fast-moving targets is nigh-on impossible, even with 60fps and 30 ping and they're generally too fast for heavies to fusion mortar them (unless the heavy is SHITHOT at target leading & anticipation or just superbly lucky).
I'm not decrying the obvious skill of these flag fairies (not meant as a term of abuse, trust me) but I do find that it's a very one-man kind of thing and detracts a lot from the teamplay element and makes it all feel too much like fucking quake or something.
/GrannY
Small maps with no vehicle staions or Large maps with vehicular combat an integral part of the map?
My preference is for the larger maps - I don't like the emphasis placed on single lone-gunman flag-capper ninja's on small maps, I feel it takes away a large part of the potential depth of Tribes2. How many times on a public server hav you played a small map like Riverdance where the game is over in 10 mins 'cos one team has a madskillz samurai capper on who flits in and swipes the flag repeatedly?
Which brings me to another question - what do people think are good defences against these leaping tiger flying flagcappers (on a public server)? Missiles don't stop 'em cos they have the sense (unlike most tailgunners on public servers) to carry (and use) flare grenades. Sniping fast-moving targets is nigh-on impossible, even with 60fps and 30 ping and they're generally too fast for heavies to fusion mortar them (unless the heavy is SHITHOT at target leading & anticipation or just superbly lucky).
I'm not decrying the obvious skill of these flag fairies (not meant as a term of abuse, trust me) but I do find that it's a very one-man kind of thing and detracts a lot from the teamplay element and makes it all feel too much like fucking quake or something.
/GrannY