SM temp, any suggestions?

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
Config Report



Stats

Str: 0 Int: 0 Hits: 200
Con: 75 Pie: 111 Power: 0
Dex: 100 Cha: 0
Qui: 0 Emp: 0



Resists

Body: 23 Energy: 22 Crush: 23 (2)
Cold: 30 (5) Matter: 6 Thrust: 25
Heat: 23 Spirit: 11 <- :eek7: Slash: 26 (3)


Skills

6 Summoning

9 Darkness

6 Suppression



Focus

50 Suppression Focus

50 Summoning Focus

50 Darkness Focus



Cap Increases

25 Dex

40 Hits

25 Pie

10 Power



Other Bonuses

6 Spell Duration Bonus

11 Buff Bonus

9 Spell Range Bonus

9 Spell Damage Bonus

10 Casting Speed Bonus

18 AF Bonus

28 Power Percentage Bonus

10 Passive Spell Pierce (Tablet & Sash)



Piece Listing

Chest
Name: GoV Caster
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Piety
Effect 3: 15 Dexterity
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Piety Cap Increase
Effect 6: 4 Spell Range Bonus
Effect 7: 4 Spell Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 16 Dexterity - 99 polished Vapor Essence
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 7 Body Resist - 99 imperfect Dusty Shielding
Utility: 59.33

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 9 Heat Resist - 99 polished Heated Shielding
Gem 3: 9 Energy Resist - 99 polished Light Shielding
Gem 4: 5 Thrust Resist - 99 flawed Airy Shielding
Utility: 62.67

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Energy Resist - 99 flawed Light Shielding
Gem 2: 11 Spirit Resist - 99 faceted Vapor Shielding
Gem 3: 3 Darkness - 99 rough Icy Chaos Rune
Gem 4: 25 Constitution - 99 flawless Earthen Essence
Utility: 63.67

Hands
Name: Maddening Scalars
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Dexterity
Effect 3: 15 Piety
Effect 4: 6 Power Percentage Bonus
Effect 5: 3 Casting Speed Bonus
Effect 6: 5 Dexterity Cap Increase
Effect 7: 5 Piety Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Name: Soot Stained Boots
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 21 Dexterity
Effect 2: 21 Piety
Effect 3: 6 Dexterity Cap Increase
Effect 4: 6 Piety Cap Increase
Effect 5: 6 Power Percentage Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 28.00

Right Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Left Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Two Handed
Name: Tartaros Gift
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 15 Piety
Effect 2: 40 Hits
Effect 3: 3 All Magic Skill Bonus
Effect 4: 6 Power Percentage Bonus
Effect 5: 5 Spell Damage Bonus
Effect 6: 50 All Focus Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 66.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Beaded Resisting Stones
Level: 51 Quality: 100
Bonus:
Effect 1: 10 Body Resist
Effect 2: 10 Cold Resist
Effect 3: 10 Crush Resist
Effect 4: 10 Thrust Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Cloudsong
Level: 51 Quality:
Bonus:
Effect 1: 5 Power Percentage Bonus
Effect 2: 12 Acuity
Effect 3: 5 Piety Cap Increase
Effect 4: 5 Casting Speed Bonus
Effect 5: 5 Buff Bonus
Effect 6: 8 AF Bonus
Effect 7: 5 Power Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 8.00

Jewel
Name: Atlantis Tablet
Level: 51 Quality: 100
Bonus:
Effect 1: 15 Acuity
Effect 2: 3 All Magic Skill Bonus
Effect 3: 40 Hits
Effect 4: 10 AF Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 65.00

Belt
Name: Jacina's Sash
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Buff Bonus
Effect 2: 6 Spell Duration Bonus
Effect 3: 5 Power Percentage Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 5 Spell Range Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Right Ring
Name: Immolated Ring
Level: 51 Quality:
Bonus:
Effect 1: 15 Piety
Effect 2: 15 Dexterity
Effect 3: 8 Energy Resist
Effect 4: 8 Heat Resist
Effect 5: 4 Dexterity Cap Increase
Effect 6: 4 Piety Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 52.00

Left Ring
Name: Ring of the Torrent
Level: 51 Quality: 100
Bonus:
Effect 1: 11 Crush Resist
Effect 2: 11 Slash Resist
Effect 3: 10 Thrust Resist
Effect 4: 2 Casting Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Right Wrist
Name: Ebon Hide
Level: 51 Quality:
Bonus:
Effect 1: 6 Body Resist
Effect 2: 6 Cold Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Heat Resist
Effect 5: 6 Matter Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Wrist
Name: CB dex
Level: 51 Quality:
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

This is probably the template I'm gonna go for on Joelz (it's selfmade btw :p), I only lack the Sash atm and I got enough $$ to buy sash & book atm :)

Only weak point I could figure out was that I lack a bunch of spirit resist which kinda sucks, but oh well there's not that many air theurgists around anyway. Matter I don't really care as it's just VR vamp spec & Cabbydot, and after all there's a matter resist @ augsham speccline.
 

siaka

Banned
Joined
May 6, 2005
Messages
109
you could drop 3 con on the sleeves and bump body to 25%, afaik you would lose maybe 9hp at most. Perhaps consider replacing energy with spirit resists if you have any problems with wind spec theurgs/necros.
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
siaka said:
you could drop 3 con on the sleeves and bump body to 25%, afaik you would lose maybe 9hp at most. Perhaps consider replacing energy with spirit resists if you have any problems with wind spec theurgs/necros.


pretty true, the body thing that is. also I replaced the +3 dark with more spirit resist (switched some), as I don't need it (rr6 = +5 skills and the other 6 earned through AT/tart). but na, air theurg/necros are not common enough to cut down on sorcmezz resist.

It's like this now, and I doubt I'll get much more out of it :

Body: 25 Energy: 22 Crush: 23 (2)
Cold: 30 (5) Matter: 6 Thrust: 25
Heat: 23 Spirit: 18 Slash: 26 (3)
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Im using the same template thought I sacrificed 10con(no biggy hp cap > con for casters) for 18% spirit and 11 darkness. Also I lack 5% thrust but have yet to get stabbed by an assasin without legendary weapons or malice/battler combo tbh.

If I would remake the template again I would personally gimp energy for more spirit, if you are mezzed longer then 20 seconds you have in 9/10 cases lost the fight.

This is my SC parts else all the items are identical.

Arms
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Dexterity - 99 polished Vapor Essence
Gem 2: 5 Energy Resist - 99 flawed Light Shielding
Gem 3: 22 Constitution - 99 precious Earthen Essence
Gem 4: 5 Darkness - 99 imperfect Icy Chaos Rune
Utility: 60.33

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Constitution - 99 precious Earthen Essence
Gem 2: 7 Body Resist - 99 imperfect Dusty Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 9 Spirit Resist - 99 polished Vapor Shielding
Utility: 64.67

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Spirit Resist - 99 polished Vapor Shielding
Gem 2: 9 Energy Resist - 99 polished Light Shielding
Gem 3: 22 Constitution - 99 precious Earthen Essence
Gem 4: 44 Hits - 99 polished Blood Essence
Utility: 61.67
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
damn, looks like as if I stole it off you now. but I think I'll do it the way you did anyway, sigel suggested the same and it seems pretty solid to me.
 

Dacrath

One of Freddy's beloved
Joined
Apr 5, 2004
Messages
145
Just a shame you dont have heat capped. Might be the difference between surviving fire wizzie bolts or not ;)
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
Dacrath said:
Just a shame you dont have heat capped. Might be the difference between surviving fire wizzie bolts or not ;)

fire wizzie bolt dmg from high rr wizards like xandro, infernalchaos or kalammer are usually at around ~1000-1200. now the 3% that I lack make a difference of ~30-50 damage or something.
and whether I'm dead or walking around with 50hp dying by some adding archer doesn't really matter to me. but yes you're right, it might make a difference in 1/50 fights :)
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Dacrath said:
Just a shame you dont have heat capped. Might be the difference between surviving fire wizzie bolts or not ;)
Bolts are more dependant on armourfact then magicresists from my experience, and also I always run with red heat resistbuff so missing that last heat isn't a problem for me.
 

Marczje

Fledgling Freddie
Joined
Jan 1, 2004
Messages
1,719
How much damage difference does + x darkness have? As far as I remember it only improved damage output a little and sucked up lots of imbue points?
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
If I remember right its about 5-10 extra damage per point. And depending on class/specc it might be needed, and might not.
 

Leel

Fledgling Freddie
Joined
Jan 25, 2004
Messages
931
I read somewhere that it's 0.35% per point, and that info may or may not be correct of course.
 

Ilum

Can't get enough of FH
Joined
Jan 21, 2004
Messages
1,774
I tested each +skill above lvl 50 to be 0.4% for each point.
 

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