Slash Inf MH Free temp

Ging

Part of the furniture
Joined
Jan 23, 2004
Messages
2,801
Config Report
Stats
------------------------------------------------------------------------
Str: 100 Int: 0 Hits: 328
Con: 79 Pie: 0 Power: 0
Dex: 57 Cha: 0
Qui: 37 Emp: 0

Resists
------------------------------------------------------------------------
Body: 20 Energy: 19 Crush: 25
Cold: 11 Matter: 24 Thrust: 18
Heat: 25 Spirit: 22 Slash: 24

Skills
------------------------------------------------------------------------
11 Stealth
11 Critical Strike
11 Dual Wield
11 Slash

Cap Increases
------------------------------------------------------------------------
152 Hits
25 Strength
5 Constitution

Other Bonuses
------------------------------------------------------------------------
4 Melee Damage
11 Melee Combat Speed
5 Fatigue
9 Style Damage
30 AF

Piece Listing
------------------------------------------------------------------------
Chest
Name: Golden Scarab Vest
Level: 51 Quality: 100 AF: 102 Bonus: 35
Effect 1: 15 Dexterity
Effect 2: 6 Crush Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Thrust Resist
Effect 5: 4 Style Damage Bonus
Effect 6: 4 Melee Damage Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 46.00

Arms
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 10 Strength - 99 Flawed Fiery Essence Jewel
Gem 2: 22 Constitution - 99 Precious Earthen Essence Jewel
Gem 3: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 4: 76 Hits - 99 Perfect Blood Essence Jewel
Proc: Empty -
Utility: 60.33

Head
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 68 Hits - 99 Flawless Blood Essence Jewel
Gem 2: 4 Slash - 99 Flawed Watery War Sigil
Gem 3: 3 Dual Wield - 99 Rough Icy War Sigil
Gem 4: 9 Crush Resist - 99 Polished Fiery Shielding Jewel
Proc: Empty -
Utility: 70.00

Legs
Imbue Points: 37.0 of 32 Quality: 100 Overcharge: 38%
Gem 1: 22 Quickness - 99 Precious Airy Essence Jewel
Gem 2: 4 Stealth - 99 Flawed Airy Battle Jewel
Gem 3: 9 Body Resist - 99 Polished Dusty Shielding Jewel
Gem 4: 7 Matter Resist - 99 Imperfect Earthen Shielding Jewel
Proc: Empty -
Utility: 66.67

Hands
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 11 Spirit Resist - 99 Faceted Vapor Shielding Jewel
Gem 2: 3 Critical Strike - 99 Rough Heated Battle Jewel
Gem 3: 3 Slash - 99 Rough Watery War Sigil
Gem 4: 4 Dual Wield - 99 Flawed Icy War Sigil
Proc: Empty -
Utility: 72.00

Feet
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 4 Stealth - 99 Flawed Airy Battle Jewel
Gem 2: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 3: 4 Dual Wield - 99 Flawed Icy War Sigil
Gem 4: 4 Slash - 99 Flawed Watery War Sigil
Proc: Empty -
Utility: 80.00

Right Hand - FREE

Left Hand
Name: Malice's Axe
Level: 51 Quality: 100 DPS: 16.5 Bonus: 35
Effect 1: 5 Fatigue Bonus
Effect 2: 5 Style Damage Bonus
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: 40 Hits
Effect 7: 15 Strength
Effect 8: 15 Constitution
Effect 9: Empty
Effect10: Empty
Utility: 30.00

Neck
Name: Charred Pentaglyph
Level: 51 Quality: 100 Bonus: 35
Effect 1: 10 AF Bonus
Effect 2: 6 Energy Resist
Effect 3: 6 Body Resist
Effect 4: 6 Spirit Resist
Effect 5: 6 Matter Resist
Effect 6: 6 Heat Resist
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 60.00

Cloak
Name: Shades of Mist(Stealth)
Level: 51 Quality: Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Combat Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 35.00

Jewel
Name: Eerie Stone of Darkness
Level: 51 Quality: 100 Bonus: 35
Effect 1: 5 Heat Resist
Effect 2: 5 Matter Resist
Effect 3: 4 Crush Resist
Effect 4: 5 Cold Resist
Effect 5: 5 Body Resist
Effect 6: 4 Slash Resist
Effect 7: 5 Energy Resist
Effect 8: 5 Spirit Resist
Effect 9: 4 Thrust Resist
Effect10: Empty
Utility: 84.00

Belt
Name: Leviathan Tail Belt
Level: 51 Quality: Bonus:
Effect 1: 44 Hits
Effect 2: 8 Slash Resist
Effect 3: 8 Energy Resist
Effect 4: 8 Thrust Resist
Effect 5: 8 Heat Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 75.00

Right Ring
Name: Leviathan Ring of the Deep
Level: 51 Quality: Bonus:
Effect 1: 3 Melee Combat Speed Bonus
Effect 2: 7 Strength Cap Increase
Effect 3: 20 Hits Cap Increase
Effect 4: 21 Dexterity
Effect 5: 21 Constitution
Effect 6: 21 Strength
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 42.00

Left Ring
Name: Leviathan Ring of the Deep
Level: 51 Quality: Bonus:
Effect 1: 3 Melee Combat Speed Bonus
Effect 2: 7 Strength Cap Increase
Effect 3: 20 Hits Cap Increase
Effect 4: 21 Dexterity
Effect 5: 21 Constitution
Effect 6: 21 Strength
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 42.00

Right Wrist
Name: Maleficent Darkspire Mighty Bracer
Level: 51 Quality: 100 Bonus: 35
Effect 1: 18 Strength
Effect 2: 6 Strength Cap Increase
Effect 3: 6 Slash Resist
Effect 4: 40 Hits
Effect 5: 6 Cold Resist
Effect 6: 32 Hits Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 46.00

Left Wrist
Name: Zahur's Bracer
Level: 51 Quality: 100 Bonus: 35
Effect 1: 10 AF Bonus
Effect 2: 40 Hits Cap Increase
Effect 3: 6 Heat Resist
Effect 4: 6 Crush Resist
Effect 5: 6 Matter Resist
Effect 6: 60 Hits
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 51.00
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
i feel bad picking points since its a really good effort for a mainhand free temp

but 20%body, 18%thrust and 37qui are all issues to me :<

pretty decent temp tho if u dont mind those things :)
 

Ging

Part of the furniture
Joined
Jan 23, 2004
Messages
2,801
bigchief said:
i feel bad picking points since its a really good effort for a mainhand free temp

but 20%body, 18%thrust and 37qui are all issues to me :<

pretty decent temp tho if u dont mind those things :)

37 qui was intentional to increase frontload a bit on PA, as a saracen it will still give approx 230 qui + haste (charge).

18% thrust is in fact 21% with 3% from GSV, and 20 body is infact 30% body with CL resists.

I took the decision based on keeping HP relatively high as well as limited number of opponents using thrust weaps. Hunters in my expereince are more likely to use a LGM spear and most NS/rangers I met are blade spec for malice. Ofc my experience may be a bit outdated as I havent played stealther since xmas :)
 

Wazkyr

One of Freddy's beloved
Joined
Jun 26, 2004
Messages
1,726
cap your hits please :(. Pretty sure you will get more hp compared to imbue cost over con, but cap bot. And hits is ressist vs everything, you could eg remove some of the matter ressist. Presume its for warlocks, but if he purges or you fail cd stun, your dead anyway.
 

Ging

Part of the furniture
Joined
Jan 23, 2004
Messages
2,801
Wazkyr said:
cap your hits please :(. Pretty sure you will get more hp compared to imbue cost over con, but cap bot. And hits is ressist vs everything, you could eg remove some of the matter ressist. Presume its for warlocks, but if he purges or you fail cd stun, your dead anyway.

matter lgms....
 

trycorn

Fledgling Freddie
Joined
May 19, 2004
Messages
1,424
Wazkyr said:
cant remember ever meeting one with it.
most stealther's with free mainhand have all lgm's to change with as u can recycle poisen and u know other target's low resist's (if u fight em alot)
 

Wazkyr

One of Freddy's beloved
Joined
Jun 26, 2004
Messages
1,726
trycorn said:
most stealther's with free mainhand have all lgm's to change with as u can recycle poisen and u know other target's low resist's (if u fight em alot)
well sure they do. But on 750k rps on inf, i cant remember anybody using anything but heat or normal weaps. A few with sun weapons, but spirit/matter is very rare, atleast it was for me. But still my point stands, put the points in hits and you will get better overall survivability.
 

noblok

Part of the furniture
Joined
Jan 2, 2005
Messages
1,371
Ging said:
37 qui was intentional to increase frontload a bit on PA, as a saracen it will still give approx 230 qui + haste (charge).
Haste and quickness don't affect PA damage. Unless they've completely reworked the formula with the PA-boost (as opposed to just making some constants a bit higher) .
 

Ging

Part of the furniture
Joined
Jan 23, 2004
Messages
2,801
Wazkyr said:
well sure they do. But on 750k rps on inf, i cant remember anybody using anything but heat or normal weaps. A few with sun weapons, but spirit/matter is very rare, atleast it was for me. But still my point stands, put the points in hits and you will get better overall survivability.

hehe well 2.8 mill rps on inf says different. ALOT of the better NS/SB will NOT use heaters against an inf because they know that resist will be capped to fuck. My previous temp on had about 5 spirit and 10 matter and i was regularly twatted by poeple using spirit/matter lgms.
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
Ging said:
37 qui was intentional to increase frontload a bit on PA, as a saracen it will still give approx 230 qui + haste (charge).

18% thrust is in fact 21% with 3% from GSV, and 20 body is infact 30% body with CL resists.

I took the decision based on keeping HP relatively high as well as limited number of opponents using thrust weaps. Hunters in my expereince are more likely to use a LGM spear and most NS/rangers I met are blade spec for malice. Ofc my experience may be a bit outdated as I havent played stealther since xmas :)

yes but why have 30% when you can have 36% (body is the dmg type of enemy assassins poisons ....)

and qui doesnt effect PA .... btw unless you did 10qui @ creation its

83(base) + 93(buff) + 37(sc) = 210qui.

Even with 10qui @ creation thats only 220qui. Thats missing quite a bit :)
 

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