+skill and damageoutput

O

old.Odysseus

Guest
Last night, before starting on the grand adventure that is overcharging all my MP stuff 37/32, I decided to do one last test to confirm that I had the right setup.

I went to barrows.....

I havent got the samples here at work, but I fired over 150 nukes on different mobs in a systematic way.

Note that my base skill is 46, +4 from RR, so 50 base windskill. I fire the highest (209DD) nuke.
Also note that MoM2 is affecting these results, however I have not counted crits so my WP and MotA are irrelevant.

=====

80 nukes on grey goblins gave the result that +11 skill gave 8.5% more damage on average than +0.

Now, greys arent a very reliable source of information - although i only hit cap frequently with +11 skill.

108 nukes on blues:
+11 gave a stunning 9.2% more damage than +0.
+11 gave 2.6% more damage than +9.

=====

In all the above, my damaga variance was very small, something like 10%, which is why I dare base my results on such a little sample size.

Needless to say, I redid my entire template, weeded out my 50 cold focus <sniff>, and got +11 wind.
 
T

Tyka

Guest
now try that against invaders, you're up for a big surprise ;)
 
O

old.Odysseus

Guest
That would be what? Assuming the nuke-damage calculations are the same, the relative difference would be the same even after 20-30% resists.
 
T

Tyka

Guest
Not in rvr. As long as your skill is the same level as the mob/enemy you are hitting you are fine, + skill in rvr is not as useful as it is in pve.
 
O

old.Odysseus

Guest
Any stats to back it up?
A link perhaps?
 
T

Tyka

Guest
Only from my own experience, believe it or not. +4 skill magic does about 5 more dmg to the same level of enemy that my skill is.
 
O

old.Odysseus

Guest
Sigh, you just forced me to go test it even more. Some duels should do the trick.

Results will come tonight i hope.
 
S

Sibanac

Guest
duels dont follow RvR rulles but pve AFAIK
 
O

old.Odysseus

Guest
Which leads to the question;
Is the damage calculation for spells different in RvR and PvE?

And furthermore;
How much do they differ?
 
O

old.Odysseus

Guest
Originally posted by Flimgoblin

the only problem with your test would be that it's on greys... and caps might be interfering...
however:

http://pub36.ezboard.com/fthecauldron28210frm11.showMessage?topicID=9.topic

108 nukes on blues:
+11 gave a stunning 9.2% more damage than +0.
+11 gave 2.6% more damage than +9.

Did some on blues, confirming the result obtained on greys. Thx for the link :)

The link confirms my testing.

However, the issue about different calculations in RvR and PvE still stands.

A Note I almost forgot;
The blues I tested on were neutral-resistant to my nukes.
 
J

Jiggs

Guest
so basically if you dont have acuity buffed its very usefull, but otherwise its like maybe ~1% ??
 
E

elder_theurgist

Guest
Jiggs it seams like its the other way around.

+SKILL / INT / DAMAGE / DAMAGE PER INT

+5 165 275 1.67
+5 236 263 1.10
+5 288 295 1.02

+10 168 287 1.71
+10 190 304 1.60
+10 220 328 1.49
+10 242 345 1.43

+14 168 291 1.73
+14 190 309 1.63

+16 177 301 1.70
+16 236 349 1.48
+16 288 392 1.36

This is the damage test taken from the other tread.
To make it simple:
+5 165 275 1.67
+16 177 301 1.70
Whit low int the damage add from +11 wind was: 9.45%
+5 288 295 1.02
+16 288 392 1.36
Whit wery high int the damage add from +11 wind was an astonishing 35.3% !!!

Someone prove me wrong here or I have to get +11 wind :) (and a wery high enh buffbot .... )


Tris - Strife
 
O

old.Odysseus

Guest
Test on yellow con

OK, here is my test from duelling a yellow con;

Int 214, opponent resist 26%:

skill 50 (my base): 306 average dam
57 : 330
61 : 335

Result:
from 50 to 57 is 7.8% extra damage
50 to 61 is 9.5%
57 to 61 is 1.5%

Assuming that I am always grouped, my int will most of the time be 250+, adding even more damage on top (again modified by MoM, WP, MotA).
Only question that remains is if the last 4 points are really worth it. I think they are. I want to push every last ounce of damage out that i possibly can.
 
P

Puppetmistress

Guest
Nice work there Odysseus.

Ofcourse I tried it out as well and compared 45+12 to 45+5 on a real person (thanks the Paladin in Cottswold who was willing to get some nukage).

If I remember correctly:

You hit for 321 with 45+5

You hit for 330 with 45+12

Opponent had 21% resists.

Was going for 45+4 (excl. RR) on my template but the SC'er (Zigomare) convinced me he could overcharge to +5 wind and so he did.

But in my opinion it is entirely useless to put a lot of +skill on your main-dmg line for a mage, if you get it over 50.
 
K

K0nah

Guest
Originally posted by Tyka
Only from my own experience, believe it or not. +4 skill magic does about 5 more dmg to the same level of enemy that my skill is.

and once put thru the Babelfish Hibernian Translator we get:

Originally posted by Tyka
Your DD's hurt quite enough already, for gods sake dont max your skillz!

:m00:
 
O

old.Odysseus

Guest
heheh nice 1 Konah :rolleyes:

Anyway the fact that i go from 306 to 330 average damage by going 50 -> 57 skill should make it obvious that these points are well invested.
 
C

Cowled

Guest
Hehe - you guys got NO life :p .. stop analysing, and start killing!
 
O

old.LandShark

Guest
Originally posted by Cowled
Hehe - you guys got NO life :p .. stop analysing, and start killing!

You're the one that quit, hung around on the forums for ages then finally realised you couldn't live without DAoC :p
 
S

skile

Guest
Re: Test on yellow con

Originally posted by old.Odysseus
OK, here is my test from duelling a yellow con;

Int 214, opponent resist 26%:

skill 50 (my base): 306 average dam
57 : 330
61 : 335

Result:
from 50 to 57 is 7.8% extra damage
50 to 61 is 9.5%
57 to 61 is 1.5%

Assuming that I am always grouped, my int will most of the time be 250+, adding even more damage on top (again modified by MoM, WP, MotA).
Only question that remains is if the last 4 points are really worth it. I think they are. I want to push every last ounce of damage out that i possibly can.

U hit for about the same as i do. And Im 46+10 in LB with 4 sec drawtime :eek:.
 
K

K0nah

Guest
yeh except DDs hit 99% of the time not ~20%

50%+ resists are more common in rvr rather than 26% however :(
 
B

bellum

Guest
Please post your MP setup aswell.

In my MP setup I have capped dex,int,con,hits all resistance and 50 focus to wind.
But I have only +10 skills to wind.



-------------------------------------------
<Excalibur Albion> <First Cohort>
Bellum - Theurgist Level 50
Dhs - Wizard Level 50
Musket - Minstrel Level 24
Spi - Infiltrator Level 24
 
B

brommix

Guest
just a side note on this...it seems in some cases that points above 50 +5gives less to that line that if you have 40 +5 i dont know if it works for all...melee spells mezzes etc, but it is like that in some cases
 
O

old.LandShark

Guest
Hmm, sure brom?
A point of slash that you specced for gives less than a point of slash you get from items... i.e. 45 natural spec < 40+5 spec
But AFAIK 45+5 < 50+5...
 
B

brommix

Guest
yes but i mean the improvement in procentage from the +items is greater in some cases when its sub 50 totally
 
O

old.LandShark

Guest
ya in percentage, ofc... there are diminishing returns over 50 =)
 

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