Skald SC questions - What to pick?

Marcus75

Fledgling Freddie
Joined
Jan 14, 2004
Messages
534
Hello, I am making a SC template for my brother's TROLL lvl50 skald and I got a few questions;



1. How important is dexterity vs quickness?

2. How important is parry?

3. What would you pick, capped qui and hits vs capped dex and parry?

4. How do you rate these resists, best to worst, energy, matter and spirit?


Thanks alot for any ideas and suggestions regarding above questions!
 

Rulke

Can't get enough of FH
Joined
Dec 23, 2003
Messages
2,237
Bear in mind I've not played for quite some time but :

I always found it impossible to cap everything but given the choice I would go for quickness and hits over dex and parry - my reasoning being the former helps vs everyone (casters too) while the latter is only good vs melee.

I wouldnt feel confident advising on resists in this day and age though :p
 

Maeloch

Part of the furniture
Joined
Jan 21, 2004
Messages
2,392
Parry is really just for solo, dex helps out chance of parry too, but not enuff to be really worth it. Leave dex period, if you plannign on soloing cap parry. Quickness I think you will want to at least get 75, prolly higher if can squeeze it in template.
 

Thadius

Part of the furniture
Joined
Sep 5, 2004
Messages
8,824
Group skald, cap quickness, then strength then constitution. Throw rest into things like swing speed(your a slow troll!)
 

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