Siege warfare for dummies taken from hib section

Ardamel

Fledgling Freddie
Joined
Jan 12, 2004
Messages
259
Here is a little guide which I think many mids may need to read.

Harle said:
A little guide on building and using siege engines

Step 1: Preparation:

In order to build a siege engine you need to have the siegecraft tradeskill. You get this by learning any of the available tradeskills from the tradeskill masters in either TNN or Domann.

You will also need the crafting tools, so get a smiths hammer, planing tool and sewing kit from the crafting merchants in TNN, Domannn, Housing or from the relic villages in the frontiers.

Step 2: Shopping:

At the border keeps there's a merchant selling all the items needed for building siege engines. Before you start buying, you need to decide, what you want to do with your siege.

- Rams are for attacking doors. You can combine up to 3 siege rams to build war/battle rams. A door can only be targeted by one siege engine.

- Ballistas are for attacking other siege engines. They are especially nice for taking out the oil pot, or enemy trebuchets. They can also be used against enemy players, but siege engines are their primary target. On keeps and towers you can build larger versions of the ballista, called pallintones.

- Trebuchets are made for taking down walls. If you destroy the wall of a tower, then the defender cant build any more siege engines ( oil, pallintone), and the walls no longer protect from aoe, pbaoe and volley attacks. If you destroy the wall of a keep you get a hole in it, and the hookpoints of that outpost pieve can no longer be used.
Up to 3 siege engines can fire on the same outpost piece.

- Catapults should be used to target enemy players. You can get special ammunition for catapults from the relic-villages, siegecraft merchants or by crafting it yourself.

Now that you know what to use, decide what siege engine you want to use. Select icon from your siegecraft crafting menue and palce it onto one of your quickbars. Delve ( rightclick, then shift-I) the symbol, and it will tell you what you have to buy.

Step 2.5: Diminutive siege

Now that you bought the stuff you needed you are probably standing in DL and are encumbered and can't move ;) This is where diminutive siege comes into the play. It greatly reduces the weight of siege engines, and also turns them into a single item, taking up less space in your backpack.

Any crafter with 800+ skill can craft diminutive siege. All you need is the items for the siege engine, and additionally a frosted gem of condensation and a flask of glacial essence. These alst two items can also be bought from the siegecraft merchant at DL/DC, or they can be crafted by a SCer/Alchemist.
You can build diminutive siege right at the merchant in DL, you don't need a forge or some other crafting object.
As for weight reduction: a diminutive siege ram weighs 76, while the parts normally weigh about 176.

Step 3: deploying the siege

Once you get to the action you will want to build the siege engine you brought along. Just press the button you placed on your quickbar and you will start building it. If you got a diminutive siege engine you will need to place the appropriate "deploy diminutive siege..." recipe onto your quickbar.

Some things to keep in mind:
- rams need to be built a bit away from the door. If you are too close, it will tell you that there is not enough room to build the item. If you want to build a battle ram, the make 2 siege rams close to eachother, then stand between the two and build the battleram. If you build another siege ram nexdt tot that then, you can combine them to a war ram.

- ballistas need a direct line of sight to their target

- trebuchets dont need line of sight - so keeping that in mind you can sometimes set up your trebs in a palce where the enmy pallintones can't hit you back.

Step 4: Controlling

1) Rams: once the ram is built click the door you want to take down, the click on the "Move" button. The ram will (slowly) move to the door. Once it has reached its destination click on "Aim", then on "Swing" whenever the swing-bar is full. You will get a text message, telling you how well you timed that swing.
Rams can and should be loaded with helpers. They also have to time theirs swings right to increase ram damage.

2) Other: Click on the target you want to take down, then click on "Aim". Watch for any messages telling you that you can't hit the target. If you don't get any of those, then start fireing whenever the siege is ready. Catapults and Trebuchets can also be ground-targeted. To do this, get a ground-target ( either by setting it yourself or by /groundassist ), control the siege engine, then make sure to clear your target, then press "Aim"

Step 5: Moving

Sometimes you will want to move your siege engine. To do that simple click the "Move" button on tthe control window. Once you clicked it you can move the siege as you would move a boat in ToA: simply click on the ground, and it will move to that ground-target. To stop the move-mode click on "Stop"
Rams can also be moved to doors in the way described in step 4, as long as they are in ~2k range of the door.


Enjoy NF :)


Disclaimer: I tried to be as accurate as possible, but if I got something wrong, feel free to point it out. Any grammar/spelling msitakes were put in on purpose and are for the general amusement.
 

Ardamel

Fledgling Freddie
Joined
Jan 12, 2004
Messages
259
There are some minor mistakes in the guide but not many, for instance you need 900+ in yer tradeskill to make dim siege and AC, Tailors, WC and Fletchers also need 600+ woodworking aswell. SCers and Alchemists only need 900 in their tradeskill.
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
A lot of UI's dont have a move button either, seems handy, I always move the ram to the door through gtaoe and then aim at it... The move button seems easier though ;)

Just something else, trebs actually work really well on boats... Not sure how much a palitone / balista hits for, but a treb hits for a lot of damage... And sinking boats is fun ;)
 

Zaphira

Fledgling Freddie
Joined
Mar 14, 2004
Messages
224
[NO]Magmatic said:
A lot of UI's dont have a move button either, seems handy, I always move the ram to the door through gtaoe and then aim at it... The move button seems easier though ;)

Just something else, trebs actually work really well on boats... Not sure how much a palitone / balista hits for, but a treb hits for a lot of damage... And sinking boats is fun ;)

locate your /ToA/ui/custom/seige_window.xml file and open it with notepad.

add the following code:

<ButtonDef>
<TemplateName>button_large</TemplateName>
<OnClickEvent>SiegeMove</OnClickEvent>
<Label>MOVE</Label>
<Position>
<X>7</X>
<Y>119</Y>
</Position>
<ControlId>1100</ControlId>
</ButtonDef>


change the numeric values within the <X></X> and <Y></Y> so that the button is placed so it fits the rest of the window.

have fun mate.
 

Harle

Fledgling Freddie
Joined
Dec 24, 2003
Messages
135
you could at least edit out the spelling mistakes :x
 

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