O
Ottar
Guest
Necessity For Siege Rams
The game is now at the point where Siege Rams are a necessity. Taking an undefended keep, we can easily remove the doors with just melee. However, in the next patch, melee damage to the doors will be reduced. Rams will be even more important. So we better start familiarizing ourselves beforehand.
Taking a defended keep is another matter entirely. Both albion and hibernia have PBAoE casters that can completely obliterate attacking melee from behind the doors. Melee attacks on PBAoE defended doors is simply providing free RP to the enemy. To take a PBAoE defended keep, one needs at least one, preferrably 2 Siega Rams on the inner door. Otherwise we may just as well pack it and go home to kill them wood-eater ants in Mularn Valley.
Yesterday, hibernia took Bledmeer. We laid siege and got through the doors. Blej and me both came with a ram and took down the inner door. Then albs attacked our backs and took the keep. We came back and tried to take it again. This time, however, noone had a ram. As a direct result, we were unable to get through the inner door and Bledmeer is still in the hands of enemy.
Siege Rams are somewhat expensive. Each one costs about 50g (in this version). Also, getting them to the field is somewhat troublesome. We must spread this expense and work amongst as many people as possible. As it is now, we have been making speeches about everyone having a ram in ones vault. We have been doing it for weeks if not months. Result: in the whole bloody realm, I think there are THREE people who have rams in their vaults. Me, Uku and Blejsarus. We simply cant continue to carry the weight of provinding siege equippment for the whole realm. Unless we get enough people to share this burden, we might as well stop trying to take defended keeps.
How To Get A Siege Ram
To make a Siege Ram, one needs following:
1 ram beak,
1 ram cladding,
2 swing harnesses,
600 ironwood.
All this can be bought from any of the three Merchant Keeps. Each realm’s frontier has one merchant keep, the closest one to the enemy Portal Keeps. Bledmeer in our frontier, Dun Crauchon in Emain and Caer Benowyc in Hadrian’s Wall. In these keeps there are merchants who sell siege parts, there are also woodmerchants there.
As siege parts are heavy, it might be better to get only siege parts from merchant keeps and get the wood from woodmerchant in Jordheim or Gna Faste. It’s especially easy in Gna - woodmerchant and vaultkeeper are just a few steps from eachother.
Stact the ironwood in stacks of 100. That way you will have 6 packs of 100 ironwood which are easily transferrable from vault to inventory and between characters. 1 Siege ram will take up 10 slots in your vault. 4 slots for ram parts and 6 slots for 6 packs of wood.
Carrying The Ram Into Battle
Now that you have a ram in your vault, it it just sists there it does little good. These rams must be put into good use. Whenever it becomes likely that we must attack a defended keep, you should:
1. Get hold of one or two people to help you carry the ram.
2. Tell them to come with you to Svasud Faste vaultkeeper.
3. Share the pieces of the ram between yourselves so that noone is encumbered.
4. Inform someone who looks like he’s in charcge that you are packing a ram.
5. Keep together with people who are carryoing your ram and move to the besieged keep.
Problem with rams is that they are heavy. Total weight of a ram is 311. This CAN be carried by 2 man team, provided that one of tem is a thane. Thane selfbuff makes it possible. You can rely on healer/shaman buffs but that is not the best solution as when you or your buffer gets killed, you will become encumbered.
So, when getting people to carry your ram, try to get a thane. If possible, a troll thane as these are the strrongest ones. Troll shamans are also a good choice as they too can buff themselves. Two people of a viking class, 45+ levels, should be able to carry all the weight without all that much problem.
If you have a thane, give him all the parts and 1 pack of ironwood. The other carrier should go with 5 packs or ironwood.
It is not good to divide the burden between too many people. You can have 10 runemasters to carry your ram but there lies a problem: if even one of them goes LD or just simply logs out of boredom, you are basically out of luck. Having as few carriers as possible reduces danger of that happening.
Building a Siege Ram
Whenever possible, try to save the rams for inner doors. Outer doors can be taken down with melee only. PBAoE casters can’t get to you at the outer door. For inner door, 1 ram may not be enough. Inner doors can be repaired from inside. Also, rams themselves can be targeted by melee inside the keep and hacked to pieces before you get the door down. 2 rams on inner door usually does the trick.
To build a ram you need:
1. To be a crafter. No matter what craft, no matter how high in it. Even a skill level 1 in tailoring will make you able to build any kind of siege weaponry there is.
2. You must have three things in your inventory: sewing kit, smith’s hammer, planning tool.
3. You must have Ironwood Siege Ram icon on your toolbar.
4. You need all the necessary ram pieces in your inventory.
5. You need to be very close to the door you plan to take down with your ram.
Now, being sufficiently close to the door is a bit tricky. The rule of thumb is - you must be able to hit the door with your melee weapon. If you can successfully do that, you are in good position to build the ram. Once ram is built you can’t move it. If you made it in unsuitable place, you are again, out of luck.
You must find the place to build your ram before other carrier(s) hand over the pieces they are carrying. The weight of the whole ram will encumber you so much you will be unable to move (unless you are a troll thane).
So, find a place where you can hit the door with melee weapon. Then go out of combat mode. Then tell other carriers to hand over the pieces. Then click on the build ram icon on your hotbar.
Might take few tries before you get the ram built. No danger there of losing parts to failiures. Just try until you are successful.
Important notes for healers here. During the ram setup, it is important to keep all people carrying the ram pieces alive. Important notice to ram builders: try to have at least one healer in your group. Good if you can get a runie too.
Now comes the important part. One reason why rams are so good, is that they can be operated from several steps away from the actual ram. That means you can be out of range of them cursed PBAoE casters behind the door. As soon as the ram pops on the ground, move back.
Now comes a tricky part. The ram interface is a bit bugged. To circumvent the bug you have to do following:
1. Target the ram.
2. Type /control release
3. Target the ram again
4. Type /control
If you can’t control the ram because you moved too far back, come a bit closer and try again. Repeat until you succeed.
A window pops up on your screen with 4 buttons in it.
AIM, ARM, LOAD, FIRE
Operating a Siege Ram
To operate a siege ram, you must forst aim it at the door. To aim the ram, click on the door, then click on the AIM button.
Now that the ram is aimed, you must arm it. Click on the ARM button. Look at the prograss bar in the control window. There is a trick too. The progress bar DOES NOT need to reach the end. Weapon delay for a ram is about 5 seconds. That progress bar there is about twice that. Means you can fire off the ram when the progress bar is at about halfway through.
When the progress bar is about halfway through, click on the FIRE button.
Then, IMMEDIATELY click on the ARM button again.
Then repeat. ARM. Wait untill the progressbar reaches halfway. FIRE. ARM. Wait untill the progressbar reaches halfway. FIRE. ARM. Until the door is down.
When The Ram Operator Dies
One thing you as a ram operator should do beforehand is to agree with someone to take over the ram when you die. When you die, IMMEDIATELY type /control release. This enables other people to take over the ram. When the ram operator dies, the backup operator is nearby, clicks on the ram, types /control and continues pounding on the door.
Repairing The Ram
As rams can be damaged through doors by melee as well as PBAoE casters, they need repairing. Repairing a ram will significantly increasy their longevity. No wood is required to repair a ram. I think a resonably high level in woodworking is necessary tho.
To repair a ram, target it. Then type /repair. Repairing takes a bit time. Keep the ram targeted, you can see when you are successful when the HP of the ram pops to 100%. Detecting a failiure in repair is harder. Pulsing message spam near keep doors during the attack makes seeing the failiure message kind of hard. If anyone knows a solution to that problem, I would very much like to hear it.
Ottar
The game is now at the point where Siege Rams are a necessity. Taking an undefended keep, we can easily remove the doors with just melee. However, in the next patch, melee damage to the doors will be reduced. Rams will be even more important. So we better start familiarizing ourselves beforehand.
Taking a defended keep is another matter entirely. Both albion and hibernia have PBAoE casters that can completely obliterate attacking melee from behind the doors. Melee attacks on PBAoE defended doors is simply providing free RP to the enemy. To take a PBAoE defended keep, one needs at least one, preferrably 2 Siega Rams on the inner door. Otherwise we may just as well pack it and go home to kill them wood-eater ants in Mularn Valley.
Yesterday, hibernia took Bledmeer. We laid siege and got through the doors. Blej and me both came with a ram and took down the inner door. Then albs attacked our backs and took the keep. We came back and tried to take it again. This time, however, noone had a ram. As a direct result, we were unable to get through the inner door and Bledmeer is still in the hands of enemy.
Siege Rams are somewhat expensive. Each one costs about 50g (in this version). Also, getting them to the field is somewhat troublesome. We must spread this expense and work amongst as many people as possible. As it is now, we have been making speeches about everyone having a ram in ones vault. We have been doing it for weeks if not months. Result: in the whole bloody realm, I think there are THREE people who have rams in their vaults. Me, Uku and Blejsarus. We simply cant continue to carry the weight of provinding siege equippment for the whole realm. Unless we get enough people to share this burden, we might as well stop trying to take defended keeps.
How To Get A Siege Ram
To make a Siege Ram, one needs following:
1 ram beak,
1 ram cladding,
2 swing harnesses,
600 ironwood.
All this can be bought from any of the three Merchant Keeps. Each realm’s frontier has one merchant keep, the closest one to the enemy Portal Keeps. Bledmeer in our frontier, Dun Crauchon in Emain and Caer Benowyc in Hadrian’s Wall. In these keeps there are merchants who sell siege parts, there are also woodmerchants there.
As siege parts are heavy, it might be better to get only siege parts from merchant keeps and get the wood from woodmerchant in Jordheim or Gna Faste. It’s especially easy in Gna - woodmerchant and vaultkeeper are just a few steps from eachother.
Stact the ironwood in stacks of 100. That way you will have 6 packs of 100 ironwood which are easily transferrable from vault to inventory and between characters. 1 Siege ram will take up 10 slots in your vault. 4 slots for ram parts and 6 slots for 6 packs of wood.
Carrying The Ram Into Battle
Now that you have a ram in your vault, it it just sists there it does little good. These rams must be put into good use. Whenever it becomes likely that we must attack a defended keep, you should:
1. Get hold of one or two people to help you carry the ram.
2. Tell them to come with you to Svasud Faste vaultkeeper.
3. Share the pieces of the ram between yourselves so that noone is encumbered.
4. Inform someone who looks like he’s in charcge that you are packing a ram.
5. Keep together with people who are carryoing your ram and move to the besieged keep.
Problem with rams is that they are heavy. Total weight of a ram is 311. This CAN be carried by 2 man team, provided that one of tem is a thane. Thane selfbuff makes it possible. You can rely on healer/shaman buffs but that is not the best solution as when you or your buffer gets killed, you will become encumbered.
So, when getting people to carry your ram, try to get a thane. If possible, a troll thane as these are the strrongest ones. Troll shamans are also a good choice as they too can buff themselves. Two people of a viking class, 45+ levels, should be able to carry all the weight without all that much problem.
If you have a thane, give him all the parts and 1 pack of ironwood. The other carrier should go with 5 packs or ironwood.
It is not good to divide the burden between too many people. You can have 10 runemasters to carry your ram but there lies a problem: if even one of them goes LD or just simply logs out of boredom, you are basically out of luck. Having as few carriers as possible reduces danger of that happening.
Building a Siege Ram
Whenever possible, try to save the rams for inner doors. Outer doors can be taken down with melee only. PBAoE casters can’t get to you at the outer door. For inner door, 1 ram may not be enough. Inner doors can be repaired from inside. Also, rams themselves can be targeted by melee inside the keep and hacked to pieces before you get the door down. 2 rams on inner door usually does the trick.
To build a ram you need:
1. To be a crafter. No matter what craft, no matter how high in it. Even a skill level 1 in tailoring will make you able to build any kind of siege weaponry there is.
2. You must have three things in your inventory: sewing kit, smith’s hammer, planning tool.
3. You must have Ironwood Siege Ram icon on your toolbar.
4. You need all the necessary ram pieces in your inventory.
5. You need to be very close to the door you plan to take down with your ram.
Now, being sufficiently close to the door is a bit tricky. The rule of thumb is - you must be able to hit the door with your melee weapon. If you can successfully do that, you are in good position to build the ram. Once ram is built you can’t move it. If you made it in unsuitable place, you are again, out of luck.
You must find the place to build your ram before other carrier(s) hand over the pieces they are carrying. The weight of the whole ram will encumber you so much you will be unable to move (unless you are a troll thane).
So, find a place where you can hit the door with melee weapon. Then go out of combat mode. Then tell other carriers to hand over the pieces. Then click on the build ram icon on your hotbar.
Might take few tries before you get the ram built. No danger there of losing parts to failiures. Just try until you are successful.
Important notes for healers here. During the ram setup, it is important to keep all people carrying the ram pieces alive. Important notice to ram builders: try to have at least one healer in your group. Good if you can get a runie too.
Now comes the important part. One reason why rams are so good, is that they can be operated from several steps away from the actual ram. That means you can be out of range of them cursed PBAoE casters behind the door. As soon as the ram pops on the ground, move back.
Now comes a tricky part. The ram interface is a bit bugged. To circumvent the bug you have to do following:
1. Target the ram.
2. Type /control release
3. Target the ram again
4. Type /control
If you can’t control the ram because you moved too far back, come a bit closer and try again. Repeat until you succeed.
A window pops up on your screen with 4 buttons in it.
AIM, ARM, LOAD, FIRE
Operating a Siege Ram
To operate a siege ram, you must forst aim it at the door. To aim the ram, click on the door, then click on the AIM button.
Now that the ram is aimed, you must arm it. Click on the ARM button. Look at the prograss bar in the control window. There is a trick too. The progress bar DOES NOT need to reach the end. Weapon delay for a ram is about 5 seconds. That progress bar there is about twice that. Means you can fire off the ram when the progress bar is at about halfway through.
When the progress bar is about halfway through, click on the FIRE button.
Then, IMMEDIATELY click on the ARM button again.
Then repeat. ARM. Wait untill the progressbar reaches halfway. FIRE. ARM. Wait untill the progressbar reaches halfway. FIRE. ARM. Until the door is down.
When The Ram Operator Dies
One thing you as a ram operator should do beforehand is to agree with someone to take over the ram when you die. When you die, IMMEDIATELY type /control release. This enables other people to take over the ram. When the ram operator dies, the backup operator is nearby, clicks on the ram, types /control and continues pounding on the door.
Repairing The Ram
As rams can be damaged through doors by melee as well as PBAoE casters, they need repairing. Repairing a ram will significantly increasy their longevity. No wood is required to repair a ram. I think a resonably high level in woodworking is necessary tho.
To repair a ram, target it. Then type /repair. Repairing takes a bit time. Keep the ram targeted, you can see when you are successful when the HP of the ram pops to 100%. Detecting a failiure in repair is harder. Pulsing message spam near keep doors during the attack makes seeing the failiure message kind of hard. If anyone knows a solution to that problem, I would very much like to hear it.
Ottar