O
old.Wildfire
Guest
Since I got SI I must say my DAoC experience has been quite significantly degraded. The reason is this: for me, the new engine is far more graphically buggy than the old one. I've taken a few screenshots to illustrate. The first five show what I assume to be rendering errors (normal instead of additive blending perhaps?), and the further five show actual bugs in the engine itself. I should mention that while I haven't had any show-stopping graphics bugs since SI has been installed, I now have a continual glitching (every second or two you'll see a momentary graphics bug, or part of the interface will distort) which is driving me mad. Sometimes it's clear that a particular tree, object or player is causing the bug, as the bug will remain flickering from the same location. This glitching becomes far worse when lots of players are in the area - sauvage pad being the best (worst) example I can think of. Finally, my framerate is MASSIVELY sapped by the trees in the game, campacorentin forest is unplayable if you look above the horizon. I have asked around and no-one I know has similar problems to these.
My system specs are:
Processor : P4 2.4GHz
RAM : 256MB DDR
Graphics : 64MB GeForce 2 Ultra
DX : 9 (formerly 8.1)
Drivers : 42.68 (formerly all sorts, I've tried loads)
OS : Win XP Home
I should point out before someone jumps on the wrong bandwagon that I'm not wondering why my crappy graphics card can't render the reflective water or other SI-specific enhancements. However... this is just wrong, surely.
Rendering Errors (wizard and necromancer spells)
wizard pbae
necromancer buff
opaque generic bladeturn
dulled elementalist shields
necromancer melee abs buff (pic coming soon)
Pure Engine Bugs
polys stemming from a tree
missing terrain polys
polys stemming from the sky
interface distortion
name distortion
My system specs are:
Processor : P4 2.4GHz
RAM : 256MB DDR
Graphics : 64MB GeForce 2 Ultra
DX : 9 (formerly 8.1)
Drivers : 42.68 (formerly all sorts, I've tried loads)
OS : Win XP Home
I should point out before someone jumps on the wrong bandwagon that I'm not wondering why my crappy graphics card can't render the reflective water or other SI-specific enhancements. However... this is just wrong, surely.
Rendering Errors (wizard and necromancer spells)
wizard pbae
necromancer buff
opaque generic bladeturn
dulled elementalist shields
necromancer melee abs buff (pic coming soon)
Pure Engine Bugs
polys stemming from a tree
missing terrain polys
polys stemming from the sky
interface distortion
name distortion