should Stun weapon styles be effeced by resists?

Sycho

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Nope.

I just think 9s melee stuns should be harder to pull off, maybe be in a chain or something since they can be too strong in some situations but hey what's new there. :rolleyes:

xD
 

Tuorin

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Can't see any need to reduce melee stuns. Much harder to land certain types of melee styles on certain classes, ie slam on infiltrators, savages. Probably dead before you do.

Ofc when NF comes it's going to be even harder for melee types to land styles/stuns/snares, prolly dead while running up everest to some nuker. ;)
 

Musejedi

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As opposed to someone who just replies to a thread to flame someone trying to start a civilised discussion!

Cant really see the need for resists to affect melee stuns. Then you'd have to argue that det should affect them etc etc etc. Not really an aspect of the game that needs addressing imo.
 

Straef

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Sycho said:
Nope.

I just think 9s melee stuns should be harder to pull off, maybe be in a chain or something since they can be too strong in some situations but hey what's new there. :rolleyes:

xD

Merc parry chain is hard enuff to get off :/
in rvr that is ...
 

TeaSpoon

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No, I'm not having my 9s stun off the second back style on my Armsman nerf'd AGAIN!
 

Belomar

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According to the Savage TL and some Pendragon testers, determination and stoicism affect melee stun duration in the current NF test patch. In addition, they say determination and stoicism have been changed to stack additively instead of multiplicately, so they will be slightly more effective. :)
 

Maleg

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Don't think resists should affect melee stuns at all. Determination - could be argued either way... Guess Tanks would both benefit and lose from that change (wouldn't affect other classes too much). I'd like to see Determination affect the speed penalty given by terrian also - might give Tanks a bit of a boost they need in NF.
 

Gahn

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:/

Maleg said:
Don't think resists should affect melee stuns at all. Determination - could be argued either way... Guess Tanks would both benefit and lose from that change (wouldn't affect other classes too much). I'd like to see Determination affect the speed penalty given by terrian also - might give Tanks a bit of a boost they need in NF.

I start thinking only real boost for tanks in NF would be if they remove aoe cc tbh ...
 

Edlina

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Gahn said:
I start thinking only real boost for tanks in NF would be if they remove aoe cc tbh ...

Aye, cos if they remove aoe cc casters won't have a totally free ballgame with very few interrupts plus never being CC'ed and that'd really make tanks more viable...
 

Sycho

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Edlina said:
Aye, cos if they remove aoe cc casters won't have a totally free ballgame with very few interrupts plus never being CC'ed and that'd really make tanks more viable...

And the amount of interupts from instagard xD
 

Gahn

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Uhm

Edlina said:
Aye, cos if they remove aoe cc casters won't have a totally free ballgame with very few interrupts plus never being CC'ed and that'd really make tanks more viable...

Ofc interrupt part would be a problem, on other hand actually interrupt system is quite lame i reckon ...
 

Balbor

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would like to see interupts replaced/changed so spell just takes longer to cast or be less effective when cast.
 

Gahn

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Yeah

Balbor said:
would like to see interupts replaced/changed so spell just takes longer to cast or be less effective when cast.

30% reduction and 1,5 s delay maybe.
 

Oro

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Don't know about whether or not weapon stuns should be affected by resists. I'd probably say no but not really played tanks enough over the last couple of years to really be qualified to say.

However, regarding people moaning about tanks in New Frontiers it does make me smile. For an extremely long time now, unless you were Hib, caster based groups are so difficult to do in RvR, and skirmishing RvR has been completely ruled by tank-based assist train groups. There will still be areas in NF for tank groups to do well, they just won't be the only optimum way to do well and they won't be able to automatically own everywhere on the map because areas of the map are being designed to have terrain affect fights more than before.

The 1FG opted RvR groups are going to be less effective than before, but will still be able to do well. Its just that the casual player will be able to get into a fight better and faster than before and the level of RvR guild ownage over mere mortals is going to drop somewhat. Generally speaking thats bigger fights where the Quake 3 teams won't be creaming the RP for themselves only all the time.
 

Gahn

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Honestly

Oro said:
Don't know about whether or not weapon stuns should be affected by resists. I'd probably say no but not really played tanks enough over the last couple of years to really be qualified to say.

However, regarding people moaning about tanks in New Frontiers it does make me smile. For an extremely long time now, unless you were Hib, caster based groups are so difficult to do in RvR, and skirmishing RvR has been completely ruled by tank-based assist train groups. There will still be areas in NF for tank groups to do well, they just won't be the only optimum way to do well and they won't be able to automatically own everywhere on the map because areas of the map are being designed to have terrain affect fights more than before.

The 1FG opted RvR groups are going to be less effective than before, but will still be able to do well. Its just that the casual player will be able to get into a fight better and faster than before and the level of RvR guild ownage over mere mortals is going to drop somewhat. Generally speaking thats bigger fights where the Quake 3 teams won't be creaming the RP for themselves only all the time.

I fail to c link between Casters - Tanks balance in NF and casual - powergamer balance.
And if Albs and Mids chose the easiest Tankish way i dunno what to say; Hibernia had always to run mixed or caster based grps even in "Dark Age of Tankalot", thus demonstrating that it was a viable setup.
 

Oro

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Planetside-style hotspots and teleporting close to battles matey.

You're going to have large teams of people inbound to any ongoing battle areas very quickly in NF.
 

Gahn

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Mmmm

Oro said:
Planetside-style hotspots and teleporting close to battles matey.

You're going to have large teams of people inbound to any ongoing battle areas very quickly in NF.

Been a BG bot / Ram user in NF i sincerly will stick and go watch tv prolly ^^
 

Elendar

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Oro said:
However, regarding people moaning about tanks in New Frontiers it does make me smile. For an extremely long time now, unless you were Hib, caster based groups are so difficult to do in RvR, and skirmishing RvR has been completely ruled by tank-based assist train groups

BaF and midget maffia seemed to do fine, and alb/excal have a rr11 caster grp

balbor should really stop posting ideas here...
may as well just take stuns out of the game if you do that
 

Sycho

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Alb excal doesn't have a rr11 caster group even zoyster/outlaw will tell you this, just because you see one as rr11 it's not a rr11 group is it Oo

Damage dealing tanks are completely fucked at the moment so i guess frontiers isn't going to be any different.Balbor if they made interupts like matriarch quoted you on i think no one would ever play a caster.(the amount of interupts i face on my wiz vs good hib/mid support is fucking ridiculous already)
 

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