Fadeh said:Melee chars in NF? Why would anyone play that?
Sycho said:Nope.
I just think 9s melee stuns should be harder to pull off, maybe be in a chain or something since they can be too strong in some situations but hey what's new there.![]()
xD
Maleg said:Don't think resists should affect melee stuns at all. Determination - could be argued either way... Guess Tanks would both benefit and lose from that change (wouldn't affect other classes too much). I'd like to see Determination affect the speed penalty given by terrian also - might give Tanks a bit of a boost they need in NF.
Gahn said:I start thinking only real boost for tanks in NF would be if they remove aoe cc tbh ...
Edlina said:Aye, cos if they remove aoe cc casters won't have a totally free ballgame with very few interrupts plus never being CC'ed and that'd really make tanks more viable...
Edlina said:Aye, cos if they remove aoe cc casters won't have a totally free ballgame with very few interrupts plus never being CC'ed and that'd really make tanks more viable...
Balbor said:would like to see interupts replaced/changed so spell just takes longer to cast or be less effective when cast.
Oro said:Don't know about whether or not weapon stuns should be affected by resists. I'd probably say no but not really played tanks enough over the last couple of years to really be qualified to say.
However, regarding people moaning about tanks in New Frontiers it does make me smile. For an extremely long time now, unless you were Hib, caster based groups are so difficult to do in RvR, and skirmishing RvR has been completely ruled by tank-based assist train groups. There will still be areas in NF for tank groups to do well, they just won't be the only optimum way to do well and they won't be able to automatically own everywhere on the map because areas of the map are being designed to have terrain affect fights more than before.
The 1FG opted RvR groups are going to be less effective than before, but will still be able to do well. Its just that the casual player will be able to get into a fight better and faster than before and the level of RvR guild ownage over mere mortals is going to drop somewhat. Generally speaking thats bigger fights where the Quake 3 teams won't be creaming the RP for themselves only all the time.
Oro said:Planetside-style hotspots and teleporting close to battles matey.
You're going to have large teams of people inbound to any ongoing battle areas very quickly in NF.
Balbor said:would like to see interupts replaced/changed so spell just takes longer to cast or be less effective when cast.
Oro said:However, regarding people moaning about tanks in New Frontiers it does make me smile. For an extremely long time now, unless you were Hib, caster based groups are so difficult to do in RvR, and skirmishing RvR has been completely ruled by tank-based assist train groups