SHADOWBLOODS "THE ART OF WAR" (PART I – PLAYER Vs ENEMY)

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old.ShadowBlood

Guest
Core Elements:
Communication between members, Individuals know their roles, Individuals know what will cause mobs to AGGRO on themselves, and pick-up groups practise on yellow/orange mobs first.

PULLER:
Learn area. (Spawn points, mob routes, etc)
Learn pulling range.
Learn mobs agro range.
Keep pull rate steady.
Dont wait untill group is 100% to pull.
Judge groups condition Vs mobs con.
Know when to pull without causing high aggro ( ie use regular bow shot over Crit shot)

PRIMARY TANK:
Taunt style attacks
De-Taunt style attacks
Know your styles
Determines next mob to attack
Let puller bring mob to you
Protect the resser at all cost
Engage "F6" prior to mob reaching group

SECONDARY TANKS:
Dont attack MESSED mobs.
/assist primary tank (don’t solo mobs)
/stick mob.
Use "q" and "w" to self set up for positional styles.
Taunt style of attacks.
De-Taunt Styles of attacks.
Know your styles.
Dont attack ADDs unless they are pounding on your CC'er.
Protect the Resser at all cost.
Engage "F6" prior to mob reaching group

CROWD CONTROLLER:
Communicate to party not to interfere until you are hit.
Step a little ahead of group as puller is bringing in mobs.
Stand still if you pick up aggro.

PRIMARY HEALER:
Stand still if you pick up aggro.
Have some distance between you and main tank.
Communicate with secondary healer(s).
Assign secondary healers as a primary for a specific group member.

SECONDARY HEALER(S):
Stand still if you pick up aggro.
Communicate with primary healer.

NUKERS:
Wait untill tanks have aggro before casting.
Stand still if you pick up aggro.

DEBUFFS:
Wait until tanks have aggro before casting.
Stand still if you pick up agro.

Note: With the diversity of characters/specialisation it is hard to submit one tactic for a group. I decided I would submit various tactics for roles. Be aware one group member may be handling multiple roles. Tanks and secondary tanks should be, with Taunt and De-Taunt styles, sharing aggro.



Just some ideas! enjoy!

«¥»¸.·´¯`·.¸¸.·´¯`·.¤~Sh@d0w81o0d~¤.·´¯`·.¸¸.·´¯`·.¸ «¥»
¸.·´¯`·.¸¸.·´¯`·.~The ShadowBlood Dynasty~.·´¯`·.¸¸.·´¯`·.¸
 
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old.bea

Guest
100% agree with everything.

Would add things like :

Better safe than sorry - lets pet classes use pets if they judge aggro situation warrants and no criticism of decision unless blatanty stupid.

Minstrels watch power bars but others in party don't tell them how to do their job

Let group know of guidelines for loot split (seen more aggro caused by this than any purple mob!)

But most of all to reinforce

ONE PULLER ONLY <grin>
 
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old.bea

Guest
<grin>

Same applied to healers - lost count of the times people have tried to tell me how to play a Druid <grin>

Conversation along the lines of :

Tank : Please release your pet
Me : Please drop your Shield
Tank : But that means I might die
Me : Yup, and who will heal you if I die
 
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old.arneduck

Guest
Good job Shadowblood, i really wished eveyone would read this.
(Espesially the parts about secondary tanks and croud controllers :) )
 

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