charl8tan
Fledgling Freddie
- Joined
- Sep 5, 2008
- Messages
- 104
Ok, so I was looking at the AM sets and really just scratching my head and going "whut?" quite a lot.
Everyone knows the AM is not "technically" a straight up healer, instead being a hybrid DPS and Healer. However everyone also knows that's a load of borlz as the DPS an AM can throw it is about as high as that of a gopher with leprosy. Especially in Scenarios.
I'll just give a rundown of the gear (stat distrib) that I shoot for at the moment in RvR. Willpower is of-course my "favourite" stat, with Toughness and Wounds being an almost joint second place followed lastly by Initiative. Yep, you read that right, Initiative not Intelligence, I really do not give a toss about Intelligence for RvR and any point in the stat on an item I use is basically wasted space. Early on in RvR (Tier 1) AM was stupidly sick and I would consistently be #1 Damage and Healing..then I hit Tier 2, where I started getting smacked upside the face quicker than you could say "Oi!", this resulted in me re-evaluating what stats I aimed for, namely more healing with defence.
I do not believe it is a good idea to stack just Willpower, you must always ensure you have a decent level of toughness and wounds as you won't be healing anything if you die from a Witch Elf opener. And you will be their favourite target if that's what you do, at this moment I'm sitting on around 4.5k HP and 250ish Toughness with only around 450 Willpower (I don't use the +Willpower Tactic) at level 30. I hit on average 60-100k, sometimes stupidly high if I'm blessed with a load of BW's (it can of-course be lower if I play like a right schmuck), with around 20k damage done. As I said I don't even look at Int, I throw out the odd Force Transfer here and there as well as a dot or so on enemy healers just to distract them a bit, nothing more than that.
This brings me to the AM set, or specifically, the "Devastator" set (mid 20's Renown gear). What a steaming pile of donkey turd! Seriously, yes I might use this when solo questing (where I do want lots of int/"damage") however who the hell had the utterly genius (retarded) idea to put Weapon Skill on this stuff! Oooh yea I can parry, because I don't run like a complete girl everytime a Destruction even remotely glances in my direction.
And the set bonuses:
2 - +46 Intelligence
3 - +5 Magical Crit Chance
4 - 10% chance to increase Wounds by 2/level for 20s
The stats are spread pretty much all over (Willpower receiving the majority, followed by Int, then the defensive stats) which I can understand as we are supposed to be a hybrid after all. However the majority of people will generally specialise in one area over another and this set does not offer enough for someone focused on healing. The stat points from Int and Weapon Skill (that really does drive me insane) could be used elsewhere in an AM RvR Healing Set as well as the "extra" on the shoulders of +13 Threat Reduction.
I don't know how many players will honestly pay attention to the fact I'm causing less aggro but I think not many and I completely fail to see why a PvE only benefit would be dropped onto gear supposedly aimed at RvR.
Where is the set aimed at healing (as any AM focusing on damage in Scenario's should receive a thorough beating) is what I would like to know, as to me, so far, the sets seen are all mainly aimed at damage.
<Pausing Rant as some work issues have arisen>
Everyone knows the AM is not "technically" a straight up healer, instead being a hybrid DPS and Healer. However everyone also knows that's a load of borlz as the DPS an AM can throw it is about as high as that of a gopher with leprosy. Especially in Scenarios.
I'll just give a rundown of the gear (stat distrib) that I shoot for at the moment in RvR. Willpower is of-course my "favourite" stat, with Toughness and Wounds being an almost joint second place followed lastly by Initiative. Yep, you read that right, Initiative not Intelligence, I really do not give a toss about Intelligence for RvR and any point in the stat on an item I use is basically wasted space. Early on in RvR (Tier 1) AM was stupidly sick and I would consistently be #1 Damage and Healing..then I hit Tier 2, where I started getting smacked upside the face quicker than you could say "Oi!", this resulted in me re-evaluating what stats I aimed for, namely more healing with defence.
I do not believe it is a good idea to stack just Willpower, you must always ensure you have a decent level of toughness and wounds as you won't be healing anything if you die from a Witch Elf opener. And you will be their favourite target if that's what you do, at this moment I'm sitting on around 4.5k HP and 250ish Toughness with only around 450 Willpower (I don't use the +Willpower Tactic) at level 30. I hit on average 60-100k, sometimes stupidly high if I'm blessed with a load of BW's (it can of-course be lower if I play like a right schmuck), with around 20k damage done. As I said I don't even look at Int, I throw out the odd Force Transfer here and there as well as a dot or so on enemy healers just to distract them a bit, nothing more than that.
This brings me to the AM set, or specifically, the "Devastator" set (mid 20's Renown gear). What a steaming pile of donkey turd! Seriously, yes I might use this when solo questing (where I do want lots of int/"damage") however who the hell had the utterly genius (retarded) idea to put Weapon Skill on this stuff! Oooh yea I can parry, because I don't run like a complete girl everytime a Destruction even remotely glances in my direction.
And the set bonuses:
2 - +46 Intelligence
3 - +5 Magical Crit Chance
4 - 10% chance to increase Wounds by 2/level for 20s
The stats are spread pretty much all over (Willpower receiving the majority, followed by Int, then the defensive stats) which I can understand as we are supposed to be a hybrid after all. However the majority of people will generally specialise in one area over another and this set does not offer enough for someone focused on healing. The stat points from Int and Weapon Skill (that really does drive me insane) could be used elsewhere in an AM RvR Healing Set as well as the "extra" on the shoulders of +13 Threat Reduction.
I don't know how many players will honestly pay attention to the fact I'm causing less aggro but I think not many and I completely fail to see why a PvE only benefit would be dropped onto gear supposedly aimed at RvR.
Where is the set aimed at healing (as any AM focusing on damage in Scenario's should receive a thorough beating) is what I would like to know, as to me, so far, the sets seen are all mainly aimed at damage.
<Pausing Rant as some work issues have arisen>