Sb template, want feedback

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
Well made one last night,(well 10 min ago) :eek6:
Just want some feedback on changes etc, aint so very hard artis, no legendary shit ass weps aswell. Think battler/traitor combo is good enoth.
(not sure GoV got right stats, cuz it dont tell what stat stealthers gets on VoS, but i took same as friar.)
btw, i like qui realy much but i couldn't fit it into this template :m00:

Config Report

Stats

Str: 92 Int: 0 Hits: 320
Con: 86 Pie: 0 Power: 0
Dex: 96 Cha: 0
Qui: 19 Emp: 0

Resists

Body: 27 Energy: 8 Crush: 30
Cold: 27 Matter: 10 Thrust: 24
Heat: 27 Spirit: 18 Slash: 25

Skills

11 Stealth

8 Sword

6 Left Axe

Focus

Cap Increases

15 Dex

5 Qui

120 Hits

15 Str

10 Con

Other Bonuses

5 Fatigue

11 Melee Damage Bonus

35 AF Bonus

11 Melee Speed Bonus

4 Style Damage Bonus

Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 18 Strength
Effect 2: 40 Hits
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 60 Hits - 99 precious Blood Essence
Gem 2: 22 Constitution - 99 precious Earthen Essence
Gem 3: 22 Dexterity - 99 precious Vapor Essence
Gem 4: 4 Sword - 99 flawed Watery War Rune
Utility: 64.33

Head
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Body Resist - 99 imperfect Dusty Shielding
Gem 2: 9 Heat Resist - 99 polished Heated Shielding
Gem 3: 4 Sword - 99 flawed Watery War Rune
Gem 4: 60 Hits - 99 precious Blood Essence
Utility: 67.00

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 9 Cold Resist - 99 polished Icy Shielding
Gem 2: 11 Slash Resist - 99 faceted Watery Shielding
Gem 3: 4 Left Axe - 99 flawed Icy War Rune
Gem 4: 4 Strength - 99 uncut Fiery Essence
Utility: 62.67

Hands
Name: Maddening Scalars/Mad Tales
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Quickness Cap Increase
Effect 7: 5 Constitution Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Strength - 99 perfect Fiery Essence
Gem 2: 28 Constitution - 99 perfect Earthen Essence
Gem 3: 19 Dexterity - 99 faceted Vapor Essence
Gem 4: 2 Left Axe - 99 uncut Icy War Rune
Utility: 60.00

Right Hand
Name: Bane of Battler
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Dexterity
Effect 3: 6 Crush Resist
Effect 4: 6 Thrust Resist
Effect 5: 6 Slash Resist
Effect 6: 3 Melee Speed Bonus
Effect 7: 4 Melee Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 56.00

Left Hand
Name: Traitor's Dagger
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 10 AF Bonus
Effect 2: 5 Strength Cap Increase
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 5 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: 4x10resist
Level: 51 Quality: 94
Bonus:
Effect 1: 10 Cold Resist
Effect 2: 10 Body Resist
Effect 3: 10 Thrust Resist
Effect 4: 10 Crush Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Scaffold web cloak
Level: 51 Quality: 94
Bonus:
Effect 1: 6 Constitution
Effect 2: 8 Cold Resist
Effect 3: 8 Heat Resist
Effect 4: 8 Spirit Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 52.00

Jewel
Name: Dream Sphere
Level: 51 Quality: 94
Bonus:
Effect 1: 5 Fatigue
Effect 2: 15 AF Bonus
Effect 3: 40 Hits
Effect 4: 5 Body Resist
Effect 5: 5 Spirit Resist
Effect 6: 5 Matter Resist
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 40.00

Belt
Name: Oglidarsh's Belt
Level: 51 Quality: 94
Bonus:
Effect 1: 5 Strength Cap Increase
Effect 2: 40 Hits Cap Increase
Effect 3: 15 Strength
Effect 4: 40 Hits
Effect 5: 3 Crush Resist
Effect 6: 3 Thrust Resist
Effect 7: 3 Slash Resist
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 38.00

Right Ring
Name: Ring of Dances
Level: 51 Quality: 94
Bonus:
Effect 1: 3 Stealth
Effect 2: 12 Strength
Effect 3: 12 Dexterity
Effect 4: 5 Crush Resist
Effect 5: 5 Thrust Resist
Effect 6: 5 Slash Resist
Effect 7: 10 AF Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 61.00

Left Ring
Name: Ring of the Sevel Souls[ToA quest]
Level: 51 Quality: 94
Bonus:
Effect 1: 6 Crush Resist
Effect 2: 4 Stealth
Effect 3: 40 Hits
Effect 4: 13 Dexterity
Effect 5: 15 Constitution
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.67

Right Wrist
Name: Giemt Bracelet
Level: 51 Quality: 94
Bonus:
Effect 1: 4 Quickness
Effect 2: 4 Stealth
Effect 3: 10 Heat Resist
Effect 4: 8 Energy Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 58.67

Left Wrist
Name: Band of Stars
Level: 51 Quality: 94
Bonus:
Effect 1: 5 Body Resist
Effect 2: 5 Matter Resist
Effect 3: 5 Spirit Resist
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
the stats look really nice but you really want legendaries as a stealther :x
 

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
not realy, consider with the af-debuff from gov and battlers L10 ability ill make almost same dmg, atlest, on all classes not only "assasins" :touch: but i can have a back up set of legendary, but cost to much for me atm :m00:
 

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
Lawless said:
not realy, consider with the af-debuff from gov and battlers L10 ability ill make almost same dmg, atlest, on all classes not only "assasins" :touch: but i can have a back up set of legendary, but cost to much for me atm :m00:

Yes, especially if you consider the simple fact that saracens have +5% against heat, but how about all briton/inconnu-infils? How about all nightshades with slash-resistant armor who will insta-kill you?

I have tried out Traitors, it suck, the vampiric mist is just laughable.

And get rid of dex, quickness is 10 000 times more important.

And 320 in hits but only af 35? Hit point overcap must be the most overrated thing this year, shadowblades are an offensive class, our goal is to insta-kill.

And say that 2 enemys are hitting you, both have to deal with your af-bonus, but hit points?

Get slash 26, not 25, you will not regret it. Infact, your resistance should be;

Body 26
Slash 26
Heat 26
Energy 20
Crush 20
Thrust 20
Cold 14
Matter 14
Spirit 14

Something like that. Body, slash, heat = EXTREMLY IMPORTANT!
Cold, matter, spirit... bah, I rather give up those resists a bit to overcap strength and max af and...

Sword 8, Laxe 6, Jesus! Sword 11/Laxe 11, nothing else is acceptable.

I do agree that Battler is a good weapon, and you should use it, when you add in fg-fighting. But heat/cold-weapons should be your base, because in the end it will be other stealthers that send you back to the pad.
 

Haldar

Fledgling Freddie
Joined
Jan 15, 2004
Messages
1,114
what Jox said.

i'd like to add that traitor dagger is good but situational weapon. it shines when one fights heavily armored (and possibly light-hitting opponent) - i.e., when fight is long. however, in short fights, malice as offhand weapon is best - followed closely by heat leg (assuming u have heat in mainhand too).

as for hp cap - i do not agree. +20hp is roughly 0.8-1% of SB's life, depends on gear/race/ra. who knows, maybe this extra bit will allow u to survive attack from ur enemy and slay him with next swing of ur weapons?...

also - get som. it really helps.
 

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
Haldar said:
what Jox said.

i'd like to add that traitor dagger is good but situational weapon. it shines when one fights heavily armored (and possibly light-hitting opponent) - i.e., when fight is long. however, in short fights, malice as offhand weapon is best - followed closely by heat leg (assuming u have heat in mainhand too).

as for hp cap - i do not agree. +20hp is roughly 0.8-1% of SB's life, depends on gear/race/ra. who knows, maybe this extra bit will allow u to survive attack from ur enemy and slay him with next swing of ur weapons?...

also - get som. it really helps.

heat + heat/cold + cold > any other combo.

1. Its still very important with some sort of speed-effect; Slow mainhand/fast offhand to drive up the dps. With leg + malice you actually get a reversed speed effect(4.0 +4.1)!!!
2. Double chance to proc the best proc ingame; resistance-decrease. But above all; bigger chance to proc the debuff in the beginning of the fight.

And Traitors?
1. Dps 15.0
2. Speed 3.4(when you have access to 16.5/2.6 weapons!)
3. Resistance-debuff > a tired jelly.
4. No utility what so ever.
5. You acutally need to get scrolls/artifact and level it instead of just buying a heat/cold.

And slow fights? hm, have to agree on that point, Traitors feels nice when you fight enemys with ip/ap but so does resistance-debuffs.

And Hit Points?
I rather get;
Bonus in base, style and speed
Overcap strength/con/quick(to get 250)
Max af
Max heat, body, slash
max skills(sword, laxe, cs, stealth and env +3)

When this is done, and you still have space in your template; go hits.
Remember resistance and af works against several enemys, hit points dosent.
 

Haldar

Fledgling Freddie
Joined
Jan 15, 2004
Messages
1,114
heat + heat/cold + cold > any other combo.

1. Its still very important with some sort of speed-effect; Slow mainhand/fast offhand to drive up the dps. With leg + malice you actually get a reversed speed effect(4.0 +4.1)!!!
2. Double chance to proc the best proc ingame; resistance-decrease. But above all; bigger chance to proc the debuff in the beginning of the fight.


no. malice as offhand still better a bit (not counting charge). i can send u detailed analysis if u want - all is calculated already /smile


And Traitors?
1. Dps 15.0
2. Speed 3.4(when you have access to 16.5/2.6 weapons!)
3. Resistance-debuff > a tired jelly.
4. No utility what so ever.
5. You acutally need to get scrolls/artifact and level it instead of just buying a heat/cold.

And slow fights? hm, have to agree on that point, Traitors feels nice when you fight enemys with ip/ap but so does resistance-debuffs.


in long fights help from pets >> resist-debuff or malice proc. no calculations here due to lack of data, but it is gut feeling based on many duels.

And Hit Points?
I rather get;
Bonus in base, style and speed
Overcap strength/con/quick(to get 250)
Max af
Max heat, body, slash
max skills(sword, laxe, cs, stealth and env +3)


on my new set - 11 to 4 skills, 85str, 90 con, 249qui (with buffs) 396hp, 50af, capped resists u mentioned, 7/8/9 melee/haste/styled dmg.

all is doable. well...almost.
 

Zoia

Can't get enough of FH
Joined
Jan 13, 2004
Messages
1,326
Jox said:
Remember resistance and af works against several enemys, hit points dosent.
Why is that?
Say he has 2000 hits when buffed. Getting that last % of slash resist will save him what, 20 hit points if someone is hitting him with slash weapons?
Doesn't matter if 1 or 5 is hitting him, that 1% will still only be good for about 20 hit points before he dies.
I'd rather have 1 or 2% resist less and have +120 hits. Those extra hit points will help against all types of damage as well.
 

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
Haldar, why would leg + malice be better?(if we dont count proc)

1. Malice proc is good, but not THAT good, I think the heat/cold-debuff is better.
2. Besides, I dont like the idea to wield heat in main and slash in offhand, cause if the heat weapon procs the offhand wont hit harder. Another thing; slash against infils feels crappy, slash against ns feels worthless.

But ok Haldar, plz share your formula.

Zoia, you are wrong. Think it trough and you will understand what I mean, cant be arsed to explain it again.
 

Indrid

Fledgling Freddie
Joined
Jan 28, 2004
Messages
398
Look at all the DF spamming infils out there.... dont u think it is safe to cap Thrust aswell? :)

most of infils are specced Thrust, atleast for some longer until the nurf comes.. and then most will be so n00bish, and cant play without 9sec stun, so most infils will play their other char, ie a crush char.. so thinking the future its maybe safe to cap crush aswell :p

but imo, cap thrust aswell as slash..
 

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
guys, have one thing i mind, its a DARN easy template, sure i can cap everything, if i wanna spend 100p+ for artis etc, but i dont, and the qui insted of dex thing might be a good thing to change, but imo, geting a crap ass legendary wep, thats "ONLY" good vs stealthers is also waist of space, i rather have 2 legendary weps as back up, wont cap template totaly then, but if they are so darn good it should help atlest, vs scout battler and traitors got to be 10*better. cuz of lifetap pet / dmg /af debuff etc


and like i said, feel free to change template, but keep in mind DON'T, do it with stuff that aint possible done by me for a year, or cost 40p to buy...

Btw Jox, whats wrong with battler traitor then? sure its quite slow and no utility, but still got its upsides, like "lifetap pet" etc, a scout slaming u with pet on him is enoying, dunno if they disturb tho
 

Runolas

Fledgling Freddie
Joined
Jan 16, 2004
Messages
239
I have all scrolls for Malice and plan to have it in main hand and switch to 2nd main weapon (Heat) when facing assassin. Offhand is Heat.
 

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
btw, in my s/c calculator its 25af as max, so 35+ af is a 10 af overcap........ sins patch 1.68 that changed
 

Urme the Legend

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,111
Lawless said:
btw, in my s/c calculator its 25af as max, so 35+ af is a 10 af overcap........ sins patch 1.68 that changed

It's wrong in the s/c calc.

AF cap is 50.

I have +28AF in my armor.. and with chain that gives 28*1.27 = 35,57

I had 647 before 647+35,57 = 682,57 now.. it shows as 683 ingame.
 

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
Urme the Legend said:
It's wrong in the s/c calc.

AF cap is 50.

I have +28AF in my armor.. and with chain that gives 28*1.27 = 35,57

I had 647 before 647+35,57 = 682,57 now.. it shows as 683 ingame.

oh, didn't know that, well made a new template anyway :m00:

want feedback on this one aswell
 

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
Jusb becuse Jox hated :twak: my old template so much i drop battler etc, and get the legendary (crying at what it will cost me) and geting som aswell (crying even more)... well here gose, want feed back on this one aswell, btw, havnt put out the +af on weps, cuz its random ;) but think ill cap af ;)





Config Report

Stats

Str: 85 Int: 0 Hits: 244
Con: 78 Pie: 0 Power: 0
Dex: 84 Cha: 0
Qui: 88 Emp: 0

Resists

Body: 26 Energy: 19 Crush: 25
Cold: 26 Matter: 5 Thrust: 27
Heat: 26 Spirit: 5 Slash: 26

Skills

13 Stealth

11 Left Axe

11 Sword

2 Axe

Focus

Cap Increases

12 Qui

12 Dex

40 Hits

10 Str

5 Con

Other Bonuses

35 AF Bonus

7 Melee Damage Bonus

5 Fatigue

8 Melee Speed Bonus

4 Style Damage Bonus

Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 18 Strength
Effect 2: 40 Hits
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 11 Body Resist - 99 faceted Dusty Shielding
Gem 2: 13 Quickness - 99 imperfect Airy Essence
Gem 3: 4 Left Axe - 99 flawed Icy War Rune
Gem 4: 44 Hits - 99 polished Blood Essence
Utility: 61.67

Head
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 9 Thrust Resist - 99 polished Airy Shielding
Gem 2: 11 Slash Resist - 99 faceted Watery Shielding
Gem 3: 3 Left Axe - 99 rough Icy War Rune
Gem 4: 10 Strength - 99 flawed Fiery Essence
Utility: 61.67

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Slash Resist - 99 imperfect Watery Shielding
Gem 2: 25 Quickness - 99 flawless Airy Essence
Gem 3: 7 Constitution - 99 rough Earthen Essence
Gem 4: 5 Sword - 99 imperfect Watery War Rune
Utility: 60.33

Hands
Name: Maddening Scalars
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Sword - 99 flawed Watery War Rune
Gem 2: 11 Energy Resist - 99 faceted Light Shielding
Gem 3: 28 Dexterity - 99 perfect Vapor Essence
Gem 4: 1 Crush Resist - 99 raw Fiery Shielding
Utility: 62.67

Right Hand
Name: Pyroclasmic Longsword
Level: 51 Quality: 99
DPS: Bonus:
Effect 1: 28 Constitution
Effect 2: 8 Heat Resist
Effect 3: 8 Cold Resist
Effect 4: Empty
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.67

Left Hand
Name: Pyroclasmic War Axe
Level: 51 Quality: 99
DPS: Bonus:
Effect 1: 28 Constitution
Effect 2: 8 Heat Resist
Effect 3: 8 Cold Resist
Effect 4: Empty
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.67

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: 4x10resist
Level: 51 Quality: 94
Bonus:
Effect 1: 10 Cold Resist
Effect 2: 10 Body Resist
Effect 3: 10 Thrust Resist
Effect 4: 10 Crush Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Shades of Mist
Level: 51 Quality: 94
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Dream Sphere
Level: 51 Quality: 94
Bonus:
Effect 1: 5 Fatigue
Effect 2: 15 AF Bonus
Effect 3: 40 Hits
Effect 4: 5 Body Resist
Effect 5: 5 Spirit Resist
Effect 6: 5 Matter Resist
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 40.00

Belt
Name: Oglidarsh's Belt
Level: 51 Quality: 94
Bonus:
Effect 1: 5 Strength Cap Increase
Effect 2: 40 Hits Cap Increase
Effect 3: 15 Strength
Effect 4: 40 Hits
Effect 5: 3 Crush Resist
Effect 6: 3 Thrust Resist
Effect 7: 3 Slash Resist
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 38.00

Right Ring
Name: Ring of Dances
Level: 51 Quality: 94
Bonus:
Effect 1: 3 Stealth
Effect 2: 12 Strength
Effect 3: 12 Dexterity
Effect 4: 5 Crush Resist
Effect 5: 5 Thrust Resist
Effect 6: 5 Slash Resist
Effect 7: 10 AF Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 61.00

Left Ring
Name: Seven coin quest.
Level: 51 Quality: 94
Bonus:
Effect 1: 4 Left Axe
Effect 2: 13 Dexterity
Effect 3: 15 Constitution
Effect 4: 6 Crush Resist
Effect 5: 40 Hits
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.67

Right Wrist
Name: Giemt Bracelet
Level: 51 Quality: 94
Bonus:
Effect 1: 4 Quickness
Effect 2: 4 Stealth
Effect 3: 10 Heat Resist
Effect 4: 8 Energy Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 58.67

Left Wrist
Name: Blackned Wrap
Level: 51 Quality: 94
Bonus:
Effect 1: 16 Dexterity
Effect 2: 16 Quickness
Effect 3: 3 Stealth
Effect 4: 2 All Melee Skill Bonus
Effect 5: 7 Quickness Cap Increase
Effect 6: 7 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 56.33

any good master :worthy: ?
 

Urme the Legend

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,111
Tbh. why are infils using heat weapons when it's better to use spirit legendary against SB's? ;) (looking at all templates with 1-10% spirit resist)
 

Haldar

Fledgling Freddie
Joined
Jan 15, 2004
Messages
1,114
this is better, but imo u can optimize even more. overcap stealth, not fully used imbue...

also quest ring with +4LA is given to zerks afaik, not sbs
 

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
Haldar said:
this is better, but imo u can optimize even more. overcap stealth, not fully used imbue...

also quest ring with +4LA is given to zerks afaik, not sbs


it can be traded ;) and i got zerker ;) but the overcap on stealth is hard to do anything about :( cuz i got som in template ;)
 

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
Much better Lawless, much better.

Just waste dex and bring upp matter/spirit to 10-11% and overcap strength even more if you can :p

I used to have dex 330+, now I have 270+. Havent noticed any difference in my evade-rate what so ever.

Btw, Hal have sold the idea that heat/cold + Malice = better than heat/cold x 2, so you should at least consider it.

Kindest regards
 

Lawless

Fledgling Freddie
Joined
Jan 25, 2004
Messages
154
hard to find caprais items for str, that is any good :m00:
 

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