Salvaged materials

Jenkz

Fledgling Freddie
Joined
Dec 23, 2003
Messages
322
Not sure how many other people do this, but over the past few months i've been /salvaging all ROG drops ive come by. - Got all the jewelry for my clerics setup now, and decided to start on the MP items i needed (legs, sleeves, gloves):

Using 2,200 vaulted arcanium, i made MP legs in 68 remakes, ran out of arc so had to buy some - made 5p profit plus kept 5x 99%s aside to sell on CM

Using 600 more salvaged arcanium, i made MP sleeves in 58 remakes, ran out of arc quickly, but only lost 200g, and again kept 5x 99%s to sell on CM.

18 over-makes on legs and 8 over-makes on sleeves would have been costly if using merchant-bought arcanium, but as its salvaged who cares.

Not really much point to this post, apart from to inform people keeping and salvaging ROGs is actually worth doing especially if you're a crafter. If you knew this already and I'm just slow, well there you go :eek:
 

Krakatau

Fledgling Freddie
Joined
Dec 23, 2003
Messages
523
Jenkz said:
Not sure how many other people do this, but over the past few months i've been /salvaging all ROG drops ive come by. - Got all the jewelry for my clerics setup now, and decided to start on the MP items i needed (legs, sleeves, gloves):

Using 2,200 vaulted arcanium, i made MP legs in 68 remakes, ran out of arc so had to buy some - made 5p profit plus kept 5x 99%s aside to sell on CM

Using 600 more salvaged arcanium, i made MP sleeves in 58 remakes, ran out of arc quickly, but only lost 200g, and again kept 5x 99%s to sell on CM.

18 over-makes on legs and 8 over-makes on sleeves would have been costly if using merchant-bought arcanium, but as its salvaged who cares.

Not really much point to this post, apart from to inform people keeping and salvaging ROGs is actually worth doing especially if you're a crafter. If you knew this already and I'm just slow, well there you go :eek:

2800 salvaged arcanium you used + some extra you bought...
2800 arcanium bars should salvage for approx 2800*0.97*5.13=13.9 plat
And then you say the profit was 5p + a few 99% (that I guess are as hard to sell in alb as in mid)...

Where's the cost for tailoring material ??
2800 bars should make tailoring materials cost about 2800*5.13*.35= 5 plat

So in essence you spent 18,9 plat (+ the extra bars you bought) worths of material to get 2 MP parts + a few 99% (and I think they're almost unsellable in any realm? )...

If you also used salvaged leather, you still need to buy some thread ;)

Now here's my question:
Where's the 5 plat profit coming from if you spent materials worth 19 plat
to get you 2 MP that you should easily be able to buy for under 10 plat :confused:
 

Jenkz

Fledgling Freddie
Joined
Dec 23, 2003
Messages
322
Where's the cost for tailoring material ??

Had a a lot of salvaged leather to make the linings, thats where the extra cash came from. - I havnt done the maths, all I know is i was +5p up after making the legs than before.

Yes, I've been told that its more cost-efficient to trinket the arcanium, sell back, then make over with bought arcanium - but I couldnt be bothered spending 4hours trinketing 3,000 bars of arc and then having to spend hours making the MPs as well.
 

Jenkz

Fledgling Freddie
Joined
Dec 23, 2003
Messages
322
Oops cant edit:

I have bucketloads of cash sitting around anyway, cash isnt the problem - this way (at least imo) - I've saved time from using the salvaged arcanium (from not trinketing 3k arc) in actually making the parts, and have a couple of plats worth of 99%s on the CM for nothing as well.

3k arcanium trinketed is worth ~15p

1 MP chain legs @ 68 remakes - net cost to make @ 68 remake is 5p275g
1 MP chain sleeves @ 58 remakes - net cost to make @ 58 remake is 3p47g

If I trinketed the arcanium using that method i'd be: +15.309p minus 5p275g minus 3p47g - gain of 6p564g

Currently I am up 4p800g plus 2.2p of 99% legs plus 1.45p of 99% sleeves gain of 7p450g

Sure you can sell the 99%s off the first method to reduce costs - but, imo, there isnt that much in it MONEY wise, and time wise i've saved 3.5hr of trinketing the arcanium alone. And yes, my 99%s are selling (undercutting)
 

Reza

Can't get enough of FH
Joined
Apr 11, 2004
Messages
152
Its really simple:

If u used material u obtained through salvage to craft with instead of trinketing it, you saved urself 2% of the material costs AND saved the wasted time you would have otherwise spent trinketing it (to get the 98% npc purchase cost return). Of course u also tied up roughly 15-20 vault space slots for 6 months by the sound of it too but thats not a v big deal if u have a house.

Sounds great but u have to ask urself if u had had the cash in hand u could have got for that material (be it direct trinketing urself or selling it on), would u have decided to make urself those mp parts regardless? Or would u have bought them of a cm instead?

I dont know about ur realm, but for the armor type i use on my realm the low cm prices for mps makes the choice an easy one. Id much rather have spent my time trinketing it than crafting with it especially with the new 20mat trinkets.

Of course it could all come down to how much u like to gamble :) and how many mps u think ull turn out.
 

Jenkz

Fledgling Freddie
Joined
Dec 23, 2003
Messages
322
Very few MP chain parts on alb consign merchants currently, so kinda have to make myself, did buy the 99% parts though as they were cheap :eek:
 

Darzil

Fledgling Freddie
Joined
Jan 10, 2004
Messages
2,651
You may find that keeping 5x 99% of each piece is too many. I've quite a lot of 99% priced reasonably, and I find that selling more than 4-5 pieces is an unusual month these days !

Darzil
 

Racanta

Fledgling Freddie
Joined
Apr 6, 2004
Messages
10
Jenkz said:
Yes, I've been told that its more cost-efficient to trinket the arcanium, sell back, then make over with bought arcanium -
rofl, if that was true, you could make money through buyin arcanium, trinketin it and then selling the results. would love that.
 

Amuse

One of Freddy's beloved
Joined
Dec 31, 2003
Messages
779
Think the sales of 99% parts will go up soon.. but mostly leather and studded, as infs/scouts usualy makes RR1-5 templates, and RR5-10 templates :) using 99% for the 1-5 ones..

i dont see the need to use 99% if i can use MP to make a realy good template for my cleirc.. althought i am doing it in 99% prolly, becouse i am saving a shitload of cash, and i am capping the stuff i need to cap, and some more... i will be able to afford the MP when the 99% ones gets destryed.. if i ever play that loong ^^
 

Kreig

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
484
Amuse said:
Think the sales of 99% parts will go up soon.. but mostly leather and studded, as infs/scouts usualy makes RR1-5 templates, and RR5-10 templates :) using 99% for the 1-5 ones..

I dont see why sales would go up tbh, purely and simply because with toa its far harder to cap all the extra bonuses and get a good set. Maybe if it was someones first lvl 50 and they didnt have a vast amount of cash, i doubt that is the case tho as the majority of infs are PLed to 50.

MP is realistically the only way.
 

Starbuck

Fledgling Freddie
Joined
Apr 29, 2004
Messages
386
If the market for 99% gear decreases, which I agree it will (need every imbue point you cant get these days) then demand for MP items should increase, unfortuantley will this not push up the price for them? (no or little money back for 99% items means one should charge more for the MP)

If this does happen, hope people don't build crafted BP's into their templates.


Kreig said:
I dont see why sales would go up tbh, purely and simply because with toa its far harder to cap all the extra bonuses and get a good set. Maybe if it was someones first lvl 50 and they didnt have a vast amount of cash, i doubt that is the case tho as the majority of infs are PLed to 50.

MP is realistically the only way.
 

Brolundar

One of Freddy's beloved
Joined
Feb 9, 2004
Messages
255
Jenkz said:
Yes, I've been told that its more cost-efficient to trinket the arcanium, sell back, then make over with bought arcanium.

There someone was joking with you.

Each sellback to merchant npc has a loss.
Trinketing instead of selling back lovers the loss, bu its still there.
You often dont see it, bcs. you did not buy material from npc but got it from salvaging.
 

Users who are viewing this thread

Top Bottom