Red HATred
Fledgling Freddie
- Joined
- Jan 25, 2004
- Messages
- 813
This is defenatly needed if Albs want a Chance in RVR in general.
Personally, wandering solo, you get confronted with the incompetency some players run by in RVR. (may sound offensive but if you only want rp's..; stay away. Doing what you should be doing will give you rp's. Messing up makes ppl lose. I do understand everybody wants to have fun in their own way, but try to have fun by showing you know what you are doing, we don't need jesters in a field of battle. The occasional hero is wanted but hardly ever found)
It seems it is impossible/verry hard , for Albion RVR players to create decent groups, all beceides the Ganking squads we have in FG guilds. So this advice here may be extremely handy for unorganized defence/offence. (which are about 80% of the offence/defence situations)
So pls Just RTFM and i hope it may be of some use.
Towers:
Instance 1: Recapturing a Tower
When Albion is in the offence on a tower, two major things are needed. And one , also important but not always needed add.
1: Troops to invade the tower upon opening the door. Most effective groups are the Pbaoe groups/bombing groups. If you have no Pbaoe troops availble you will have to relly on a combination of Tanks and interrupting troops to gain the upperhand. (Timing is the golden word)
2: ranged attacks: they focus on the ranged occupants to let the non-ranged troops get in range of the tower without getting shot down. (killing ranged defence will debuff them for a while so they are less hard to deal with until they are fully opperational again)
3: Defence support : ppl that patrol the area of the besieged tower ( ideal are the FG gank groups) to watch for incomming support of the enemy.
If you lack one of these two factors ( 1&2 ), your chance upon conquering a defended tower is practically ZERO. (unless you are dealing with an incompetent defence in that tower, low numbers, just bored players wanting to farm a bit of rps). This combination is also called a TEAM.
Ranged attacks: use:
1) Ballista's (be they deminutive of plain constructed once) these are extremely handy for tanks to use while they are defending the troops while either the tower is beeing destroyed or the gate is beeing opened. They can be used in combination with Hookpoint-Palintons to destroy the besieged tower's defence aparatusus. (remember only X siege apparatuses / object)
2) CONSTRUCTED trebuchets: This to save HOOKPOINTS OF BEEING WAISTED IN THE TIDE OF BATTLE. (If you CBA to learn how to build one, or you CBA to spend your gold on one, don't bother using a hookpoint on a tower/keep since you could be enrisking a full battle with you RP-farming attempt)
3) Archery: the best of the best for disabling enemy ranged troops. I've seen a LOT off verry good archers in Albion. But seeing that i realize they can't do all...
Hookpoints on Tower / Central keeps in range of the besieged tower:
NEVER FIELD A TREBUCHET ON THESE HOOKPOINT. There is only ONE instance where a trebuchet is handy, that would be if the Albion troops have the upperhand and have NOTHING to fear (as in: they are the Siege INITIATOR). Hereby i mean that there is NO THREAT of a counter siege. Personal judgement is required here( NOT :"huh huh me want rp's , me farm like moron" judgement, but a Winning spirited one).
If there is but ONE enemy trebuchet firing upon a nearby Tower/Keep use Palintons to disable the enemy trebuchets and siege equipment.
In general when conquering a defended tower it is a lot faster to disable the defences (hookpoints: first oil then interrupt roof campers via enemy treb or palinton) and open the door using a ram then it is to Completely destroy a tower and then start to work on the gate. (green con towers are going down pretty fast, but mostly if the offence has a plan they will have it levelled)
GOLDEN PIECE OF ADVICE WHEN TARGETTING:
In some instances it is hard to target the enemy Ram with a palinton, use the following trick to bypass all problems.
Walk to the ledge and pan-view till you have visual of the ram ( only a small corner is needed to target the ram ). Don't become a target when doing so
Then leave the CAMERA in position , default key is F11, and walk back to the apparatus, click the aparatus to re-open the USE menu and then use the camera position to aim for the ram). If you practice this two time you'll master it and be able to target all rams.
Instance 2efending a besieged tower
Hookpoints: Do NOT waist a hookpoint on a TREBUCHET... the main reason is that a trebuchet has a MINIMUM range and you have waisted the UTMOST valuable hookpoint on something that can only be off service for about 10 seconds of the defence.
If you want to splatter some AOE damage to gather a bit of RP's... group up with some suicidal PBaoe wizzy and a couple of healers and let him bomb the enemy.
If you field a trebuchet on the main hookpoints YOU are a possible cause of losing that defence fight. If the enemy makes a small ram, disables the oil, stays near the edge of the tower... all are screwed.
If this hookpoint remains open until it is NEEDED... when the enemy fields a ram, the person fielding a Palinton on that hookpoint IS the main reason why a defence could be won and a tower could be saved.
There is only ONE instance where a trebuchet on these hookpoints is usefull and that would be when the tower sieging equipment can be used in an OFFENCE versus an enemy central keep/tower. Even then, it would be a lot wiser to field a palinton and destroy the enemy sieging equipment to save the lifespann of the tower. The longer you keep a tower healthy the longer you will have the upperhand in an offence. IF you do outnumber the enemy 3/1 letting the tower go down won't matter if you focus on getting the main keep. Keeping the tower in shape, makes it defendable at all times when the tide of war changes. (offence becomes defence)
Always keep in mind that a tower used for a Central keep offence always will have about 2 enemy siege aparatusses on it. If the enemy fields two trebuchets and are both in range, they can cause havoc and the offence loses the upperhand because the tower will be destroyed in a minimum of time.
After this littany...; if you STILL deceide to use a trebuchet for some purpose USE it wise... DON'T use it to aim for players unless there is NOTHING else to destroy. Some ppl just can't help it to aim for the Rp's instead of the result.
I just hope that they do realize... if you aim correct you gain rp's.
Most of the albion sieges i have experience are not won because of style or competency , but only by numbers. Most offences i have esperienced from other realms are anticipated upon the knowledge of Albions weakness, disorganization, chaos. Albion only seems to win when they have numbers, i just hope my writin here could wake ppl up and fight like it should be. So some can win in style. (there are a couple of verry competent siege guilds out there but they are a minority, there are a lot off players that know how to judge accordingly but a majority doesn't.)
What would help also it for the Gm's of guild to inform their guildies with some minor tactics usable in warfare.
And again i repeat.... i do know all ppl go hunt to have fun.. but if ALL would jsut fight with the sam knowledge and the same ATTEMPT to obtain results they would realize they had fun in doing so.
sidenote:
PPL wouldn't have to go measure their "e-peen" by cheating an cross realming.. they would know it is fun to fight a war (in here) and win... upon logging-out they would also realize they have obtained nice results if that matters to them.
If you don't agree with me, i can predict you will be heading for certain death, either, you will cross the lines of CoC and violate the basic priciples to keep your spirit running, ending your toon before you reached your goal, or you will start using cheats and trick to gain the upper hand and keep you feeling good because you "think" you are a good player. Also getting bored of this eventually and just dissapear or go on a "holliday" . All those that sponsor solo play, full group play ALWAYS end up in the main war.. because there is no room for that and they realize that without violating principles it is impossible to obtain what they would want in here.
cheers
Personally, wandering solo, you get confronted with the incompetency some players run by in RVR. (may sound offensive but if you only want rp's..; stay away. Doing what you should be doing will give you rp's. Messing up makes ppl lose. I do understand everybody wants to have fun in their own way, but try to have fun by showing you know what you are doing, we don't need jesters in a field of battle. The occasional hero is wanted but hardly ever found)
It seems it is impossible/verry hard , for Albion RVR players to create decent groups, all beceides the Ganking squads we have in FG guilds. So this advice here may be extremely handy for unorganized defence/offence. (which are about 80% of the offence/defence situations)
So pls Just RTFM and i hope it may be of some use.
Towers:
Instance 1: Recapturing a Tower
When Albion is in the offence on a tower, two major things are needed. And one , also important but not always needed add.
1: Troops to invade the tower upon opening the door. Most effective groups are the Pbaoe groups/bombing groups. If you have no Pbaoe troops availble you will have to relly on a combination of Tanks and interrupting troops to gain the upperhand. (Timing is the golden word)
2: ranged attacks: they focus on the ranged occupants to let the non-ranged troops get in range of the tower without getting shot down. (killing ranged defence will debuff them for a while so they are less hard to deal with until they are fully opperational again)
3: Defence support : ppl that patrol the area of the besieged tower ( ideal are the FG gank groups) to watch for incomming support of the enemy.
If you lack one of these two factors ( 1&2 ), your chance upon conquering a defended tower is practically ZERO. (unless you are dealing with an incompetent defence in that tower, low numbers, just bored players wanting to farm a bit of rps). This combination is also called a TEAM.
Ranged attacks: use:
1) Ballista's (be they deminutive of plain constructed once) these are extremely handy for tanks to use while they are defending the troops while either the tower is beeing destroyed or the gate is beeing opened. They can be used in combination with Hookpoint-Palintons to destroy the besieged tower's defence aparatusus. (remember only X siege apparatuses / object)
2) CONSTRUCTED trebuchets: This to save HOOKPOINTS OF BEEING WAISTED IN THE TIDE OF BATTLE. (If you CBA to learn how to build one, or you CBA to spend your gold on one, don't bother using a hookpoint on a tower/keep since you could be enrisking a full battle with you RP-farming attempt)
3) Archery: the best of the best for disabling enemy ranged troops. I've seen a LOT off verry good archers in Albion. But seeing that i realize they can't do all...
Hookpoints on Tower / Central keeps in range of the besieged tower:
NEVER FIELD A TREBUCHET ON THESE HOOKPOINT. There is only ONE instance where a trebuchet is handy, that would be if the Albion troops have the upperhand and have NOTHING to fear (as in: they are the Siege INITIATOR). Hereby i mean that there is NO THREAT of a counter siege. Personal judgement is required here( NOT :"huh huh me want rp's , me farm like moron" judgement, but a Winning spirited one).
If there is but ONE enemy trebuchet firing upon a nearby Tower/Keep use Palintons to disable the enemy trebuchets and siege equipment.
In general when conquering a defended tower it is a lot faster to disable the defences (hookpoints: first oil then interrupt roof campers via enemy treb or palinton) and open the door using a ram then it is to Completely destroy a tower and then start to work on the gate. (green con towers are going down pretty fast, but mostly if the offence has a plan they will have it levelled)
GOLDEN PIECE OF ADVICE WHEN TARGETTING:
In some instances it is hard to target the enemy Ram with a palinton, use the following trick to bypass all problems.
Walk to the ledge and pan-view till you have visual of the ram ( only a small corner is needed to target the ram ). Don't become a target when doing so
Then leave the CAMERA in position , default key is F11, and walk back to the apparatus, click the aparatus to re-open the USE menu and then use the camera position to aim for the ram). If you practice this two time you'll master it and be able to target all rams.
Instance 2efending a besieged tower
Hookpoints: Do NOT waist a hookpoint on a TREBUCHET... the main reason is that a trebuchet has a MINIMUM range and you have waisted the UTMOST valuable hookpoint on something that can only be off service for about 10 seconds of the defence.
If you want to splatter some AOE damage to gather a bit of RP's... group up with some suicidal PBaoe wizzy and a couple of healers and let him bomb the enemy.
If you field a trebuchet on the main hookpoints YOU are a possible cause of losing that defence fight. If the enemy makes a small ram, disables the oil, stays near the edge of the tower... all are screwed.
If this hookpoint remains open until it is NEEDED... when the enemy fields a ram, the person fielding a Palinton on that hookpoint IS the main reason why a defence could be won and a tower could be saved.
There is only ONE instance where a trebuchet on these hookpoints is usefull and that would be when the tower sieging equipment can be used in an OFFENCE versus an enemy central keep/tower. Even then, it would be a lot wiser to field a palinton and destroy the enemy sieging equipment to save the lifespann of the tower. The longer you keep a tower healthy the longer you will have the upperhand in an offence. IF you do outnumber the enemy 3/1 letting the tower go down won't matter if you focus on getting the main keep. Keeping the tower in shape, makes it defendable at all times when the tide of war changes. (offence becomes defence)
Always keep in mind that a tower used for a Central keep offence always will have about 2 enemy siege aparatusses on it. If the enemy fields two trebuchets and are both in range, they can cause havoc and the offence loses the upperhand because the tower will be destroyed in a minimum of time.
After this littany...; if you STILL deceide to use a trebuchet for some purpose USE it wise... DON'T use it to aim for players unless there is NOTHING else to destroy. Some ppl just can't help it to aim for the Rp's instead of the result.
I just hope that they do realize... if you aim correct you gain rp's.
Most of the albion sieges i have experience are not won because of style or competency , but only by numbers. Most offences i have esperienced from other realms are anticipated upon the knowledge of Albions weakness, disorganization, chaos. Albion only seems to win when they have numbers, i just hope my writin here could wake ppl up and fight like it should be. So some can win in style. (there are a couple of verry competent siege guilds out there but they are a minority, there are a lot off players that know how to judge accordingly but a majority doesn't.)
What would help also it for the Gm's of guild to inform their guildies with some minor tactics usable in warfare.
And again i repeat.... i do know all ppl go hunt to have fun.. but if ALL would jsut fight with the sam knowledge and the same ATTEMPT to obtain results they would realize they had fun in doing so.
sidenote:
PPL wouldn't have to go measure their "e-peen" by cheating an cross realming.. they would know it is fun to fight a war (in here) and win... upon logging-out they would also realize they have obtained nice results if that matters to them.
If you don't agree with me, i can predict you will be heading for certain death, either, you will cross the lines of CoC and violate the basic priciples to keep your spirit running, ending your toon before you reached your goal, or you will start using cheats and trick to gain the upper hand and keep you feeling good because you "think" you are a good player. Also getting bored of this eventually and just dissapear or go on a "holliday" . All those that sponsor solo play, full group play ALWAYS end up in the main war.. because there is no room for that and they realize that without violating principles it is impossible to obtain what they would want in here.
cheers