RvR Mezz vs Stun

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firehairlives

Guest
Hello all,

Just a though. Since the game begane I've had those nasty healer blokes yelling at me "NO AE NO AE" =) Well having a healer too now (only lev 49) i can understand how mezzing can be broken and the frustration of the mighty thane Mols.

Now if in a large group of fighters and casters at a gate enterance, why dont the healers go for ae stun and let the thanes and RC guys rip with AE?

Firehairlives
 
D

Damon_D

Guest
Well it would take a co-ordinated attack to be worth it, better to aoe mezzz, pick off as many you can , and then aoe stun and kill the rest ;)
 
F

firehairlives

Guest
nuts to any type of woring togther

You are ablouustly right.
The lack of any coordination stuns me as well. If at any time you desire 200 + damage look to a thane and ae. If at any other time you are in a small grp yes look to a healer to mezz ... right at the back ... to be able to reach anyone at all because healer are souch soft funny iwits ....

LOOK AT THE POSIBLIITIES... WHAT YOU SAY IS FAIR ... WHAT I SAY is POTENTIALLY A WINNER ...

TRY IT SOME TIME ... ELSE WE KEEP LOSING .. DAY AFTER DAY , TIME AFTER TIME.

firehairlives
 
M

Makwaerk

Guest
well if you lack coordianation then go ae stun .. the mezz will be broken anyway .. a 10 sec's stun is better then a 1 sec mezz.

ae mezz is for group stactics... little use when when you are dealing with big armies.

just ask blejs what he pulled of with some healers and some ae casters the other day @ DC ... gratz to blej Welldone
 
F

firehairlives

Guest
Ok a little more detail about this.

you are in a small space. Say at amg. You are behind the walls and the albs are the other side of the wall. Now just suppose the Albs try to come through the gate. Say 12 of them.


1 Ae stunn = 10 seconds, there is a 4 sec onds cast time to Ae hammers so thats 2 hammer spells and noone on our side has been touched yet. 1 more Ae stun = 5 seconds that with at time left from before = another 2 Ae hammer. This is from ! thane. Imagine it from 10 thanes ... it would turn the doors into running the gauntlet for them.

Hope I have made the point a bit clearer and sorry about other reply and caps ... no excuse I know but i was v drunk when i posted that one =P

Firehairlives
 
P

- Pathfinder -

Guest
Go read the Newbie RvR FAQ before posting Stun tactics :m00:
 
F

firehairlives

Guest
If I were you I would go check the Idontknowwhatimtalkingabout forum. Read up the posts I am not a noob you cheeky git.

Firehairlives.
 
P

- Pathfinder -

Guest
Originally posted by firehairlives

1 Ae stunn = 10 seconds, there is a 4 sec onds cast time to Ae hammers so thats 2 hammer spells and noone on our side has been touched yet. 1 more Ae stun = 5 seconds that with at time left from before = another 2 Ae hammer.

Actually, you are.
 
B

Brannor McThife

Guest
Can I hazard a guess? Not playing a healer/sorc/ (Hib mezzer), I'm guessing that you can't be chain-stunned?

Or what? Won't deny that I am a total noob at mezzing tactics/physics.

-G
 
P

- Pathfinder -

Guest
Originally posted by Brannor McThife
Can I hazard a guess? Not playing a healer/sorc/ (Hib mezzer), I'm guessing that you can't be chain-stunned?

That would be it :m00:
 
O

Orin Askhammare

Guest
You could have just posted that right away Pathfinder :)

But then again, you couldn't have made 3 one-liners to boost up your postcount :rolleyes:
 
P

- Pathfinder -

Guest
Originally posted by Orin Askhammare
You could have just posted that right away Pathfinder :)

I could :m00:

But then again, you couldn't have made 3 one-liners to boost up your postcount :rolleyes:

You catch on quick :m00:
 
M

Mikal

Guest
one last thought on this

the AE stun nuke thing sound very nice, but you have to remember one thing, you can't chainstun in rvr. Ever noticed that when you get stunned or mezzed, you still have the icon for a while after the effect is gone, while you have this icon you can't be get the effect again. I have never timed how long it last, but I think a 1min mez leaves you immune to mez for about 30 seconds after the effect is gone.
I would guess mythic made it like this to prevent chain stun/mezz/root/etc in rvr, the thing with the effects duration getting halfed each time is only in PvE.

Also, remember that only the center of an AE DD spell get's the full damage (I believe it is), while people on the edges of the spell will only take enough damage to tickle their feet.

Some days ago, a great hibernian army was running around in emain slaughtering anything, so midgard gather some forces and tried to meet the challenge. When the two armies clashed I think we were three healers simuntaniously casting AE mez on the hibs, effectively rendering half their army useless. I was possitive we would win, the hibs being about 50% more than us, but halfing their army gave us the upper hand

Until 2 seconds later some runies magically managed to cast and AE DD that hit about every single mezzed hib, I didn't even know their ae spells had that big area of effect. The next thing I knew was that all the mids were eating dirt, suddenly being outnumbered 3 to 2.

I don't know who the runie was, all I saw was giant flaming spears ruining the day, but it doesn't matter everyone make mistakes. My point is, with 2 classes with decent AE capabilities (shammy not included) out of the 10 in Midgard, we can't really rely on that kind of tatic in massive RvR with huge armies.

For Midgard, mez wins the battle, not AE damage

we have six classes that need to pick their target individually (warrior, skald, berzerker, spiritmaster, hunters, shadowblades)
two supports classes that couldn't hit their way out of a wet paper bag (healer, shaman)
and only two classes with ae damage (runemasters, thanes)

I know some classes are more common in rvr than others, but the particular battle I mentioned above had people of every class in it, and I think it was a perfect exsample to why ae mez is supperior to ae stun most of the time in rvr. Of course both are useful, I do use AE stun myself, but mainly mez, and it have often helped my group defeat enemies up to twice our numbers

ok, maybe that was a bit more than one thougt, but hope you get my point
 
O

old.Jeriraa

Guest
Originally posted by Mikal
For Midgard, mez wins the battle, not AE damage

We gonna suck soooo bad time with everybody having purge 'purge'! (Btw wouldn't it be much better to have only healers buy purge and use goup heal to cure mezz instead of everybody wasting points for purge?)
 
S

svartalf

Guest
old.Jeriraa,

That's a great idea, but how many times is there a healer around when you go RvR?
 
S

SilverHood

Guest
always :) I never go to emain without my healer guildes
 
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old.Ozird Rinfut

Guest
Originally posted by old.Jeriraa


We gonna suck soooo bad time with everybody having purge 'purge'! (Btw wouldn't it be much better to have only healers buy purge and use goup heal to cure mezz instead of everybody wasting points for purge?)

Whos gonna cure mez on me then?

Cant use Instant while mezzed :(
 
D

dunderklumpen

Guest
This is an interesting topic.. it must have been posted before..Well to tell my opinion here

I dont gpr in emain anymore at elast not with people whom i dont know.. nor do i try to zerg wwith alot of mids.. this is HOW IT ALWAYS goes!!! no offence to anyone.. Healers does a kickass job and ae mezz 50% of the enemies or more, we start taking them one by one and it all looks fine untill some of them tanes or runemasters wants to rp farm nd bring down ae dd spells.... and kills us all.. I dont see the point in doing that at all.. when you ahev a healer neaarby do NEVER cast ae spells.. i promise you will actually get more rps if you survive long in emain...

As to the topic: Stun doesnt work that way, let healer chainmezz and go melee.. thanes own mele as well and im sure rm can nuke one target only... good idea though.. :)
 
G

Garaen

Guest
Its the same in all three realms i would imagen, i know it sends the sorc's crazy in Albion. At AMG mids rush through and a crafty sorc mezzes about 1/2 the army, about 5 or 6 seconds later they are all running at you again, and the force is soon wiped. AE DD has lost the battle at the AMG many a time.

It all comes down to RP whores, they think that if they AE DD and hit everyone then they will get RP from every kill that felow realm mates do, it doesnt usually work like this, 9 out of 10 times you end up getting everyone killed including yourself.
 
B

blain

Guest
Just got one thing to say.

If you are in a guild group for RvR, then get yourself on voice comms, this will help big time.
No more
"Sorry I didnt see you shout for no AE"

Works for us

Blain
Vikingar
 
A

Azal

Guest
Mikal you missed out blades and hunters on your single target list :p
 
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Mikal

Guest
terribly sorry about that azal, I guess I don't see much of them, hiding all the time. Edited the original post. Next time you may slap me :)
 

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