RvR group setup

Baldrian

Fledgling Freddie
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Sep 24, 2004
Messages
723
Can I get some oppinions on the best Alb RvR group setup?

would this be good or what should be changed?

2 Mercs
1 Reaver
1 Sorc
1 Theurg
1 Cabby
1 Cleric
1 Friar

Thanks in advance. :)
 

Rockk

Fledgling Freddie
Joined
Apr 13, 2004
Messages
155
Perhaps u want a Pally in there ? or Tanks would run Out of end
witch should result in No styles
Also 2 Cleric´s should be in group imo

any interupt on your only Cleric = no heals = dead player

Perhaps make a classic

2 Merc's
1 Reaver
1 Sorc
1Theurg
2 Cleric's
1 Paladin

Altho speed would be a bit gimped
but could trade Reaver for Mincer

with the setup u would have speed, BG dmg, interupts & Cc
 

waok`whips

Fledgling Freddie
Joined
Jan 24, 2004
Messages
549
Reaver is situational, to reduce this down a little, make the reaver a BM(ML8+), and try get TWF3. I can't express how useful this is when used in combination with BG and Grapple.

Bomb reavers work well every 10 mins if planned well, however shitty groups only die to it, if your fighting a high RR then insta's / spreadheal covers up the damage easily, unless your BL mercs bomb aswell your not gonna kill much, generally its very effective in keep defence but if your running open field 8v8 then I wouldnt say its much use, most people still watch the pre-nerf reaver AVI's where TWF stacked etc, perceptions are high but disapointment follows when you see its not this way anymore, between the downtime of the ML timers and RR5 the reavers limited to what it can do, and you'll find that often if your group has 2 mercs in it, then they will likely be BL anyway, so this takes even more away from the reaver, restricting it to mediocre damage against targets high AOM/Resists, soooo instead of having a class running around with cc problems, with its timers down every 10 mins and a possibility of also being ress sick because your reaver got hit between ml8 and RR5, reduce this by using a BM reaver so if your reaver is rooted all fight, just get your casters to run to him for TWF/BG, cos then some dumb tanks gonna try kill you breaking the root, then just grapple him.

Unfortunately when it comes down to it, your group will only work well with a high rr reaver, with purge2/3 and twf3 for example.. and theres not many of them if any about, so unless you can find a high rr reaver, use a minstrel instead.

If you should have a reaver, theres no other class in albion which can do BG/Grapple/TWF and still interupt, so why not take advantage of it?.
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
Baldrian said:
2 Mercs
1 Reaver
1 Sorc
1 Theurg
1 Cabby
1 Cleric
1 Friar

gl finding a rej friar! if u did tho and both friar and reaver were BG and the cleric a superstar healer, then it might do just fine.

u miss some cleric goodies (PR/Instas/BoF etc) but gain good resists. lack of a pally isnt rly an issue with end pots, ye pally end is better than pots, but u can manage with just pots.
 

trycorn

Fledgling Freddie
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May 19, 2004
Messages
1,424
change the reaver or 1 merc to a cleric and u got an ok grp
 

Baldrian

Fledgling Freddie
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Sep 24, 2004
Messages
723
Reason I made it 1cleric/1friar is I have that. but finding 1 more cleric in guild for a set group might be too hard. :(
 

Merrow

Fledgling Freddie
Joined
May 9, 2004
Messages
152
i would go for
3 mercs
2 clerics
1 bg'er
1 sorc
1 theurg
 

Eregion

Fledgling Freddie
Joined
Jan 21, 2004
Messages
1,218
2 clerics
1 sorc
1 theurg
1 caba
2 mercs
paladin/friar

playing without end is really a pain imo, and not just for the tanks, since the casters in your grp won't be able to kite the enemy tanks either.
having that said, playing without resists is a real pain aswell, but not that many heavy caster grps out today, and imo a caster is easier to stop then a tank nowadays due to all sorts of interupts this game has.
just my 2 cents
 

Yunio

Fledgling Freddie
Joined
Nov 18, 2004
Messages
223
what eregion said.. or maybe a reaver for a thuerg. However theurgies are really handy.
 

Ging

Part of the furniture
Joined
Jan 23, 2004
Messages
2,801
2 clerics
1 sorc
1 theurg
1 Pala
2 mercs
1 Friar
 

aberr

Fledgling Freddie
Joined
Sep 13, 2004
Messages
282
2 clerics (resists and healing)
1 friar (wud get allmost all resists alot higher, and bg)
1 pala (end / bg / guard bot)
1 merc (interrupt)
1 sorc (cc)
1 theu (eb/haste is too important imho and petspam)
1 mincer (stunbot and sexy speed + demezz)

this seems pretty classic tho.. but ideal setup for roaming grps imo :)
 

Lethul

FH is my second home
Joined
Jan 25, 2004
Messages
8,433
aberr said:
2 clerics (resists and healing)
1 friar (wud get allmost all resists alot higher, and bg)
1 pala (end / bg / guard bot)
1 merc (interrupt)
1 sorc (cc)
1 theu (eb/haste is too important imho and petspam)
1 mincer (stunbot and sexy speed + demezz)

this seems pretty classic tho.. but ideal setup for roaming grps imo :)

who will do the killing? :)
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
2 Clerics (1 high enhance)
1 Sorc
1 Theurgist
1 Paladin or Friar (BG)
3 Pure pole Armsmen :flame:
 

Bloodclot

Banned
Joined
Jan 22, 2004
Messages
692
Kagato said:
2 Clerics (1 high enhance)
1 Sorc
1 Theurgist
1 Paladin or Friar (BG)
3 Pure pole Armsmen :flame:

could work in 1.76 with det5 :)
+ mop5

pally needed then for the end drain :p.
pally could twist cold resist chant when facing caster groups
 

Kagato

Fledgling Freddie
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Dec 22, 2003
Messages
3,777
Bloodclot said:
could work in 1.76 with det5 :)
+ mop5

pally needed then for the end drain :p.
pally could twist cold resist chant when facing caster groups

Pallys are over rated, you just need an alchemist alt for end pots :kissit:
 

Dawn

Fledgling Freddie
Joined
Jan 21, 2004
Messages
410
setup is secondary, only thing that matters is how good the people that play them are (im only talking about albion here). so better find out who is good and build group around that, imo.
 

Aeoric

Fledgling Freddie
Joined
Jul 28, 2004
Messages
414
Merc
Merc
Reaver
Friar
Cleric
Cleric
Sorc
Cabby

would be my suggestion for an all-round group - assuming they are not all
already high RR.

Reaver gives plenty of punch vs low/mid RR groups, and imho not an
inconsiderable problem to high RR groups. TWF + DD aura + Tendrils can
give even the top casters serious issues.

Friar if played well can be SO useful, great BG and red resists to all the
key dmg types, Static Tempest is very useful as well for keeping those
peksy casters where you want them.

Cabby - imho the most underrated caster class on Alb, so much utility and
hits like a brick. ML9 pet, nearsight and the best AE interrupts on Alb.

Sorc - very underpowered and in need of love :wij: , but AE mezz, demezz,
AE root, speed and strong nukes as well as ML9 pet makes him a useful
addition, if somewhat gimpy compared to the baseline stun hibs and insta
kill mids.

Mercs - hit stuff. very hard.
 

Veno

Fledgling Freddie
Joined
Apr 10, 2004
Messages
248
Cleric
Cleric
Friar
Paladin
Sorcerer
Theurgist/Cabalist/Reaver/Mercenary
Mercenary
Mercenary


That is imho the choice when starting a group from scratch... But as said the players make the group, not the classes.
 

Kerith

Fledgling Freddie
Joined
Apr 5, 2004
Messages
876
no1 has mentioned wizard !! :eek:o :(

current Enclave setup :
cleric
cleric
sorc
theurg
paladin
wizard
merc
merc

works velly nice :m00:
 

wutae

One of Freddy's beloved
Joined
Feb 25, 2004
Messages
386
Dawn said:
setup is secondary, only thing that matters is how good the people that play them are (im only talking about albion here). so better find out who is good and build group around that, imo.

:clap: :clap: :clap:
 

wutae

One of Freddy's beloved
Joined
Feb 25, 2004
Messages
386
well my personal thought was the misunderstanding between caster,
tank and hybrid grps .

If u have a caster based grp .
you cant have a tank it it , cause it will be able to do 0 damage
cause propably it will get grabled . casters cant hold lotsa but even if
one caster has assist train on him and 2 others getting interrupted by
opponents u leave 5 peeps free to cast . so i would suggest sthing like

cleric
cleric
cleric
sorcerer
sorcerer
cabalist
cabalist
theurgist

with that grp u will have extra heals + a person that can have some more
free time to shear ( sthing that albs miss a lot )
2 demezzes . 4 ml 9 pets . 4 damage dealers . 2 mezzes . lotsa interrupt .
stlong pbt as long as theu is needed as earth specc, also all classes except
theu can heal themselves through lifetap etc . i wouldnt suggest a bg bot as long as he is gonna have to protect 7 peeps (nerf) .

if u have a tank based grp
well imoz if u say that u have a tank grp . U gotta have a tank grp .
i would go for .

cleric
cleric
merc
merc
merc
paladin
sorcerer
minstrel

with that grp u have only 1 cloth user . 2 demezzes . sos . am . bg that
90% of times will be on sorc . i would use a theu tbh .. as pets are awesome .
but then its +1 cloth + 1 fast death ( paladins too lazy these days to change
bg from sorc into theu ) j/k .
Anyways theu is a cloth class wich opponents
will target it very fast in an only 2 cloth grp.
and that doesnt have some kind of cc or at least rr5 of sorc + lifetap .
so i would prefer a mins for sos + am + insta interrupt . from a chain user
that has phaseshift ( so he can save himself or sthing ) .


and for last the hybrid grp
well in a grp that claims to be hybrid i would go for some
different types of damage .so i think a setup like that is the best .

merc
merc
cleric
cleric
sorc
caba
friar
theu/wizz/

well this type of settup miss 2 demezzes .
but its kinda survival grp (imoz always)
u have all resists, u have 2 different MAs with good damage .
grp can hold ( i have seen it working dont ask me how but this grp survives
though we didnt have theu/wizz cause i had my mins in the grp )
for lotsa time alive and even if many peeps die fast they can kill . etc .
not that good interrupts but it works . 2 MAs 1. is one merc that has the second to assist .
2. is caba that has sorc and theu / wizz assisting ( not at 100% of the times ) and u have a bg .


i may made some mistakes at my post but u got the idea :p
ohh well that is what i beleive . :wij:
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
erm he didnt ask whats the best setup, he asked if the setup he proposed was/could be any good!

spose its natural it turns into a best grp setup thread tho :(

good player on good class >>> good player on crap class >>> crap player on good class >>> crap player on crap class
 

mmmpie

Fledgling Freddie
Joined
Feb 27, 2004
Messages
530
wutae said:
well my personal thought was the misunderstanding between caster,
tank and hybrid grps .

If u have a caster based grp .
you cant have a tank it it , cause it will be able to do 0 damage
cause propably it will get grabled . casters cant hold lotsa but even if
one caster has assist train on him and 2 others getting interrupted by
opponents u leave 5 peeps free to cast . so i would suggest sthing like

cleric
cleric
cleric
sorcerer
sorcerer
cabalist
cabalist
theurgist

with that grp u will have extra heals + a person that can have some more
free time to shear ( sthing that albs miss a lot )
2 demezzes . 4 ml 9 pets . 4 damage dealers . 2 mezzes . lotsa interrupt .
stlong pbt as long as theu is needed as earth specc, also all classes except
theu can heal themselves through lifetap etc . i wouldnt suggest a bg bot as long as he is gonna have to protect 7 peeps (nerf) .

if u have a tank based grp
well imoz if u say that u have a tank grp . U gotta have a tank grp .
i would go for .

cleric
cleric
merc
merc
merc
paladin
sorcerer
minstrel

with that grp u have only 1 cloth user . 2 demezzes . sos . am . bg that
90% of times will be on sorc . i would use a theu tbh .. as pets are awesome .
but then its +1 cloth + 1 fast death ( paladins too lazy these days to change
bg from sorc into theu ) j/k .
Anyways theu is a cloth class wich opponents
will target it very fast in an only 2 cloth grp.
and that doesnt have some kind of cc or at least rr5 of sorc + lifetap .
so i would prefer a mins for sos + am + insta interrupt . from a chain user
that has phaseshift ( so he can save himself or sthing ) .


and for last the hybrid grp
well in a grp that claims to be hybrid i would go for some
different types of damage .so i think a setup like that is the best .

merc
merc
cleric
cleric
sorc
caba
friar
theu/wizz/

well this type of settup miss 2 demezzes .
but its kinda survival grp (imoz always)
u have all resists, u have 2 different MAs with good damage .
grp can hold ( i have seen it working dont ask me how but this grp survives
though we didnt have theu/wizz cause i had my mins in the grp )
for lotsa time alive and even if many peeps die fast they can kill . etc .
not that good interrupts but it works . 2 MAs 1. is one merc that has the second to assist .
2. is caba that has sorc and theu / wizz assisting ( not at 100% of the times ) and u have a bg .


i may made some mistakes at my post but u got the idea :p
ohh well that is what i beleive . :wij:



Nice setups/explanation Wutae :clap:
Like em alot,even tho the group 2 setup could run on caster spd,with a theurgist,instead of the mincer....but spd5 aint bad,either are pbt for that setup! /both useable imo :wub:
 

adaptive

Fledgling Freddie
Joined
Jan 28, 2005
Messages
76
Konah said:
erm he didnt ask whats the best setup, he asked if the setup he proposed was/could be any good!

spose its natural it turns into a best grp setup thread tho :(

good player on good class >>> good player on crap class >>> crap player on good class >>> crap player on crap class

actually, he asked this.....

Baldrian said:
Can I get some oppinions on the best Alb RvR group setup?

would this be good or what should be changed?

so people have been giving their opinions
 

Docs

Fledgling Freddie
Joined
Apr 9, 2004
Messages
515
wutae said:
well my personal thought was the misunderstanding between caster,
tank and hybrid grps .

If u have a caster based grp .
you cant have a tank it it , cause it will be able to do 0 damage
cause propably it will get grabled . casters cant hold lotsa but even if
one caster has assist train on him and 2 others getting interrupted by
opponents u leave 5 peeps free to cast . so i would suggest sthing like

cleric
cleric
cleric
sorcerer
sorcerer
cabalist
cabalist
theurgist

with that grp u will have extra heals + a person that can have some more
free time to shear ( sthing that albs miss a lot )
2 demezzes . 4 ml 9 pets . 4 damage dealers . 2 mezzes . lotsa interrupt .
stlong pbt as long as theu is needed as earth specc, also all classes except
theu can heal themselves through lifetap etc . i wouldnt suggest a bg bot as long as he is gonna have to protect 7 peeps (nerf) .

In that setup Id rather have a friar instead of the third cleric.
Apart from the resists the friar can help on heals and do BG and also abuse
static tempest.
If you also bring a high enh. cleric the friar helping with the heals might actually
enable the cleric to get off some buff shears.
 

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