RvR/Exp Group starting, Looking for people

W

wylf

Guest
Hello Fellow Hibernians.

My name if Wylf, i know some of you have seen me around in RvR and exping. Been here for a while now.

Now, my interest lies in starting a stabile and really good RvR group, melee, just like the mid groups. Ive given this much thought and studdy, and ive come to the conclusion that Hibernia can Easily give Mid a good fight melee. And, with the right people and good teamwork, we can just as easily beat them.

So now im looking for dedicated people for this RvR group, who can spend decent time online playing, and know much about everything in the game. Im looking for experienced people, those who can spend the time and the dedication for this project.

If you are a Experienced player i wont have to explain to you why this lineup will be the one we are going to use, cause ive guessed youve seen how the mid tank groups work. So, as follows we are looking for these people.

--- Support ---
Druid
Druid
Druid
Bard

--- Attack ---

Hero
Blademaster
Blademaster
Blademaster

------------------------------

So, there it is, those people are needed. Anyone up for the task of making a good Hibernian RvR group, give me a shout here.
Any questions, please make them to me In-game. Named Wylf.

i would only want this tread for people saying if they are interested and what spot they would take.

im thinking to make an either all Firbolg or all Celt group, for the diversion of it.

and offcause, we are all starting with the lvl 20 command.
hope to hear from you.
/Wylf

ps: me Myself will play any of these chars, im going to take the spot that is possibly most "unwanted"
cheers.
 
B

boni_ofdavoid

Guest
Surely drop a druid/bm for a warden? Gives you pbt and other resists.
 
W

wylf

Guest
Yes, just after i did this post me and my mate here who will join us are sitting and discussing wheter or not to take a warden. Thou the strongest reason for taking him would be the group resists. But to remove a Bm means you remove much damage potential.

And to remove a druid means removing much healing potential, keeping the 3 druids is essential. Since as of my experiences, that is the sole reason many mid groups win, you can never keep 3 healers bussy...

but then again, those ressists would really help alot to the group. One idea might be to drop the Hero, but then we lose the possibillity of slam.

Another idea we had was to drop a druid and have a heal/buff specced warden. But we dont know how that would work out either.

Or just drop a tank and make the warden blade / buff specc. Hoping he can deal some damage, i have no idea of wardens damage potential thou, im thinking its about the same as a palladin...

/Wylf
 
W

wylf

Guest
After me and my mate here looked trough the warden spec, we decided that its most likely the best to drop Hero for warden...
I know of experience Slam is hard to connect with, and one slam wont make that much difference. And thus, a good spec with warden gives you all resists and 44 spec in wepon.

Wich hopefully will give you some damage potential.

so new lineup would be.

--- support---

Druid <--- December [possibly taken]
Druid <--- Torvarg [possibly taken]
Druid <--- Ilixearu [possibly taken]
Bard <--- Duana [possibly taken]

--- Attack ---

Blademaster <--- Vodkafairy[Taken]
Blademaster <--- Coccas [possibly taken]
Blademaster <--- formas [possibly taken]
Warden <--- Myself
 
S

Stallion-

Guest
id be intressted in xping with you guys bm/hero, exklude rvr from my part t,t
 
W

wylf

Guest
Only looking for those who will do active RvR, sorry stallion :(

*edit*

Dont think of this as a exp group to 50. =)
this will be pure and uber rvr \o/
 
T

Torvarg

Guest
I'd be interested in the druid or bard spot.
 
S

StormriderX

Guest
imo drop warden for mana eld - disease + str/con debuff + ae snare.
 
T

Torvarg

Guest
A single caster in a tankgroup can't be fun to play, you would surly be the first person to die every time =)
And besides I really think PBT and resistbuffs are better, caster would be maintarget always so maby won't even get to use any thingys =/
 
W

wylf

Guest
Disiese, str/con debuff and ae snare is good stuff no question about it. But one of the main resons making a tank group is to avoid having easy killable casters...

so, Eldritch wont be in.... for now at least =D
 
S

StormriderX

Guest
Well 4 damage + 4 support better than 3 damage + 5 support imo. Also pbt is overrated since assist >>> pbt.

As for resists well you got 3x gp for cc and vs tank groups you only need melee resists =)

Mana eld makes it easier for your bm's to drop targets if they are snared and stuff.

With 3 druids they should be able to keep the mana eld alive.

Also might want to have 2 of the druids spec nature for ae root and dot + pet for interupt purposes.
 
T

Torvarg

Guest
I understand your point with the Mana-Eld and it could be vial, but the caster will still be main target when they spot him amongst the other celts and he will then be targeted, no doubt the three druids + warden should be able to keep him alive, but the Eld. would not be possible to deal any damage during that time, thus making him less useful then a pure melee class.

Don't think the warden was chosen purly because of the PBT, that's just a bonus, he has great resists, and can heal to, maby not the greatest heals but he can make a difference I belive.
 
W

wylf

Guest
Well, if you want a group with a mana eld look elsewhere ;)

And now, like i said before, there is one reason we dont want any casters. and that is cloth armor, easy kill. Offcause 3 druids can keep a caster alive... but what good is a caster if 3 druids just get to heal him an entire battle? ;)

We all whom have battle experience know that tanks will target the caster first. But what if we dont have a caster? most likely will they target a druid... with scale armor 27% abs and con.

easy figuring, the druid will live longer than the caster...
and about the nature spec. The plan was already to have 2 nature spec druids ^^

Then again, if you want to discuss tactics,and what the group should have and should not, make a new tread someone please. this is simply for those interested in one of these groups.
So i emplore you interested to tell me what position you want to play. =)

---------------------

And as of exping, once we get the group full, we will arrange possible times to exp, but im thinking 3-4 hours a day, but at what time, i cannot tell as of now....

/wylf
 
L

lightsout

Guest
Just to say that 44 Weapons does not make that much more dmg than 34 weapons. Played both 44 and 34 weapon spec Weapons is good enough(Warden)
 
V

VodkaFairy

Guest
Replace one druid with an animist imo. If you decide to make a hero spot I'll definitely take that btw.
 
W

wylf

Guest
ok, so i guess its surficcient to have 34 spec warden... i dont know much about their damage potential so i trust you.

And animist? you gotta be kidding me? =) thats the last class id ever consider im a group such as this
 
V

VodkaFairy

Guest
Firbolg animist are not easily recognised as a caster. They can deal alot of damage with their dd's and baseline root is always usefull. Also a few low level turrets are great for interrupting.

I'm not saying an animist would be good, but they do have alot of potential and nobody really experimented with one yet. :)
 
S

Sharp Thing

Guest
Originally posted by VodkaFairy
Firbolg animist are not easily recognised as a caster. They can deal alot of damage with their dd's and baseline root is always usefull. Also a few low level turrets are great for interrupting.

I'm not saying an animist would be good, but they do have alot of potential and nobody really experimented with one yet. :)
we dd with great, the tanglers help allot and the absorb buff rox ;x jsut no room in a perfect grp tho ;\
 
V

VodkaFairy

Guest
The rooting pet is really great, it roots every enemy running around freely for over one min and the pet cannot be interrupted. :D

And with 48 arb 24 creeping you get a 41 sec ae root bomber. But it's true I guess they're not great in a perfect group. Would be very cool to experiment though.
 
Z

Zaph

Guest
Warden damage sucks whatever the weapon spec, only thing the warden is good for is resists, pbt and heals and the occasional healer interruption.
 
L

llixeraxu

Guest
think Vf wants all the spots ;p

Ill take druid spot, Im at lvl 24 though already , nature spec :>
 
C

Coccas

Guest
I want a spot, BM or druid, doesnt really matter every class is fun it its own way :)
 
C

Caex

Guest
Nice thread you started here Wylf. :)
If you have a spot free so just pm me
But i don´t want to play a warden again :)

Duana Warden
Caex Hero
Malt NS
 
E

elerand

Guest
Originally posted by Zaph
Warden damage sucks whatever the weapon spec, only thing the warden is good for is resists, pbt and heals and the occasional healer interruption.

I healed for 652 with my warden the other day :D Was a crit ofc, still pants compared to a druid but I was like "ooooooooo".
 
R

Rubric

Guest
IMO keep original tanks & drop a drood for a warden. Just make sure the warden specs high regrowth. The warden is never gonna do high damage no matter how much weapon spec it has.

Let the warden sit at the back just in front of the healers with a bow with +reg on it & use that to interupt casters while healing if needed.
 

Users who are viewing this thread

Top Bottom