Rumor: To hit bonus! %

Olly

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Someone states that non-artifact weapons give less % to hit, than "ordinary" ones, such as crafted, lgm and champ weapons.

Can anyone confirm or deny this?
Cheers!
 

Raven

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what he said, there was a thread on here somewhere with links to VN boards, someone had tested this quite a lot, it means champ weapons are worthless for anyone except casters and support.
 

Tualatin

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Raven said:
what he said, there was a thread on here somewhere with links to VN boards, someone had tested this quite a lot, it means champ weapons are worthless for anyone except casters and support.

using the wrong or right style makes more difference tho...
 

eggy

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Raven said:
what he said, there was a thread on here somewhere with links to VN boards, someone had tested this quite a lot, it means champ weapons are worthless for anyone except casters and support.

Well that's complete bollocks.

Just because something doesn't have as high to-hit doesn't make it "worthless". If you can get a substantially better template using the stats from champion weapons, enjoy the powerful proc/charge then they are far from "worthless".
 

Kerith

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Raven said:
what he said, there was a thread on here somewhere with links to VN boards, someone had tested this quite a lot, it means champ weapons are worthless for anyone except casters and support.

afaik the hit rate difference between artis + nonearti weapons is only on unstyled attacks. when styling its they have the same hit/miss rate (AFAIK!)
 

Darzil

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It works like this :

Base miss rate - Unstyled - 10% with non artie weapons on a yellow con, 5% with artifact weapons.

So, any weapon style with more than +10% to hit will hit yellow cons 100% of the time, regardless of weapon. This is most of them, you'll only notice a difference in RvR when using low to hit or no to hit styles.

Darzil
 

Varna

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Kerith said:
afaik the hit rate difference between artis + nonearti weapons is only on unstyled attacks. when styling its they have the same hit/miss rate (AFAIK!)

That is correct! Also, to say that the CW are useless is really silly!
 

fettoken

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Unless you hear it from Mythic, i wouldnt trust "some guy testing it out"
Even if you test it 1000 hits each with different weapons and styles, you can´t tell whats right or wrong, its all random events. Either you hit, or you dont, it could hit 5 times in a row with 5 % to hit bonus and only 3 times with 10 % to hit bonus, its just random events.
 

Belomar

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fettoken said:
Unless you hear it from Mythic, i wouldnt trust "some guy testing it out"
Even if you test it 1000 hits each with different weapons and styles, you can´t tell whats right or wrong, its all random events.
It's called probability theory and statistics. I suggest you educate yourself before you offer your opinion on this matter again.
 

Rellik

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Raven said:
what he said, there was a thread on here somewhere with links to VN boards, someone had tested this quite a lot, it means champ weapons are worthless for anyone except casters and support.
champion weapons are far from useless for tanks, you get better stats and better procs for 5% less chance to hit unstyled..
 

Raven

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Rellik said:
champion weapons are far from useless for tanks, you get better stats and better procs for 5% less chance to hit unstyled..
malice >> any weapon, 25% stat debuff that procs a lot vs 5% resist debuff that procs once every few years or a 5% resist buff, which you get from CL lines anyway. the melee spd/dmg/style are easy enough to cap without using a champ weapon. for my style of rvr the 5% difference in to hits means its just not worth using them.
 

Frostor

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Raven said:
malice >> any weapon, 25% stat debuff that procs a lot vs 5% resist debuff that procs once every few years or a 5% resist buff, which you get from CL lines anyway. the melee spd/dmg/style are easy enough to cap without using a champ weapon. for my style of rvr the 5% difference in to hits means its just not worth using them.

sure malice rocks, but
i seem to have no problem with , 10% btw, getting the resist decrease procc off

+the 5% melee resist increase buff is passive , the one from cl is 1min dur 5min recast wich u have to spec in

ofco spd/style/dmg is easy enough to cap without but with it u can cap even more easier and cap other stuff like con/hits and even cap energy as tank
 

evzy

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Hmmm this is a bit worrying tbh - my new Sorc template will be using CW ....now I like to tank...and knowing that unstyled I will miss 5% more often - thats a bit worrying tbh, might have to go and see if I can re-jig my template to switch in a nice Arti staff to tank with..... bugger :(
 

Void959

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Raven said:
malice >> any weapon, 25% stat debuff that procs a lot vs 5% resist debuff that procs once every few years or a 5% resist buff, which you get from CL lines anyway. the melee spd/dmg/style are easy enough to cap without using a champ weapon. for my style of rvr the 5% difference in to hits means its just not worth using them.
Against rangers/nightshades and mid chain I'll hit for 36% resists with malice or 41% if they use the CL resist. Using a heater against shades I'll hit for 11% or 21% with CL buffs. Against a ranger i'll hit for 21% or 31% with matter or spirit. And using matter against mid chain or indeed any mid I'll often hit for ~10% resists as so many completely ignore the resist.

And this is before the debuff... that's why I prefer LWs.
 

Kaun_IA

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champ weapons have crap procs, and stats are bit gimped...

malice > LW > champweap enyday.

but for casters and healers.. champ weapons are uber... mcl2 in the weap, and good castings stats
 

Kagato

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Raven said:
malice >> any weapon, 25% stat debuff that procs a lot vs 5% resist debuff that procs once every few years or a 5% resist buff, which you get from CL lines anyway. the melee spd/dmg/style are easy enough to cap without using a champ weapon. for my style of rvr the 5% difference in to hits means its just not worth using them.

That depends greatly on what class your using it.

For a hib, slash is fine im sure.

But from an albion perspective Slash is absolutely aweful except in a few very rare cases and not everyone can activate it as a crush weapon.

I'd use it myself if it could be a crush pole but it cannot, and slash is just aweful.
 

fettoken

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Belomar said:
It's called probability theory and statistics. I suggest you educate yourself before you offer your opinion on this matter again.

Youre a funny guy you know that. Obviously you didn´t understand what i ment. And i couldn´t be arsed to explain it to mr Knowitall. Get a clue btw, if you dont have anything better to do than spam.
 

Sharaft

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oooh this may be right, on my infil i use lgm spirit and that one miss ALOT, but if i use Croc and Traitor i hit as hell but the lack of damage
 

Nix

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There's a rumour (woot) that CW missrate thingie was fixed to match that of arties in 1.82.

I find it kinda strange that there hasn't been any official info about this stuff anywhere. Might have missed it if there has been something though. Enlighten me if you can :)
 

Belomar

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fettoken said:
Youre a funny guy you know that. Obviously you didn´t understand what i ment. And i couldn´t be arsed to explain it to mr Knowitall. Get a clue btw, if you dont have anything better to do than spam.
From your comment it is pretty obvious that you are not familiar with basic descriptive statistics. Of course it is "random events", but we have developed tools to handle such concepts reliably.
 

fettoken

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Belomar said:
From your comment it is pretty obvious that you are not familiar with basic descriptive statistics. Of course it is "random events", but we have developed tools to handle such concepts reliably.

Tools like ?
 

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