rp inflation

old.windforce

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from the grabbag (www.camelotherald.com)

Someone who is level 50, R5L2, CL5, and ML10 would thus be:

(50-20)squared + (42 x 5) + (5 x 10) + (10squared x 5), or

900 + 210 + 50 + 500, or

1660 realm points.

thats more then the 931 i usually get
 

-Hayfever-

Fledgling Freddie
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Nov 23, 2005
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old.windforce said:
from the grabbag (www.camelotherald.com)

Someone who is level 50, R5L2, CL5, and ML10 would thus be:

(50-20)squared + (42 x 5) + (5 x 10) + (10squared x 5), or

900 + 210 + 50 + 500, or

1660 realm points.

thats more then the 931 i usually get

jesus did you work that out in your head?! :eek2:
 

Kinag

Part of the furniture
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Dec 22, 2003
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No, he didn't.

It's calculated on the Camelot Herald site :p
 

Shike

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its a somewhat weird thing to change imo but Im guessing lot of people have feedbacked that they feel its too slow to gain RealmRanks.

If one look at 1.81 you'll see that a heapload of the changes are changes that have been suggested from the community (aka VN qq) and also from feedbacks they get.
 

Rellik

Fledgling Freddie
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Feb 19, 2004
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imho this is a nice change

will help fotm groups to get better faster ;)

and random zergers to gain strong realm ranks! :p
 

enkor

Can't get enough of FH
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stupid change, "old" rps are suddenly worth half of what they were.
 

Raven

Fuck the Tories!
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i think its stupid too, rather than do this they should have made some RAs cheaper, not the ranks eaiser.
 

GReaper

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It's a nice change, takes into account of the true difficulty of a player instead of everyone being more or less the same in RvR.

My only criticism is that it doesn't really take into account of high realm ranked characters that well, take a look at the potential maximum figures:

Max Level: 900 (43.9%)
Max RR: 600 (29.2%)
Max CL: 50 (2.4%)
Max ML: 500 (24.3%)
Total: 2050

70% or more of the realm points (more if you're lower realm rank) are based on PvE attributes. I'd like to see more points given to killing a higher realm rank player, as they are genuinely tough - they have far more RvR experience and are not so easy to kill!

Maybe something similar to: ((Realm Skill Points ^ 2) / 20) + (Realm Skill Points * 5))

So the following the following RPs for their realm rank:

RR3: 120
RR5: 280
RR8: 595
RR10: 855
RR13: 1320

Which in my opinion, is about right. RR8 chars are twice as difficult as RR5. RR10 chars are 3 times as difficult as RR5. RR13 chars are twice as difficult as RR8.
 

HappyG

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Apr 29, 2004
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Signing under "stupid".

I just wonder. Now you get less RPs killing RR2 as RR10, than someone who is RR2 killing RR2. Is this part still calculated, or is this not the case anymore?
 

Puppet

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Dec 24, 2003
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Im considering selling T-Shirts with 'I was RR11 before 1.81!'

But I think it would been better to drop the ridicilious scaling on the RP-levels abit, RR1-RR11 is about right (it gets harder to gain a realm-rank, but its still doable and not everyone should be RR11) then suddenly you need like 1 million RP's for RR11L0 --> RR11L1 and insane amounts to get RR11L9-->RR12.

If they set RR12 to about 15 million (mind you, thats still a good 7 million RP's you need from RR11--->RR12 which is enough to get like RR10L5 if you start from scratch) and RR13 somewhere around 25-30 million RP's it would been better... I think :<
 

blejs

Loyal Freddie
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Jan 23, 2004
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puppet i think its pretty oki as it is atm, if it would be easier to get points it would also make high rr groups even more harder, cause more points to spend etc.
 

HappyG

Fledgling Freddie
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Apr 29, 2004
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Puppet said:
Im considering selling T-Shirts with 'I was RR11 before 1.81!'

image.php


\\o
 

Flimgoblin

It's my birthday today!
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Dec 24, 2003
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it's meant to be so that killing a RR11 ML10 player gives a good amount more RP than killing a level 50 1l1 noob in rogs :p

Personally I think the amount for MLs is too much and the amount for RPs is too little (relative to each other) - RR10 should not be worth less than ML10 for rp
 

Fana

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Dec 23, 2003
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This means it will be harder to rank up on classic servers then (compared to toa servers that is), since the points for ML levels wont be applicable.
 

DavidH

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Shike said:
changes that have been suggested from the community (aka VN qq)
Actually, a lot of the suggestions was taking from our own Freddyshouse as well. So it wasn't just the "VN qq" for your information. :p
 

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