5 ) Energy - Electricity and Mana
==========================
Mid - Thane ( Stormcalling ) : Point Blank Area DD,AE DD,DD
6 ) Body - Body, Poison and Disease
==========================
Alb - Cabalist (body) : DD and heal on caster, transfer hp to caster, str debuff, speed reduction, Attack Speed debuff, Disease
Alb- Sorcerer (body) : DD, DD and heal on caster, str debuff, speed reduction, dex/qui debuff
Eldritch -
All void bolt/dd/ae is cold.
Mana is either cold or energy, no one seems to know. It's listed as energy in places but shift-i says cold.
Light is all heat.
Mez and stun resist for spirit is broken in this patch.
ye it is broken now ... will be implemented in patch 1.50B (god knows when that will arrive)
from CamelotHerald
SPELL/ABILITY SYSTEM NOTES
- Resistances now affect the duration of debuffs, which include mez/root/snare/stun. Positive amounts in your bonus page will reduce the duration of debuffs *of that damage type* by the listed percent. Negative amounts will increase the duration of debuffs except for mesmerize, stun and root/snare. This means that mez/root/snare/stun duration will never be longer than they were previous to this update - but if you are resistant to a particular one, its duration will be shorter. These bonuses are cumulative with realm ability magical resistance.
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