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Guest
- Crush
Slash
Thrust
Heat
Cold
Matter
Body
Spirit
Energy
Does ne1 have a link to some info on what resists actualy resist, I've been wondering for a while.
Heres what I know / guessed (maybe to wrong)
Resists effect the modifiers at the end of hit mgs, ie (+3) they have a negative resist and (-3) if they have a possitive resist.
crush - blunt weapons
slash - blades weapons
thrust - piercer weapons
heat - magic dmg
cold - magic dmg
matter - magic dmg from other rlm (not sure on this 1)
body - all melee weapons (not sure)
spirit - sleep spells (mez and stun I guess, not sure)
energy - all magic dmg (not sure either)
(plz excuse my hibbyness)
can ne1 correct my mistakes or give a link to a good resists guide?
would be nice to know when to use my debuff resists and on who