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Ottar
Guest
Addressing a problem stated in the Thanes vs. Mez thread.
Organizing sufficient number of rams for a relic raid.
> It's getting the rams thats the problem
Q: How to make that problem more manageable?
A: Delegate responsibilities.
There are two separate problems here:
1. Getting people to get the rams to the relic keep.
Managing to sort out 1 ram is no problem. Sorting out 2 needs a bit effort. 3 rams is something of an headache and above that one finds it generally helpful to have pen & paper handy to keep track on who has what. For a relic, we are talking about a minimum of 9 rams here.
2. Rambuilders (and carriers) must know on which door must they build their rams.
Solution: Assign a guild to each of the three (or 4) doors.
How would that help?
It breaks down the required 9 (or more) rams into more easily manageable junks. For every guild, 1 person is in charge of getting 3-4 rams sorted. That is not an overwhelming task really. It helps a lot if there is one more level of delegation - a person in charge of 1 ram. Not random amounts of parts and wood floating around on several groups but 2-4 persons who are doing 1 ram each. Every siegebuilder has his own carriers and knows exactly who is carrying their parts. The only thing a guild siegemaster must then do is communicate with these people, making sure they all still have their stuff and tell them which doors they must build on.
For example:
Blejsarus is bored silly and comes up with an idea: lets go take a relic at 23:00 CET. He then assigns 3 guilds: BaF on 1st door, EoO on 2nd door, TU on 3rd door and communicates that info to officers of those guilds.
Say, I am the officer of EoO responsible for rams. I will then communicate it to Uku and Froler, asking them to be there with a ram each (bringing 1 myself will get the requred 3) and telling them we are on door 2. Each of us are quite capable of getting rams carried and built without much more additional hassle. Less organizational overhead - more likely anyone will actually go through with the pain of organizing anything at all.
Only assumption here is that we have at least 3 guilds with at least 3 people capable of building rams online at the time. Quite sure we usually do.
Ottar
Organizing sufficient number of rams for a relic raid.
> It's getting the rams thats the problem
Q: How to make that problem more manageable?
A: Delegate responsibilities.
There are two separate problems here:
1. Getting people to get the rams to the relic keep.
Managing to sort out 1 ram is no problem. Sorting out 2 needs a bit effort. 3 rams is something of an headache and above that one finds it generally helpful to have pen & paper handy to keep track on who has what. For a relic, we are talking about a minimum of 9 rams here.
2. Rambuilders (and carriers) must know on which door must they build their rams.
Solution: Assign a guild to each of the three (or 4) doors.
How would that help?
It breaks down the required 9 (or more) rams into more easily manageable junks. For every guild, 1 person is in charge of getting 3-4 rams sorted. That is not an overwhelming task really. It helps a lot if there is one more level of delegation - a person in charge of 1 ram. Not random amounts of parts and wood floating around on several groups but 2-4 persons who are doing 1 ram each. Every siegebuilder has his own carriers and knows exactly who is carrying their parts. The only thing a guild siegemaster must then do is communicate with these people, making sure they all still have their stuff and tell them which doors they must build on.
For example:
Blejsarus is bored silly and comes up with an idea: lets go take a relic at 23:00 CET. He then assigns 3 guilds: BaF on 1st door, EoO on 2nd door, TU on 3rd door and communicates that info to officers of those guilds.
Say, I am the officer of EoO responsible for rams. I will then communicate it to Uku and Froler, asking them to be there with a ram each (bringing 1 myself will get the requred 3) and telling them we are on door 2. Each of us are quite capable of getting rams carried and built without much more additional hassle. Less organizational overhead - more likely anyone will actually go through with the pain of organizing anything at all.
Only assumption here is that we have at least 3 guilds with at least 3 people capable of building rams online at the time. Quite sure we usually do.
Ottar