Relic Raids: Organizing Siege Equippment

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Ottar

Guest
Addressing a problem stated in the Thanes vs. Mez thread.

Organizing sufficient number of rams for a relic raid.

> It's getting the rams thats the problem

Q: How to make that problem more manageable?

A: Delegate responsibilities.

There are two separate problems here:

1. Getting people to get the rams to the relic keep.

Managing to sort out 1 ram is no problem. Sorting out 2 needs a bit effort. 3 rams is something of an headache and above that one finds it generally helpful to have pen & paper handy to keep track on who has what. For a relic, we are talking about a minimum of 9 rams here.

2. Rambuilders (and carriers) must know on which door must they build their rams.

Solution: Assign a guild to each of the three (or 4) doors.

How would that help?

It breaks down the required 9 (or more) rams into more easily manageable junks. For every guild, 1 person is in charge of getting 3-4 rams sorted. That is not an overwhelming task really. It helps a lot if there is one more level of delegation - a person in charge of 1 ram. Not random amounts of parts and wood floating around on several groups but 2-4 persons who are doing 1 ram each. Every siegebuilder has his own carriers and knows exactly who is carrying their parts. The only thing a guild siegemaster must then do is communicate with these people, making sure they all still have their stuff and tell them which doors they must build on.

For example:

Blejsarus is bored silly and comes up with an idea: lets go take a relic at 23:00 CET. He then assigns 3 guilds: BaF on 1st door, EoO on 2nd door, TU on 3rd door and communicates that info to officers of those guilds.

Say, I am the officer of EoO responsible for rams. I will then communicate it to Uku and Froler, asking them to be there with a ram each (bringing 1 myself will get the requred 3) and telling them we are on door 2. Each of us are quite capable of getting rams carried and built without much more additional hassle. Less organizational overhead - more likely anyone will actually go through with the pain of organizing anything at all.

Only assumption here is that we have at least 3 guilds with at least 3 people capable of building rams online at the time. Quite sure we usually do.

Ottar
 
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old.Ozird Rinfut

Guest
Yes, I agree on this one Ottar, assigning guilds to doors is a verymanagable way to deal with this situation.

Alternatively a guild can coordinate with another guild, but still is responsible for the rams on the door theyhave been assigned.

All guilds have atm one or more person moer skilled/intrested in siege equipment, so most of them have rams in their vault.

But, you cant insure yerself of the normal problem... People going LD in the middle of a raid, adsl lines dropping and so on.

Should we keep some ram parts as backup? Apart from the assigned 3 guilds? Or maybe even give 4 guilds the assignement to deal with rams? Better to be safe then sorry imo...

But overall a very good suggestion, two thumbs up. :)
 
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old.Trine Aquavit

Guest
Seems sensible.

You could assign an additional guild to look after the back-up ram. If there's a problem on any one door the backup guild steps in. If everything goes smoothly you get additional rams on the final door.
 
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krill-nyd

Guest
Ottar is the last word on rams. I agree this looks nice and neat and if it works then I can't see a major problem. However, how likely are we to have 3 guilds who have waiting 3 rams and 3 ram builders? Remembering people have to be willing to drop what they're doing and go on a relic raid. I know some guilds can do this but even for a large guild it may only need one or two key people not to be around. It also neglects smaller guilds, like mine, who keep ram(s).

One way of developing Ottar's idea is to have a fall-back position. Which is if three guilds can't be found to do all of each door, then three guilds take on responsibility for doing each door. They can then call on and organise other guilds. Still breaks the hassle down into smaller more manageable parts, even if it's not as neat as Ottar's idea. One guild gets three rams for one door.

For example, Blejsarus calls the raid. Two guilds can take and build 3 rams, so two doors are done. But one guild only has parts for 2 rams. That guild takes responsibility, calls on other guilds etc. and finds--through raid cg or through as--that I keep a ram and so I join their ram team.

Just some extra thoughts.
 
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Ottar

Guest
> Two guilds can take and build 3 rams, so two doors are done. But one guild
> only has parts for 2 rams. That guild takes responsibility, calls on other guilds etc.

Aye, good idea.

> People going LD in the middle of a raid, adsl lines dropping and so on.

Yes, backups are good to have.

> You could assign an additional guild to look after the back-up ram.

Yes, good idea. 4 guilds, each responsible to getting 3 rams each.

3 guilds assigned a door each.

4th guild has 3 rams for backup. Called upon when any of the 3 guilds fails to build 3 rams on their assigned door.

When 3 rams are up on door 3, all remaining rams of guild 4 are build on the 2nd sanctum door to cause as much material damage as possible.

Sounds like a good setup.

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> Should we keep some ram parts as backup? Apart from the assigned 3 guilds?

> It also neglects smaller guilds, like mine, who keep ram(s).

Additional rams/parts/wood are always good to have. And no, it doesnt neglect smaller guilds that want to help.

The problem we are addressing here is how to simplify things so as to get as much work and pressure off the poor bastard trying to lead the raid. It’s not easy. Seems there are two kinds of people - those who manage to take pressure well enough and those that cant. Those that seemed like they can take alot of pressure have quit playing the game. So there.

The system we are discussing is designed to get minimum number of rams there with as little headache to the raid leadership as possible. If there are guilds or people who want to help and are not included on the main plan - bring yer rams anyway! They can and they will help. Seen unsuspected rams popping up on sanctum doors like mushroms after rain. They made a difference too.

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> However, how likely are we to have 3 guilds who have waiting 3 rams and
> 3 ram builders?

> Remembering people have to be willing to drop what they're doing and go on
> a relic raid

These problems exist only in context of ex-prompt raids. Someone has an idea - lets take relics. Announces it like ”lets get to Hadrian’s asap, bring rams”, then perhaps some people show up. They wait for an hour for reinforcements, then go and suicide on the relic keep, doing some damage to the doors if they’re lucky.

”Hey, lets go get the relic” is NOT a plan in the same sense as ”hey, lets go have a drink” is not a plan. It’s something commonly called as an ”idea”. Undeveloped ”ideas” have in common that they can only succeed in something that aint that hard to accomplish to begin with.

Plan is something premeditated. Thought out, what to do and how. Then announced to people so that they can actually arrange their own businesses around the Plan. Have time to get rams in their vaults for example.

Ottar
 
J

Jupitus

Guest
Don't listen to Ottar! He's a secret Albion misleading you - way too clever to be a Middie - can't you see he's blown his cover???

;)
 
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Casbardh

Guest
Aye..tis true..Ive seen him die many a time to Albs - would a Middy do that?



But please tell me, is it really true that Trolls construct Rams out of stickle-bricks to make it easier for them????

Yours in the cause!

:)
 

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