Release Notes 1.89 - Enjoy!
========================================
Dark Age of Camelot
Version 1.89 Release Notes
========================================
NEW THINGS AND BUG FIXES
- Characters who are attacked by stealthed archers will now target the attacking archer if the attacked player does not already have a target.
- Pets will no longer continue to attack a character after the character has stealthed.
- Pets will no longer 'randomly' change to passive mode. This was caused by recent changes to the stealth system to remove a character from the monster's aggro list when the player has stealthed.
- When an archer misses a shot on a character who is stealthed, the stealthed target will remain stealthed.
- Players who hold both mouse buttons down at once will now move forward. This feature can be adjusted through Options at the Character Selection Screen and also in-game in the /keyboard interface. Note : The MMO default keybindings for move forward are set to W and both mouse buttons. This change does not affect current players. Players can set it up on their own keybindings in the keyboard configuration, since it is not on at default.
- Players no longer need to log out and log back into the game to finalize the changes made using the /xfire (on|off) command. Note : There may be some delay as the Xfire servers are updated.
- %t will now work in general chat.
- Added camera snapback functionality to the third person camera view. With this function enabled, while the character is moving, the player can rotate the camera around, it will automatically snap back to its original state. This feature has three adjustable settings : low, medium, and high. This feature is on by default and can be turned on and off by visiting the in-game options menu or by using the /snapback (off|on) command.
- Players may designate a specific camera view to snap back to with the /setcamera command. This view can also be reset with the /resetcamera command.
- Facial Morphs, the feature which players use to customize their character's face, can now be turned off, on, or turned on only for your character. This can be adjusted in-game under Options or by the slash command /showmorphs. This new feature will improve performance in RvR when set to none or self. The default setting is all on.
- Players can now customize their characters at any time using the Customize button on the character selection screen.
- In addition to modifying a character's face, players may now modify starting stats. By default, after selecting Customize, a player will be presented with the character's attributes as currently set. A new option has been added on the left side of the screen to reset these points. Players can re-allocate these points as they see fit, at any time. Players will then be able to move on to customizing the appearance of a character's face, hair and height.
- The in-game /help menu has been updated.
- Gravity has been increased. Players will now stick more closely to the ground while moving down steep slopes and fall to the ground more quickly from heights. Falling damage has been adjusted to compensate for the updated gravity.
- The PvP Immunity timer should really no longer be checked in non-PvP zones.
- The too steep code no longer prevents players from proceeding up a steep incline. Players will be able to now proceed up these inclines, but at a slower pace.
- Spells will no longer cost endurance when cast unless the spell has a specific endurance cost requirement when delved.
USER INTERFACE CHANGES
With this version, we have begun working on revamping Camelot's User Interface (UI). Since most of our work is currently behind the scenes, in the meantime we would like to present our players with some artistic changes. We hope that you will enjoy these changes and the upgraded changes coming in the future.
- The Atlantis interface skin has been given a new artistic look. All windows and UI elements for this skin have been updated for all game clients.
- Due to the needs of the UI update, we have removed the Isles interface skin option from the options menu.
- All style, spell, item, and ability icons have been graphically updated to be more colorful and detailed. The spell and style widget system has been retained for these icons. (Based on player feedback, the style and spell icons have been darkened and are now less saturated. Icon borders are now thicker.)
- There no longer is code support for horizontal resize buttons.
Key Bindings
- The MMO (MM) default key binding has been changed. The key bindings for this default are now more representative of the default settings of most other RPG MMOs.
- Please note that the change to the default key binding will not affect the any key bindings already set.
Notes for Custom UI writers :
- Custom UI writers must convert any HorizontalResizeButtonDef and HorizontalResizeButtonTemplate which are defined into ButtonDef and ButtonTemplate respectively. The default UIs only use the HorizontalResizeButtonDef in the social window, which is specified in community_window.xml.
- Listbox headers can no longer use HorizontalResizeButtonTemplates.
- The HorizontalResizeButtonTemplates "generic_hr_button" and "listbox_hrbutton" specified in the styles.xml have been removed. The related HorizontalResizeImageTemplates "generic_hr_image_normal," "generic_hr_image_pressed," "generic_hr_image_normalhighlight," "generic_hr_image_disabled," and "listbox_header" were removed as well.
Window & Font Alpha
- The combat, attributes, spells, styles, group, and specialization windows now have a new context menu for window and alpha transparency available on right-click. This context menu replaces the old window and font alpha controls.
New Chat Window
- At default, there are now two chat window tabs : Main and Combat. The Combat tab is detached and placed above the Main chat tab. The default message filtering settings for these chat tab are as follows :
Main : Merchant, Loot, Important, Say, Send, Group, Guild, Broadcast, Emote, Help, Chat, Advice, Officer, Alliance, Battlegroup, and Battle Group Leader
Combat : Spell, You Hit, Your Death, Resists Changed, Spell Expires, Spell Resisted, Damaged, Spell Pulse
- A context menu is available for each tab when right-clicking on the tab name. The available customizable options are as follows :
Message & Channel : This option opens a new window to set up the filtering and coloring options for the selected chat tab.
Window Alpha : This option adjusts the window transparency for the selected chat tab.
Font Alpha : This option adjusts the font transparency for the selected chat tab.
Font Size : This option adjusts the font size, from 9pt to 21pt for the selected chat tab.
New Window : This option creates a new chat tab window.
Rename Window : This option renames the selected chat tab. Please note that this option is not available for the main chat tab.
Delete Window : This option deletes the selected chat tab. Please note that this option is not available for the main chat tab.
Default Chat Channel : This option is only available on the Main chat tab. This option controls which chat channel you wish the chat entry field to automatically default to. When "NONE" is selected, the chat entry field will remember the last chat channel typed in.
- Chat tab windows can be docked to another chat tab window or to the main window by dragging the chat tab to the chosen window.
- Chat tab windows can be detached from a docked position by dragging the tab away from the window it is docked to.
- A channel menu, shown as a conversation bubble, is available to the left of the chat entry field. Choosing an option from this menu types the slash command for the chat channel you wish to speak in.
- An emote menu, shown as a smile icon, is available to the left of the chat entry field. This menu shows the full list of ingame emote commands as graphical icons. Mousing over the icon will display the name of the emote. Choosing an icon from this menu performs the emote. The bottom eight icons are the horse emotes. These icons are greyed out and are not usable until on a player horse.
- Known Issues : Currently docking tabs and creating new tabs makes the parent window (the window the tab is being docked into or the window the new tab is created from) and the docked or newly created tab display incorrectly. Clicking or dragging the window's tab will temporarily solve this issue. Tabs that have been detached or created may also display an error where the scale button is buried under the window frame. Relogging the client will temporarily solve this issue.
Font System Changes
- For the UI update, we are migrating towards using a true type font system for displaying all game fonts. As the update progresses, we will be elimating use of the older font system and replacing it with the true type font system.
- The new chat window, overhead names, and center screen messages now use the true type font system. The fonts used are defined in assets.xml.
Icon System Changes
- We have moved to a more streamlined system for updating and maintaining icons. Icons are now separated into distinct file sheets : base icon, style widget, spell widget, and border. A style/spell now references a base icon and then a style/spell widget and border are applied onto the base icon in the game.
- The icon sheets have been consolidated (since many icons symbols were shared, the only difference was a widget or border) and renamed to support the new icon system.
Styles : CBT_500.bmp, CBT_600.bmp, CBT_700.bmp, CBT_800.bmp
Spells : SPL_0.bmp, SPL_100.bmp, SPL_200.bmp, SPL_300.bmp, SPL_400.bmp
Items : ITM_1200.bmp, ITM_1300.bmp, ITM_1400.bmp, ITM_1500.bmp
Skill : SKL_1600.bmp
Weapon : WPN_900.bmp, WPN_1000.bmp, WPN_1100.bmp
- Three new sheets have been created for the widgets and borders.
Borders : BRDR_0.bmp
Spell Widgets : WGLG_100.bmp
Style Widgets : WGSM_0.bmp
XML & Art Change Log
- The horizontal resize button control has been reintroduced. This control includes HorizontalResizeButtonDef and HorizontalResizeButtonTemplate. The social window now uses this type of button once again.
- We have introduced a new control called HorizontalResizeImageButtonDef. This control will allow our users to create a button that can display an image. The HorizontalResizeImageButtonDef consists of one HorizontalResizeButtonTemplate and one ImageAreaTemplate. The valid tokens for this control are : ControlID, Position, Width, Alignment, Label, Onclickevent, Onshiftclickevent, LabelIndent, Adapter, coloradapter, ToolTipID, ImageAreaTemplateName, and HRButtonTemplateName.
- The following xml sheets have been changed as a result of the UI updates for Version 1.89 :
uimain.xml
assets.xml
styles.xml
chat_config_window.xml
chat_window.xml
stats_index_window.xml
stats_attributes_window.xml
stats_spells_window.xml
stats_spec_abil_window.xml
stats_group_window.xml
stats_combat_window.xml
options_window.xml
community_window.xml
- The following xml sheets have been added as a result of the UI updates for Version 1.89 :
context_window.xml
ChatRename.xml
emoticon_window.xml
channel_window.xml
- The alpha_chooser.xml file has been removed as a result of the UI updates for Version 1.89.
- We have added new art files and changed existing art files for the xml changes above.
navigation.tga
atlantis_04b.tga
frames_win.tga
emoticons.tga
SOUND INTEGRATION
- With this version we have focused on updating many of the existing spell sounds in the game. All classes will notice updates to various spell sounds in their spell lines as well as the itemized updates listed below. We may revisit and adjust these updated sounds in a future version.
- Lutes, flutes and drums have received a sound upgrade.
- Crafting failure, success, and masterpiece creation have received a sound upgrade.
- The sound which plays when a character is praying at their grave has been updated.
- The Berserker and Hero shapeshifting (Stag and Vendo form) sounds have been updated.
CLASS CHANGES AND FIXES
General
- A new line of Direct Damage (DD) spells has been added to Midgard's Suppression baseline.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Spirit Burden Enemy 2.6/0/0s 1500 range 13 (Spirit) 3
6 Spirit Curse Enemy 2.6/0/0s 1500 range 21 (Spirit) 4
9 Spirit Oppression Enemy 2.6/0/0s 1500 range 29 (Spirit) 5
12 Spirit Burial Enemy 2.6/0/0s 1500 range 37 (Spirit) 6
16 Soul Burden Enemy 2.6/0/0s 1500 range 49 (Spirit) 8
21 Soul Curse Enemy 2.6/0/0s 1500 range 64 (Spirit) 10
27 Soul Oppression Enemy 2.6/0/0s 1500 range 85 (Spirit) 14
34 Soul Burial Enemy 2.6/0/0s 1500 range 108 (Spirit) 19
43 Doom of Spirits Enemy 2.6/0/0s 1500 range 136 (Spirit) 23
48 Death of Souls Enemy 2.6/0/0s 1500 range 179 (Spirit) 30
- Two spells were removed from the baseline suppression line in order to make room for the DD spells.
Level Name
4 Lesser Magic Shield
8 Disperse Strength
- The level 6 root spell, Diffuse Movement, in Midgard's Suppression baseline has been moved to level 8.
- All spells with less than 1000 range in the Minstrel's Instruments spec, Bard's Music spec and Skald's Battlesongs spec have been increased to 1000 range.
- A new line of group waterbreathing buffs have been added to the Minstrel's Instruments spec, Bard's Music spec and Skald's Battlesongs spec.
- Power costs, casting times, and heal values for all Heal Over Time (HoT) and Regeneration spells on the Valkyrie, Mauler, Warden, Vampiir and Friar have been adjusted. Specific tabled information may be found under the specific class sections below.
- Miss rates of bolt spells on the Eldritch, Wizard, Runemaster and Shaman Classes have been greatly reduced.
Archery
- Archers will now always see 'miss' messages.
- Players will now receive messages when their pets use archery skills.
- Based on community and team lead feedback, we have re-evaluated and significantly reduced the miss rates of archery abilities. However, in order to maintain the integrity of the base DPS formula for archery, we will also be reducing the damage of archery abilities. Players should notice little, if any, change in the damage over time of these abilities.
- A 10 second damage mitigation timer has been added to Critical Shot that will now reduce damage from all critical and power shots, from all archers, by 50% for the duration of the timer. This timer affects only the target, thus allowing the archer to change targets and still cause full damage to any target on which the damage mitigation timer is not active. During the last 5 seconds, damage will increase for each second up to full damage.
Bards
- A new level 50 Direct Damage (DD) shout has been added to the Bard's Music spec line.
Bonedancers
- The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap. They keyword [drain] can be used to switch this back to the lifetap.
Friars
Rejuvination - Healing Over Time
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Blessed Encouragement Group 3.0/15s/0s 2000 range 40 35
34 Holy Encouragement Group 3.0/15s/0s 2000 range 50 45
44 Divine Encouragement Group 3.0/15s/0s 2000 range 60 55
Healers
- The run speed line of buff chants in the Healer's Augmentation spec line has been moved to their Pacification baseline.
Heretics
- Instant cast spell lines "Incinerating Embers" and "Fiery Stranglehold" in the Rejuvenation Spec line have had their movement restriction removed. They will now be castable on the move.
- The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.
Mauler
- The Demand of Perfection line of casting time increases will no longer interrupt other players.
Aura Manipulation - Buff (Health Regeneration, Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
28 Gift of Nethuni Group 3.0s/15s/30s 2000 range 40 35
38 Grace of Nethuni Group 3.0s/15s/30s 2000 range 50 45
48 Blessing of Nethuni Group 3.0s/15s/30s 2000 range 60 55
Aura Manipulation - Heal Over Time (Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Nethuni's Refreshing Waters Group 3.0s/15s/30s 2000 range 40 35
34 Nethuni's Recuperating Waters Group 3.0s/15s/30s 2000 range 50 45
44 Nethuni's Renewing Waters Group 3.0s/15s/30s 2000 range 60 55
Runemasters
- The casting time of the Runemaster's Token of Destruction line of baseline Direct Damage (DD) spells has been reduced from 3.0 to 2.6 seconds to match other baseline DDs in the game.
Savage
- The duration of all Savagery self buffs has been increased from 15 seconds to 30 seconds.
Skalds
- The recast of the Skald's "Compel Defeat" line of instant snares in the Battlesongs spec has been reduced to 20 seconds.
Spiritmasters
- The Spiritmaster's line of resist debuffs in the Darkness spec line have had their durations reduced. Body and energy debuffs are now 15 seconds to match similar debuffs in other realms. The Spirit resist debuff is now 8 seconds, to match other castable resist debuffs that allow a class to debuff its own damage.
========================================
Dark Age of Camelot
Version 1.89 Release Notes
========================================
NEW THINGS AND BUG FIXES
- Characters who are attacked by stealthed archers will now target the attacking archer if the attacked player does not already have a target.
- Pets will no longer continue to attack a character after the character has stealthed.
- Pets will no longer 'randomly' change to passive mode. This was caused by recent changes to the stealth system to remove a character from the monster's aggro list when the player has stealthed.
- When an archer misses a shot on a character who is stealthed, the stealthed target will remain stealthed.
- Players who hold both mouse buttons down at once will now move forward. This feature can be adjusted through Options at the Character Selection Screen and also in-game in the /keyboard interface. Note : The MMO default keybindings for move forward are set to W and both mouse buttons. This change does not affect current players. Players can set it up on their own keybindings in the keyboard configuration, since it is not on at default.
- Players no longer need to log out and log back into the game to finalize the changes made using the /xfire (on|off) command. Note : There may be some delay as the Xfire servers are updated.
- %t will now work in general chat.
- Added camera snapback functionality to the third person camera view. With this function enabled, while the character is moving, the player can rotate the camera around, it will automatically snap back to its original state. This feature has three adjustable settings : low, medium, and high. This feature is on by default and can be turned on and off by visiting the in-game options menu or by using the /snapback (off|on) command.
- Players may designate a specific camera view to snap back to with the /setcamera command. This view can also be reset with the /resetcamera command.
- Facial Morphs, the feature which players use to customize their character's face, can now be turned off, on, or turned on only for your character. This can be adjusted in-game under Options or by the slash command /showmorphs. This new feature will improve performance in RvR when set to none or self. The default setting is all on.
- Players can now customize their characters at any time using the Customize button on the character selection screen.
- In addition to modifying a character's face, players may now modify starting stats. By default, after selecting Customize, a player will be presented with the character's attributes as currently set. A new option has been added on the left side of the screen to reset these points. Players can re-allocate these points as they see fit, at any time. Players will then be able to move on to customizing the appearance of a character's face, hair and height.
- The in-game /help menu has been updated.
- Gravity has been increased. Players will now stick more closely to the ground while moving down steep slopes and fall to the ground more quickly from heights. Falling damage has been adjusted to compensate for the updated gravity.
- The PvP Immunity timer should really no longer be checked in non-PvP zones.
- The too steep code no longer prevents players from proceeding up a steep incline. Players will be able to now proceed up these inclines, but at a slower pace.
- Spells will no longer cost endurance when cast unless the spell has a specific endurance cost requirement when delved.
USER INTERFACE CHANGES
With this version, we have begun working on revamping Camelot's User Interface (UI). Since most of our work is currently behind the scenes, in the meantime we would like to present our players with some artistic changes. We hope that you will enjoy these changes and the upgraded changes coming in the future.
- The Atlantis interface skin has been given a new artistic look. All windows and UI elements for this skin have been updated for all game clients.
- Due to the needs of the UI update, we have removed the Isles interface skin option from the options menu.
- All style, spell, item, and ability icons have been graphically updated to be more colorful and detailed. The spell and style widget system has been retained for these icons. (Based on player feedback, the style and spell icons have been darkened and are now less saturated. Icon borders are now thicker.)
- There no longer is code support for horizontal resize buttons.
Key Bindings
- The MMO (MM) default key binding has been changed. The key bindings for this default are now more representative of the default settings of most other RPG MMOs.
- Please note that the change to the default key binding will not affect the any key bindings already set.
Notes for Custom UI writers :
- Custom UI writers must convert any HorizontalResizeButtonDef and HorizontalResizeButtonTemplate which are defined into ButtonDef and ButtonTemplate respectively. The default UIs only use the HorizontalResizeButtonDef in the social window, which is specified in community_window.xml.
- Listbox headers can no longer use HorizontalResizeButtonTemplates.
- The HorizontalResizeButtonTemplates "generic_hr_button" and "listbox_hrbutton" specified in the styles.xml have been removed. The related HorizontalResizeImageTemplates "generic_hr_image_normal," "generic_hr_image_pressed," "generic_hr_image_normalhighlight," "generic_hr_image_disabled," and "listbox_header" were removed as well.
Window & Font Alpha
- The combat, attributes, spells, styles, group, and specialization windows now have a new context menu for window and alpha transparency available on right-click. This context menu replaces the old window and font alpha controls.
New Chat Window
- At default, there are now two chat window tabs : Main and Combat. The Combat tab is detached and placed above the Main chat tab. The default message filtering settings for these chat tab are as follows :
Main : Merchant, Loot, Important, Say, Send, Group, Guild, Broadcast, Emote, Help, Chat, Advice, Officer, Alliance, Battlegroup, and Battle Group Leader
Combat : Spell, You Hit, Your Death, Resists Changed, Spell Expires, Spell Resisted, Damaged, Spell Pulse
- A context menu is available for each tab when right-clicking on the tab name. The available customizable options are as follows :
Message & Channel : This option opens a new window to set up the filtering and coloring options for the selected chat tab.
Window Alpha : This option adjusts the window transparency for the selected chat tab.
Font Alpha : This option adjusts the font transparency for the selected chat tab.
Font Size : This option adjusts the font size, from 9pt to 21pt for the selected chat tab.
New Window : This option creates a new chat tab window.
Rename Window : This option renames the selected chat tab. Please note that this option is not available for the main chat tab.
Delete Window : This option deletes the selected chat tab. Please note that this option is not available for the main chat tab.
Default Chat Channel : This option is only available on the Main chat tab. This option controls which chat channel you wish the chat entry field to automatically default to. When "NONE" is selected, the chat entry field will remember the last chat channel typed in.
- Chat tab windows can be docked to another chat tab window or to the main window by dragging the chat tab to the chosen window.
- Chat tab windows can be detached from a docked position by dragging the tab away from the window it is docked to.
- A channel menu, shown as a conversation bubble, is available to the left of the chat entry field. Choosing an option from this menu types the slash command for the chat channel you wish to speak in.
- An emote menu, shown as a smile icon, is available to the left of the chat entry field. This menu shows the full list of ingame emote commands as graphical icons. Mousing over the icon will display the name of the emote. Choosing an icon from this menu performs the emote. The bottom eight icons are the horse emotes. These icons are greyed out and are not usable until on a player horse.
- Known Issues : Currently docking tabs and creating new tabs makes the parent window (the window the tab is being docked into or the window the new tab is created from) and the docked or newly created tab display incorrectly. Clicking or dragging the window's tab will temporarily solve this issue. Tabs that have been detached or created may also display an error where the scale button is buried under the window frame. Relogging the client will temporarily solve this issue.
Font System Changes
- For the UI update, we are migrating towards using a true type font system for displaying all game fonts. As the update progresses, we will be elimating use of the older font system and replacing it with the true type font system.
- The new chat window, overhead names, and center screen messages now use the true type font system. The fonts used are defined in assets.xml.
Icon System Changes
- We have moved to a more streamlined system for updating and maintaining icons. Icons are now separated into distinct file sheets : base icon, style widget, spell widget, and border. A style/spell now references a base icon and then a style/spell widget and border are applied onto the base icon in the game.
- The icon sheets have been consolidated (since many icons symbols were shared, the only difference was a widget or border) and renamed to support the new icon system.
Styles : CBT_500.bmp, CBT_600.bmp, CBT_700.bmp, CBT_800.bmp
Spells : SPL_0.bmp, SPL_100.bmp, SPL_200.bmp, SPL_300.bmp, SPL_400.bmp
Items : ITM_1200.bmp, ITM_1300.bmp, ITM_1400.bmp, ITM_1500.bmp
Skill : SKL_1600.bmp
Weapon : WPN_900.bmp, WPN_1000.bmp, WPN_1100.bmp
- Three new sheets have been created for the widgets and borders.
Borders : BRDR_0.bmp
Spell Widgets : WGLG_100.bmp
Style Widgets : WGSM_0.bmp
XML & Art Change Log
- The horizontal resize button control has been reintroduced. This control includes HorizontalResizeButtonDef and HorizontalResizeButtonTemplate. The social window now uses this type of button once again.
- We have introduced a new control called HorizontalResizeImageButtonDef. This control will allow our users to create a button that can display an image. The HorizontalResizeImageButtonDef consists of one HorizontalResizeButtonTemplate and one ImageAreaTemplate. The valid tokens for this control are : ControlID, Position, Width, Alignment, Label, Onclickevent, Onshiftclickevent, LabelIndent, Adapter, coloradapter, ToolTipID, ImageAreaTemplateName, and HRButtonTemplateName.
- The following xml sheets have been changed as a result of the UI updates for Version 1.89 :
uimain.xml
assets.xml
styles.xml
chat_config_window.xml
chat_window.xml
stats_index_window.xml
stats_attributes_window.xml
stats_spells_window.xml
stats_spec_abil_window.xml
stats_group_window.xml
stats_combat_window.xml
options_window.xml
community_window.xml
- The following xml sheets have been added as a result of the UI updates for Version 1.89 :
context_window.xml
ChatRename.xml
emoticon_window.xml
channel_window.xml
- The alpha_chooser.xml file has been removed as a result of the UI updates for Version 1.89.
- We have added new art files and changed existing art files for the xml changes above.
navigation.tga
atlantis_04b.tga
frames_win.tga
emoticons.tga
SOUND INTEGRATION
- With this version we have focused on updating many of the existing spell sounds in the game. All classes will notice updates to various spell sounds in their spell lines as well as the itemized updates listed below. We may revisit and adjust these updated sounds in a future version.
- Lutes, flutes and drums have received a sound upgrade.
- Crafting failure, success, and masterpiece creation have received a sound upgrade.
- The sound which plays when a character is praying at their grave has been updated.
- The Berserker and Hero shapeshifting (Stag and Vendo form) sounds have been updated.
CLASS CHANGES AND FIXES
General
- A new line of Direct Damage (DD) spells has been added to Midgard's Suppression baseline.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
4 Spirit Burden Enemy 2.6/0/0s 1500 range 13 (Spirit) 3
6 Spirit Curse Enemy 2.6/0/0s 1500 range 21 (Spirit) 4
9 Spirit Oppression Enemy 2.6/0/0s 1500 range 29 (Spirit) 5
12 Spirit Burial Enemy 2.6/0/0s 1500 range 37 (Spirit) 6
16 Soul Burden Enemy 2.6/0/0s 1500 range 49 (Spirit) 8
21 Soul Curse Enemy 2.6/0/0s 1500 range 64 (Spirit) 10
27 Soul Oppression Enemy 2.6/0/0s 1500 range 85 (Spirit) 14
34 Soul Burial Enemy 2.6/0/0s 1500 range 108 (Spirit) 19
43 Doom of Spirits Enemy 2.6/0/0s 1500 range 136 (Spirit) 23
48 Death of Souls Enemy 2.6/0/0s 1500 range 179 (Spirit) 30
- Two spells were removed from the baseline suppression line in order to make room for the DD spells.
Level Name
4 Lesser Magic Shield
8 Disperse Strength
- The level 6 root spell, Diffuse Movement, in Midgard's Suppression baseline has been moved to level 8.
- All spells with less than 1000 range in the Minstrel's Instruments spec, Bard's Music spec and Skald's Battlesongs spec have been increased to 1000 range.
- A new line of group waterbreathing buffs have been added to the Minstrel's Instruments spec, Bard's Music spec and Skald's Battlesongs spec.
- Power costs, casting times, and heal values for all Heal Over Time (HoT) and Regeneration spells on the Valkyrie, Mauler, Warden, Vampiir and Friar have been adjusted. Specific tabled information may be found under the specific class sections below.
- Miss rates of bolt spells on the Eldritch, Wizard, Runemaster and Shaman Classes have been greatly reduced.
Archery
- Archers will now always see 'miss' messages.
- Players will now receive messages when their pets use archery skills.
- Based on community and team lead feedback, we have re-evaluated and significantly reduced the miss rates of archery abilities. However, in order to maintain the integrity of the base DPS formula for archery, we will also be reducing the damage of archery abilities. Players should notice little, if any, change in the damage over time of these abilities.
- A 10 second damage mitigation timer has been added to Critical Shot that will now reduce damage from all critical and power shots, from all archers, by 50% for the duration of the timer. This timer affects only the target, thus allowing the archer to change targets and still cause full damage to any target on which the damage mitigation timer is not active. During the last 5 seconds, damage will increase for each second up to full damage.
Bards
- A new level 50 Direct Damage (DD) shout has been added to the Bard's Music spec line.
Bonedancers
- The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap. They keyword [drain] can be used to switch this back to the lifetap.
Friars
Rejuvination - Healing Over Time
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Blessed Encouragement Group 3.0/15s/0s 2000 range 40 35
34 Holy Encouragement Group 3.0/15s/0s 2000 range 50 45
44 Divine Encouragement Group 3.0/15s/0s 2000 range 60 55
Healers
- The run speed line of buff chants in the Healer's Augmentation spec line has been moved to their Pacification baseline.
Heretics
- Instant cast spell lines "Incinerating Embers" and "Fiery Stranglehold" in the Rejuvenation Spec line have had their movement restriction removed. They will now be castable on the move.
- The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.
Mauler
- The Demand of Perfection line of casting time increases will no longer interrupt other players.
Aura Manipulation - Buff (Health Regeneration, Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
28 Gift of Nethuni Group 3.0s/15s/30s 2000 range 40 35
38 Grace of Nethuni Group 3.0s/15s/30s 2000 range 50 45
48 Blessing of Nethuni Group 3.0s/15s/30s 2000 range 60 55
Aura Manipulation - Heal Over Time (Group)
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
24 Nethuni's Refreshing Waters Group 3.0s/15s/30s 2000 range 40 35
34 Nethuni's Recuperating Waters Group 3.0s/15s/30s 2000 range 50 45
44 Nethuni's Renewing Waters Group 3.0s/15s/30s 2000 range 60 55
Runemasters
- The casting time of the Runemaster's Token of Destruction line of baseline Direct Damage (DD) spells has been reduced from 3.0 to 2.6 seconds to match other baseline DDs in the game.
Savage
- The duration of all Savagery self buffs has been increased from 15 seconds to 30 seconds.
Skalds
- The recast of the Skald's "Compel Defeat" line of instant snares in the Battlesongs spec has been reduced to 20 seconds.
Spiritmasters
- The Spiritmaster's line of resist debuffs in the Darkness spec line have had their durations reduced. Body and energy debuffs are now 15 seconds to match similar debuffs in other realms. The Spirit resist debuff is now 8 seconds, to match other castable resist debuffs that allow a class to debuff its own damage.