Craft
Fledgling Freddie
- Joined
- Jan 23, 2004
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Release notes 1.71
===================================
Dark Age of Camelot Version 1.71 (a, b) Release Notes August 24, 2004
===================================
This version encapsulates many new changes and features geared towards addressing issues with the game's leveling system, population balance and Realm vs. Realm combat, and the grouping system. The following items are just some of the many changes you will find detailed in this patch. You will find specifics on these items under the NEW THINGS AND BUG FIXES section, later in this patch note.
The Enhanced Leveling System
Now that Camelot is nearly three years old, the bulk of our players are above level 35. Because of this it is becoming more challenging for casual gamers and low-level players to find groups, which can result in long leveling times and frustration. As such, we have implemented changes to the leveling system that will help all players level faster, no matter what server they play on. These changes are intended to be especially helpful to casual gamers and low-level players, allowing them to gain levels faster and more steadily.
Now, when players attain a level on their character through normal leveling methods during a seven day period, the character will gain a free level's worth of experience and coin appropriate to each level, up to level 47. On underpopulated realms, the time required to gain a level may be decreased to as little as two days.
New Bonuses
Along with the enhanced leveling system, we have also made some changes to help all players level faster, no matter what server they play on. We have significantly increased the camp bonus so you will be given far more experience than before for fighting monsters that aren't being camped by other players. The camp bonus still deteriorates over time ; however, it does so at a slower rate than it did previously.
To assist the players in low population realms, or realms facing difficult odds, we are providing additional bonuses for PvE and RvR combat. The designated realms will now receive experience, realm point, bounty point, and coin bonuses when killing enemy realm players. These realms will also receive a higher camp bonus when killing monsters in PvE combat.
You can read the server message of the day to see the list of realms that have been designated for these new bonuses.
Please note, that, for version 1.71, Camlann is set to the normal population bonus settings for all realms and characters on this server.
Relic Changes
Now that the dust has settled a bit on New Frontiers, it is apparent that it is too easy for a dominant Realm to take all Relics and hold on to them. Because of this, we are making changes to ensure that it remains relatively difficult to take enemy Relics, but is much easier to get yours back if they do get taken. Captured enemy relics now must be placed in a keep controlled by your realm in your realm's frontier. Your realm's relics are still placed in your realm's relic towers.
With our revised relic system (your own relics are behind the relic gate, but enemy relics reside in less protected keeps just outside the relic gate), we will be moving relics as part of this patch. Any of your own realm's relics that your homeland controls will still be in the relic temple. Any enemy relics that your realm controls will be moved to the keeps nearest the relic gate, with no more than one relic per keep.
Remember that after today, an enemy relic may be placed in ANY homeland keep that your realm controls.
General RvR Changes and Balance
We have made changes to alleviate the situation where a realm with few or no keeps cannot stage a comeback versus the realm that has all or most of the keeps and Relics. The more "control" one Realm has on the RvR battlefield, the harder it will be for them to hold on to keeps and Relics. Now, the more keeps a realm has, the longer the upgrade time will be for that keep to reach level 10 and the longer the delay will be for the flames to appear on the realmwar map for that realm's keeps and towers. Additionally, we have adjusted the teleportation system in the New Frontiers. You can now only teleport into the 4 coastal keeps in the enemy frontiers (if your realm controls them). Finally, we have adjusted maintenance costs, guard levels, and siege damage according to the amount of territory controlled.
Master Level Encounter Changes
Trials of Atlantis Master Levels are considered by many players just as much a part of leveling a character as standard experience, and because of this, we are looking at ways to make that process faster and less cumbersome. For this version, we have made changes to some of the most frustrating of Master Level encounters to make them easier and less time-consuming. We have added another means of completing the encounters for Trial 3 without having to leave the dungeon, added djinn stones for transportation out of the final encounter rooms for each trial, and we have also adjusted the monster difficulty of several other encounters.
Artifact Experience Changes
In order to ease some of the frustrations in finding monsters of the appropriate level and difficulty, all artifacts will now use one of six leveling requirements. Artifacts will be assigned to one of the following regions : mainland outdoors, mainland dungeons (including Darkness Falls), Shrouded Isles outdoors, Shrouded Isles dungeons, Trials of Atlantis outdoors, or Trials of Atlantis dungeons. In addition, all artifacts can now earn experience from player versus player kills and from killing monsters in the Frontier zones (including Passage of Conflict and Summoner's Hall). Artifacts will also be easier to level now, with the new higher camp bonuses in this patch.
Ingame Map System
With this version, the new ingame map system makes its debut. Players will be able to use these maps to help them navigate throughout their realm and frontier zones. The ingame map system shows region and zone maps for your current location, major points of interest, horse stable merchants, horse routes, terrain, and a description for the zone or region you are in. You can also track your location on the map.
NEW THINGS AND BUG FIXES
- We have made some changes that will decrease the chance of network latency occurring in all areas of the game, especially in the ToA zones.
- Solo players who are not in PvE combat can now join groups which are in PvE combat.
- Camp bonuses have been greatly increased in value. They will take longer to reach their new high value and longer to deplete. An extremely overhunted camp will now take longer to return to a high camp bonus than it previously did. This will not impact the minimum amount of experience players will gain from a camp, but if the camp is continuously overhunted it may take longer to return to the higher camp bonuses.
- Fixed a bug that allowed players to get RP credit for enemy-players that were damaged a significant amount of time prior to their death. This caused a significant dilution of realm points in many cases, especially in keep/tower sieges and other large battles. This change will now give more RPs to the players that actively participate at the time an enemy is killed.
- (Bug Fix) The percent chance for monsters aggressing animist turrets and to have that aggression transferred to the animist's controlled pet has been slightly increased.
- The /hidegraves command, as well as the /effects self|group|none|all command, will now save when you exit and re-enter the game. These settings are not stored on a per-character basis ; they are the same for all your characters.
- Added a new command, '/chatlog name', to allow players to open a chat log to a different filename than 'chat.log'. The extention '.log' is automatically appended to whatever name you choose, so typing '/chatlog pendtest' would create a file called 'pendtest.log' in your Camelot directory. You can close the chatlog by pressing your bound Chat Loggin key or by typing '/chatlog' again.
- The buttons for /clock and /map have been added to the command window.
- We have addressed several issues that could cause players to go linkdead or have unusually high amounts of network lag around the following Trials of Atlantis encounters : Tartaros Gift, Dreamsphere, Kirkleis (ML 1.6), and Flames (ML 6.5 Solo Step).
- The level 20 Nightshade class title has been corrected to Darkblade.
- You are no longer able to put no trade items in the bank or vault by pulling an item from your vault and dropping it on the no trade item somewhere on your character.
- It is no longer possible to summon a pet into a wall.
- Fixed an issue where players would not receive a camp bonus for an underhunted area in some situations.
- Fixed issue with the Warlord master ability, Cowering Bellow, being resisted 100% of the time when used.
- It should no longer be possible to use consignment repossession NPCs for a guild consignment merchant when your guild still owns a house.
- This version addresses the small number of character login issues experienced by players on Camlann.
- Fixed an issue where players would not receive a camp bonus for an underhunted area in some situations.
- Fixed an issue where players would receive an incorrect camp bonus in Passage of Conflict, Summoner's Hall, Darkness Falls, and the New Frontiers ocean zones.
Stats Command Changes
- The /stats command will now also show the following statistics for your character's current game session : HP healed, Resurrections performed, and "I Remain Standing...". Please note that the "I Remain Standing..." score, like all other statistics viewed with /stats, is based on the character's current game session ; it is *not* the overall score tracked on the Camelot Herald.
- We have added the subcommands /stats rp, killrp, kills, deathblows, irs, heal, and resurrect. Each subcommand shows a top 20 list of players with the current highest of the given stat.
- We have added the /statsanon command to make your stats invisible to other players (but not yourself) and prevent you from appearing on top 20 lists (viewed with /stat rp, killrp, kills, deathblows, irs, heal, or resurrect).
- Your stats viewed with /stats will now reset if two hours pass without a stat being recorded for a character. All stats are game session only, meaning they are reset when the character is logged out.
- /quit now output's your game session stats (/stats values) if any were acquired.
The Enhanced Leveling System
Now that Camelot is nearly three years old, the bulk of our players are above level 35. Because of this it is becoming more challenging for casual gamers and low-level players to find groups, which can result in long leveling times and frustration. As such, we have implemented changes to the leveling system that will help all players level faster, no matter what server they play on. These changes are intended to be especially helpful to casual gamers and low-level players, allowing them to gain levels faster and more steadily.
- All characters will now be granted enough experience for a free level every seven days, if the character has attained a level by regular play in that time. In other words, if you play your character and gain at least one level in a seven day period, your character will be given enough experience for the next level free.
- Underpopulated realms characters will receive the free level experience more often, up to a minimum of every two days, if the character has attained a level by regular play in that time.
- Players gaining experience from the Enhanced Leveling System will now also be awarded an amount of gold dependent upon the level the player has progressed to.
- When your character has gained a level by regular play, and qualifies for the free experience, a pop-up will appear, informing you that you can now gain a free level's worth of experience at your trainer.
- Please note that using the free experience at the time it is granted will be the most beneficial to your character, if you save the free experience until a later level (for example : you receive a free level at level 10, but wait until level 15 to use it), it will not be enough experience to grant you an entire level at that point.
- Characters will not lose their skill respec if they use the free experience at their trainer when the character is at levels 5, 20, and 40. Instead, the respec will disappear when the character has leveled again (for example : If your character is level 40, and your free experience takes you to 41, your free respec remains on your character until used or until level 42).
- After a character reaches level 47, that character may no longer make use of The Enhanced Leveling System.
New Bonuses
To assist the players in low population realms, or realms facing difficult odds, we are providing additional bonuses for PvE and RvR combat.
- Evenly distributed and underpopulated realms will now receive bonus experience, realm points, bounty points, and coin for fighting enemy players in the Frontiers. Underpopulated realms will receive greater bonuses than realms whose populations are more evenly distributed on a given server.
- All realms will also receive additional camp bonuses, meaning more experience per monster kill. Underpopulated realms will receive a greater camp bonus than realms whose populations are more evenly distributed on a given server.
- The experience earned from the additional camp bonus and bonus experience from player kills also applies towards earning artifact experience.
- Please note, that, for version 1.71, Camlann is set to the normal population bonus settings for all realms and characters on this server.
Ingame Map System
With this version, the new ingame map system makes its debut. Players will be able to use these maps to help them navigate throughout their realm and frontier zones.
- To view the map window, type /map or click on the Map button in the command window.
- The map window can show region and zone maps for those zones in the current region you are in (for example : if your character is in an SI zone, you will be able to see the SI region map and all SI zone maps). The maps are selectable through a drop down menu at the top of the map interface window.
- All maps have an indicator that shows your current location.
- Zone maps show major points of interest, horse stable merchants, horse routes, and terrain (mountains, lakes, etc).
- Each map has a zone description which can be turned on and off.
- You can also choose to "track" your location on the map by clicking the "Follow" button. When this is toggled, your map will change automatically when your location moves to another map (for example, when riding a horse from one zone to another).
- New Frontiers ocean zones are included in the ingame map system.
- Dungeon and City maps will not be available with the ingame map system.
- The map window remembers showing state, description button state, and follow mode state through zoning and logging.
===================================
Dark Age of Camelot Version 1.71 (a, b) Release Notes August 24, 2004
===================================
This version encapsulates many new changes and features geared towards addressing issues with the game's leveling system, population balance and Realm vs. Realm combat, and the grouping system. The following items are just some of the many changes you will find detailed in this patch. You will find specifics on these items under the NEW THINGS AND BUG FIXES section, later in this patch note.
The Enhanced Leveling System
Now that Camelot is nearly three years old, the bulk of our players are above level 35. Because of this it is becoming more challenging for casual gamers and low-level players to find groups, which can result in long leveling times and frustration. As such, we have implemented changes to the leveling system that will help all players level faster, no matter what server they play on. These changes are intended to be especially helpful to casual gamers and low-level players, allowing them to gain levels faster and more steadily.
Now, when players attain a level on their character through normal leveling methods during a seven day period, the character will gain a free level's worth of experience and coin appropriate to each level, up to level 47. On underpopulated realms, the time required to gain a level may be decreased to as little as two days.
New Bonuses
Along with the enhanced leveling system, we have also made some changes to help all players level faster, no matter what server they play on. We have significantly increased the camp bonus so you will be given far more experience than before for fighting monsters that aren't being camped by other players. The camp bonus still deteriorates over time ; however, it does so at a slower rate than it did previously.
To assist the players in low population realms, or realms facing difficult odds, we are providing additional bonuses for PvE and RvR combat. The designated realms will now receive experience, realm point, bounty point, and coin bonuses when killing enemy realm players. These realms will also receive a higher camp bonus when killing monsters in PvE combat.
You can read the server message of the day to see the list of realms that have been designated for these new bonuses.
Please note, that, for version 1.71, Camlann is set to the normal population bonus settings for all realms and characters on this server.
Relic Changes
Now that the dust has settled a bit on New Frontiers, it is apparent that it is too easy for a dominant Realm to take all Relics and hold on to them. Because of this, we are making changes to ensure that it remains relatively difficult to take enemy Relics, but is much easier to get yours back if they do get taken. Captured enemy relics now must be placed in a keep controlled by your realm in your realm's frontier. Your realm's relics are still placed in your realm's relic towers.
With our revised relic system (your own relics are behind the relic gate, but enemy relics reside in less protected keeps just outside the relic gate), we will be moving relics as part of this patch. Any of your own realm's relics that your homeland controls will still be in the relic temple. Any enemy relics that your realm controls will be moved to the keeps nearest the relic gate, with no more than one relic per keep.
Remember that after today, an enemy relic may be placed in ANY homeland keep that your realm controls.
General RvR Changes and Balance
We have made changes to alleviate the situation where a realm with few or no keeps cannot stage a comeback versus the realm that has all or most of the keeps and Relics. The more "control" one Realm has on the RvR battlefield, the harder it will be for them to hold on to keeps and Relics. Now, the more keeps a realm has, the longer the upgrade time will be for that keep to reach level 10 and the longer the delay will be for the flames to appear on the realmwar map for that realm's keeps and towers. Additionally, we have adjusted the teleportation system in the New Frontiers. You can now only teleport into the 4 coastal keeps in the enemy frontiers (if your realm controls them). Finally, we have adjusted maintenance costs, guard levels, and siege damage according to the amount of territory controlled.
Master Level Encounter Changes
Trials of Atlantis Master Levels are considered by many players just as much a part of leveling a character as standard experience, and because of this, we are looking at ways to make that process faster and less cumbersome. For this version, we have made changes to some of the most frustrating of Master Level encounters to make them easier and less time-consuming. We have added another means of completing the encounters for Trial 3 without having to leave the dungeon, added djinn stones for transportation out of the final encounter rooms for each trial, and we have also adjusted the monster difficulty of several other encounters.
Artifact Experience Changes
In order to ease some of the frustrations in finding monsters of the appropriate level and difficulty, all artifacts will now use one of six leveling requirements. Artifacts will be assigned to one of the following regions : mainland outdoors, mainland dungeons (including Darkness Falls), Shrouded Isles outdoors, Shrouded Isles dungeons, Trials of Atlantis outdoors, or Trials of Atlantis dungeons. In addition, all artifacts can now earn experience from player versus player kills and from killing monsters in the Frontier zones (including Passage of Conflict and Summoner's Hall). Artifacts will also be easier to level now, with the new higher camp bonuses in this patch.
Ingame Map System
With this version, the new ingame map system makes its debut. Players will be able to use these maps to help them navigate throughout their realm and frontier zones. The ingame map system shows region and zone maps for your current location, major points of interest, horse stable merchants, horse routes, terrain, and a description for the zone or region you are in. You can also track your location on the map.
NEW THINGS AND BUG FIXES
- We have made some changes that will decrease the chance of network latency occurring in all areas of the game, especially in the ToA zones.
- Solo players who are not in PvE combat can now join groups which are in PvE combat.
- Camp bonuses have been greatly increased in value. They will take longer to reach their new high value and longer to deplete. An extremely overhunted camp will now take longer to return to a high camp bonus than it previously did. This will not impact the minimum amount of experience players will gain from a camp, but if the camp is continuously overhunted it may take longer to return to the higher camp bonuses.
- Fixed a bug that allowed players to get RP credit for enemy-players that were damaged a significant amount of time prior to their death. This caused a significant dilution of realm points in many cases, especially in keep/tower sieges and other large battles. This change will now give more RPs to the players that actively participate at the time an enemy is killed.
- (Bug Fix) The percent chance for monsters aggressing animist turrets and to have that aggression transferred to the animist's controlled pet has been slightly increased.
- The /hidegraves command, as well as the /effects self|group|none|all command, will now save when you exit and re-enter the game. These settings are not stored on a per-character basis ; they are the same for all your characters.
- Added a new command, '/chatlog name', to allow players to open a chat log to a different filename than 'chat.log'. The extention '.log' is automatically appended to whatever name you choose, so typing '/chatlog pendtest' would create a file called 'pendtest.log' in your Camelot directory. You can close the chatlog by pressing your bound Chat Loggin key or by typing '/chatlog' again.
- The buttons for /clock and /map have been added to the command window.
- We have addressed several issues that could cause players to go linkdead or have unusually high amounts of network lag around the following Trials of Atlantis encounters : Tartaros Gift, Dreamsphere, Kirkleis (ML 1.6), and Flames (ML 6.5 Solo Step).
- The level 20 Nightshade class title has been corrected to Darkblade.
- You are no longer able to put no trade items in the bank or vault by pulling an item from your vault and dropping it on the no trade item somewhere on your character.
- It is no longer possible to summon a pet into a wall.
- Fixed an issue where players would not receive a camp bonus for an underhunted area in some situations.
- Fixed issue with the Warlord master ability, Cowering Bellow, being resisted 100% of the time when used.
- It should no longer be possible to use consignment repossession NPCs for a guild consignment merchant when your guild still owns a house.
- This version addresses the small number of character login issues experienced by players on Camlann.
- Fixed an issue where players would not receive a camp bonus for an underhunted area in some situations.
- Fixed an issue where players would receive an incorrect camp bonus in Passage of Conflict, Summoner's Hall, Darkness Falls, and the New Frontiers ocean zones.
Stats Command Changes
- The /stats command will now also show the following statistics for your character's current game session : HP healed, Resurrections performed, and "I Remain Standing...". Please note that the "I Remain Standing..." score, like all other statistics viewed with /stats, is based on the character's current game session ; it is *not* the overall score tracked on the Camelot Herald.
- We have added the subcommands /stats rp, killrp, kills, deathblows, irs, heal, and resurrect. Each subcommand shows a top 20 list of players with the current highest of the given stat.
- We have added the /statsanon command to make your stats invisible to other players (but not yourself) and prevent you from appearing on top 20 lists (viewed with /stat rp, killrp, kills, deathblows, irs, heal, or resurrect).
- Your stats viewed with /stats will now reset if two hours pass without a stat being recorded for a character. All stats are game session only, meaning they are reset when the character is logged out.
- /quit now output's your game session stats (/stats values) if any were acquired.
The Enhanced Leveling System
Now that Camelot is nearly three years old, the bulk of our players are above level 35. Because of this it is becoming more challenging for casual gamers and low-level players to find groups, which can result in long leveling times and frustration. As such, we have implemented changes to the leveling system that will help all players level faster, no matter what server they play on. These changes are intended to be especially helpful to casual gamers and low-level players, allowing them to gain levels faster and more steadily.
- All characters will now be granted enough experience for a free level every seven days, if the character has attained a level by regular play in that time. In other words, if you play your character and gain at least one level in a seven day period, your character will be given enough experience for the next level free.
- Underpopulated realms characters will receive the free level experience more often, up to a minimum of every two days, if the character has attained a level by regular play in that time.
- Players gaining experience from the Enhanced Leveling System will now also be awarded an amount of gold dependent upon the level the player has progressed to.
- When your character has gained a level by regular play, and qualifies for the free experience, a pop-up will appear, informing you that you can now gain a free level's worth of experience at your trainer.
- Please note that using the free experience at the time it is granted will be the most beneficial to your character, if you save the free experience until a later level (for example : you receive a free level at level 10, but wait until level 15 to use it), it will not be enough experience to grant you an entire level at that point.
- Characters will not lose their skill respec if they use the free experience at their trainer when the character is at levels 5, 20, and 40. Instead, the respec will disappear when the character has leveled again (for example : If your character is level 40, and your free experience takes you to 41, your free respec remains on your character until used or until level 42).
- After a character reaches level 47, that character may no longer make use of The Enhanced Leveling System.
New Bonuses
To assist the players in low population realms, or realms facing difficult odds, we are providing additional bonuses for PvE and RvR combat.
- Evenly distributed and underpopulated realms will now receive bonus experience, realm points, bounty points, and coin for fighting enemy players in the Frontiers. Underpopulated realms will receive greater bonuses than realms whose populations are more evenly distributed on a given server.
- All realms will also receive additional camp bonuses, meaning more experience per monster kill. Underpopulated realms will receive a greater camp bonus than realms whose populations are more evenly distributed on a given server.
- The experience earned from the additional camp bonus and bonus experience from player kills also applies towards earning artifact experience.
- Please note, that, for version 1.71, Camlann is set to the normal population bonus settings for all realms and characters on this server.
Ingame Map System
With this version, the new ingame map system makes its debut. Players will be able to use these maps to help them navigate throughout their realm and frontier zones.
- To view the map window, type /map or click on the Map button in the command window.
- The map window can show region and zone maps for those zones in the current region you are in (for example : if your character is in an SI zone, you will be able to see the SI region map and all SI zone maps). The maps are selectable through a drop down menu at the top of the map interface window.
- All maps have an indicator that shows your current location.
- Zone maps show major points of interest, horse stable merchants, horse routes, and terrain (mountains, lakes, etc).
- Each map has a zone description which can be turned on and off.
- You can also choose to "track" your location on the map by clicking the "Follow" button. When this is toggled, your map will change automatically when your location moves to another map (for example, when riding a horse from one zone to another).
- New Frontiers ocean zones are included in the ingame map system.
- Dungeon and City maps will not be available with the ingame map system.
- The map window remembers showing state, description button state, and follow mode state through zoning and logging.