Svartmetall
Great Unclean One
- Joined
- Jan 5, 2004
- Messages
- 2,467
Radical suggestion, put up for people to discuss...please try and keep this one intelligent, constructive and flame-free.
Here's something I've noticed happening for a long time, that DAOC is getting more and more polarised between RvR players who dislike PvE and PvE players who dislike RvR. I happen to be one of the latter. I don't give a damn about "pwning" in RvR, if I want PvP action I'll play Quake 3 where there's always a level playing field. The only reason I RvR at all is to get RAs to make me a better PvE tank; I don't do RvR for its own sake, I simply don't enjoy it. And, similarly, there are RvR players who ONLY PvE to get artifacts or level them, they don't do PvE for its own sake, they simply don't enjoy it.
DAOC is NOT an "RvR game", it's a game with a mix of PvE and RvR. As time has worn on it has become more and more apparent to everyone with an optic nerve that individual players will tend to gravitate to one or the other part of the game.
One thing I'm increasingly convinced would be a good idea is to have the same abilities acquirable through both sides of the game, because let's face it, FORCING players to do something they dislike in a game is pretty crappy. Here's how things stand at the moment:
RvR players HATE being forced to PvE to level artifacts etc so they can kick more ass in RvR.
PvE players HATE being forced to RvR to get RAs so they can kick more ass in PvE.
So, how about this: why not have RAs acquirable through high-level PvE a la Gaheris (on co-op servers, frontier keeps are infested with high-level mobs, you have to kill all of these and drop the uber "keep lord" mob to get RPs) on normal servers ? And have ALL artis earn XP through RvR as well.
Think about it, before any RvR-only evangelists leap in with some "DAOC IS RVR GAME U MUST WANT TO PWNZ0R PVE IS CAREBEAR" rant.
THINK about this.
RvR player:
If you hate PvE, it could be argued that you shouldn't be playing DAOC at all and Quake etc would be better suited to you - no PvE at ALL, no levelling "grind", always a level playing field, just pure skill to determine who does best. But, "fuck off to game X" attitudes don't help anyone. For whatever reason, even though you hate PvE, you play DAOC. Fine, welcome aboard. The more the merrier. It would therefore be best for you, as a player, if you could get your RAs and level your artifacts etc by playing the part of the game you enjoy the most - RvR - and not feel forced to PvE to get artifact XP etc.
PvE player:
If you hate RvR, it could be argued that you shouldn't be playing DAOC at all and EQ etc would be better suited to you - no RvR at all, huge PvE spaces to roam and hunt in. But, "fuck off to game X" attitudes don't help anyone. For whatever reason, even though you hate RvR, you play DAOC. Fine, welcome aboard. The more the merrier. It would therefore be best for you, as a player, if you could get your RAs and level your artifacts etc by playing the part of the game you enjoy the most - PvE - and not feel forced to RvR to get RAs etc.
This way, DAOC players of all persuasions get to enjoy playing a game with both PvE AND RvR in the way they like to play. No-one is "forced" to do anything they don't want to. RvR players can do PvE stuff if they WANT, but won't be FORCED to. PvE players can venture into RvR if they WANT, but won't be FORCED to. Everybody's happy.
In fact, I'd wager players of either persuasion would be more, not less, likely to venture into the "other side" of the game if going there was a matter of choice and not something you were FORCED into because it was the only available way to progress your character or level your new TOA toys after hitting 50.
RvR players thinking of bitching about PvE players having (after doing TONS of high-level PvE they themselves would never contemplate or enjoy doing) lots of RAs should bear this in mind: a PvE player with tons of RAs is going to be no factor in your RvR experience. He or she will have done high-level PvE you hate to get RAs to do PvE more efficiently/enjoyably and will be using them in PvE, not against you. Hell I'd make the equivalent of RR10 through PvE happily, and it wouldn't unbalance RvR at all because I simply wouldn't BE in RvR. Do you really want the players in your RvR group to be hating every second of it because they'd much rather be PvEing but this is the only way they can get their RAs, keeping a weary eye on the RP meter in RvR with you?
And PvE players shouldn't mind about RvR players levelling their artifacts fast in RvR, since they won't be RvRing themselves and these uber RvR players won't be a factor for them either. Do you really want the person in your PvE group to be hating every second of it because they'd rather be RvRing but this is the only way they can level their arti, keeping a weary eye on the XP meter in PvE with you?
We are all players of the same game. Why feel that people who like to play the game in a different way to you are "wrong" and should be forced to do something they don't enjoy? I don't enjoy RvR...but I don't want to force RvR fans to do PvE if they don't enjoy it. Similarly RvR players shouldn't want to force people into RvR against their will. This is a big game. This town is big enough for the both of us. I'd like to see Mythic add more PvE AND RvR zones to the game, expand the territory for both sides of the game equally.
FORCING players, via whatever mechanism, to do something they dislike is not the way to go. This way, everyone wins. Everyone gets to play the sides of the game they enjoy, in the way they choose, without being herded into RvR or PvE against their will.
Here's something I've noticed happening for a long time, that DAOC is getting more and more polarised between RvR players who dislike PvE and PvE players who dislike RvR. I happen to be one of the latter. I don't give a damn about "pwning" in RvR, if I want PvP action I'll play Quake 3 where there's always a level playing field. The only reason I RvR at all is to get RAs to make me a better PvE tank; I don't do RvR for its own sake, I simply don't enjoy it. And, similarly, there are RvR players who ONLY PvE to get artifacts or level them, they don't do PvE for its own sake, they simply don't enjoy it.
DAOC is NOT an "RvR game", it's a game with a mix of PvE and RvR. As time has worn on it has become more and more apparent to everyone with an optic nerve that individual players will tend to gravitate to one or the other part of the game.
One thing I'm increasingly convinced would be a good idea is to have the same abilities acquirable through both sides of the game, because let's face it, FORCING players to do something they dislike in a game is pretty crappy. Here's how things stand at the moment:
RvR players HATE being forced to PvE to level artifacts etc so they can kick more ass in RvR.
PvE players HATE being forced to RvR to get RAs so they can kick more ass in PvE.
So, how about this: why not have RAs acquirable through high-level PvE a la Gaheris (on co-op servers, frontier keeps are infested with high-level mobs, you have to kill all of these and drop the uber "keep lord" mob to get RPs) on normal servers ? And have ALL artis earn XP through RvR as well.
Think about it, before any RvR-only evangelists leap in with some "DAOC IS RVR GAME U MUST WANT TO PWNZ0R PVE IS CAREBEAR" rant.
THINK about this.
RvR player:
If you hate PvE, it could be argued that you shouldn't be playing DAOC at all and Quake etc would be better suited to you - no PvE at ALL, no levelling "grind", always a level playing field, just pure skill to determine who does best. But, "fuck off to game X" attitudes don't help anyone. For whatever reason, even though you hate PvE, you play DAOC. Fine, welcome aboard. The more the merrier. It would therefore be best for you, as a player, if you could get your RAs and level your artifacts etc by playing the part of the game you enjoy the most - RvR - and not feel forced to PvE to get artifact XP etc.
PvE player:
If you hate RvR, it could be argued that you shouldn't be playing DAOC at all and EQ etc would be better suited to you - no RvR at all, huge PvE spaces to roam and hunt in. But, "fuck off to game X" attitudes don't help anyone. For whatever reason, even though you hate RvR, you play DAOC. Fine, welcome aboard. The more the merrier. It would therefore be best for you, as a player, if you could get your RAs and level your artifacts etc by playing the part of the game you enjoy the most - PvE - and not feel forced to RvR to get RAs etc.
This way, DAOC players of all persuasions get to enjoy playing a game with both PvE AND RvR in the way they like to play. No-one is "forced" to do anything they don't want to. RvR players can do PvE stuff if they WANT, but won't be FORCED to. PvE players can venture into RvR if they WANT, but won't be FORCED to. Everybody's happy.
In fact, I'd wager players of either persuasion would be more, not less, likely to venture into the "other side" of the game if going there was a matter of choice and not something you were FORCED into because it was the only available way to progress your character or level your new TOA toys after hitting 50.
RvR players thinking of bitching about PvE players having (after doing TONS of high-level PvE they themselves would never contemplate or enjoy doing) lots of RAs should bear this in mind: a PvE player with tons of RAs is going to be no factor in your RvR experience. He or she will have done high-level PvE you hate to get RAs to do PvE more efficiently/enjoyably and will be using them in PvE, not against you. Hell I'd make the equivalent of RR10 through PvE happily, and it wouldn't unbalance RvR at all because I simply wouldn't BE in RvR. Do you really want the players in your RvR group to be hating every second of it because they'd much rather be PvEing but this is the only way they can get their RAs, keeping a weary eye on the RP meter in RvR with you?
And PvE players shouldn't mind about RvR players levelling their artifacts fast in RvR, since they won't be RvRing themselves and these uber RvR players won't be a factor for them either. Do you really want the person in your PvE group to be hating every second of it because they'd rather be RvRing but this is the only way they can level their arti, keeping a weary eye on the XP meter in PvE with you?
We are all players of the same game. Why feel that people who like to play the game in a different way to you are "wrong" and should be forced to do something they don't enjoy? I don't enjoy RvR...but I don't want to force RvR fans to do PvE if they don't enjoy it. Similarly RvR players shouldn't want to force people into RvR against their will. This is a big game. This town is big enough for the both of us. I'd like to see Mythic add more PvE AND RvR zones to the game, expand the territory for both sides of the game equally.
FORCING players, via whatever mechanism, to do something they dislike is not the way to go. This way, everyone wins. Everyone gets to play the sides of the game they enjoy, in the way they choose, without being herded into RvR or PvE against their will.