H
Hulbur
Guest
Lets start with a little story.
"Hulbur was a happy troll. He had helped some friends of his in a epic adventure in Darkness Falls. They had together fought their way down to the deepest pits and slayed the deamon prince that lived there. For his efforts, Hulbur was given a two handed hammer, that the deamon prince had in his treasure hoard. Hulbur liked his deamon hammer. Sometimes it whispered good advice to him, like "Bash that man in platemail over there!"
Hulbur knew this was good advice, because that man was a Alb, and albs where only there to be bashed. Sometimes it whispered bad advice like "Bash that dwarf over there!" Hulbur knew this was bad advice, because that dwarf was a healer friend of Hulburs. So Hulbur decided that he would only use his deamon hammer when there was albs around. Or hibs! Hulbur didn't mind bashing hibs either.
But when Hulbur helped his friends bash monster, he used his old trusty Hammer of Black Ice. It did not glow pretty like the deamon hammer, but it didn't confuse Hulbur with bad advice either."
The moral of the story is about Duration. I use one hammer for mobs, one for RvR. I need to equip the weapon of choice and actually swing it, thereby slowly, but surely, wearing it down to the handle.
On the other hand, I bought a smiths hammer sometime around the 17th. Febuary, 2 days after release, and all i ever used it for, is to have it in my backpack and imagine I use it when crafting.
Why not make it so that you have to equip your smiths hammer, or sewing kit or whatever, and actually use it?
"But why would you want that, that would just be a terrible bother?" I hear you shout!
Because then you could make different tools with *gasp* magical properties!
Imagine a smithing hammer that had a +10 skill bonus to weapon/armor/fletching. So you could make items 10 points above you actual level.
Or the Epic Brilliant Balefire Smithing Hammer of 1337-ness with its +15 to all crafts, +3 chance to make an item and +1 to qua to the final product.
What crafter would have wet dreams about that hammer.
These are just idear of the top of my head. In short, give us crafters a bit more to do then just sit and watch the green bar moving over the screen while crossing our fingers for qua 98+
"Hulbur was a happy troll. He had helped some friends of his in a epic adventure in Darkness Falls. They had together fought their way down to the deepest pits and slayed the deamon prince that lived there. For his efforts, Hulbur was given a two handed hammer, that the deamon prince had in his treasure hoard. Hulbur liked his deamon hammer. Sometimes it whispered good advice to him, like "Bash that man in platemail over there!"
Hulbur knew this was good advice, because that man was a Alb, and albs where only there to be bashed. Sometimes it whispered bad advice like "Bash that dwarf over there!" Hulbur knew this was bad advice, because that dwarf was a healer friend of Hulburs. So Hulbur decided that he would only use his deamon hammer when there was albs around. Or hibs! Hulbur didn't mind bashing hibs either.
But when Hulbur helped his friends bash monster, he used his old trusty Hammer of Black Ice. It did not glow pretty like the deamon hammer, but it didn't confuse Hulbur with bad advice either."
The moral of the story is about Duration. I use one hammer for mobs, one for RvR. I need to equip the weapon of choice and actually swing it, thereby slowly, but surely, wearing it down to the handle.
On the other hand, I bought a smiths hammer sometime around the 17th. Febuary, 2 days after release, and all i ever used it for, is to have it in my backpack and imagine I use it when crafting.
Why not make it so that you have to equip your smiths hammer, or sewing kit or whatever, and actually use it?
"But why would you want that, that would just be a terrible bother?" I hear you shout!
Because then you could make different tools with *gasp* magical properties!
Imagine a smithing hammer that had a +10 skill bonus to weapon/armor/fletching. So you could make items 10 points above you actual level.
Or the Epic Brilliant Balefire Smithing Hammer of 1337-ness with its +15 to all crafts, +3 chance to make an item and +1 to qua to the final product.
What crafter would have wet dreams about that hammer.
These are just idear of the top of my head. In short, give us crafters a bit more to do then just sit and watch the green bar moving over the screen while crossing our fingers for qua 98+