Range and aggro.

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Faeldawn

Guest
Can anyone settle a discussion my friend and I are having?

Is there any relation between range and aggro?

What I mean by this is if a chanter pet is at gtaoe extreme range (holding mob aggro) will the eld get less aggro if he/she uses gtaoe than if the pet (plus mobs ofc) is at point blank range and he/she uses pbaoe (i undertstand that these are different spec lines, just a hypothetical eldrich :))?

Edit - All other things being equal ofc
 
C

censi

Guest
afaik range makes no difference to the amount of aggro generated with PBAOE.

ofc though I think pbaoe generates more agro and GTAOE.
 
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boni_ofdavoid

Guest
I think range does play a part, though its not very high in the aggo equation (almost not enough to matter). I have no proof of this though, its just my 'gut' feeling.

Some spels abilities like PB / Crit shot divide aggro up between group members a bit, im not sure if GT/AOE falls into this catagory too, if it doesnt then a point blank GT could be worse than a pb because of this.

With focus pulling i would be aiming to nuke at range, if your on the borderline between getting aggro and not, then even if you get aggro the mob will still have to run at you, and it will hit the pet a couple of times while doing so, possibly getting aggro back onto the pet. If your nuker was stood on top of the pet and got aggro, then the mob would hit the nuker straight away, and the pet wont get aggro till the nuker dies (mob not getting hit by shield, allys melee dmg is terrible).


Im pretty sure range plays a part when it comes to healing. Stand on top of your ally/tank on the mob and heal him and youll get aggro a lot faster. Ive also notice that some of the more aggro sensetive mosters in galla (sporites) also seem to react very badly to close proxmitiy healing.
 
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old.Kerosene

Guest
afiak..

Aggro is based on the proximity of the person to a mob and how high their 'aggro counter' is with the mob.

A healer may have more aggro than a tank but since the tank is a lot nearer than the healer then the mob won't break free of the tank until the healer has sufficient aggro to make the mob be arsed to run all the way to attack it.

I also remember something along the lines of if the healer heals BEHIND the mob where the mob can't see, they generate less aggro. I read it about a year ago in a grab bag that little bit.

GTAoE will be under the same principles. As long as someone is closer with a fair bit of aggro you won't get the mob running at ya.

PBAoE is different because you have to be close so there's a much greater chance of getting aggro. If you are 300 units away though your GTAoE will do less damage due to the radius dropoff so you should get less aggro that way but do less damage.
 
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boni_ofdavoid

Guest
Originally posted by old.Kerosene
GTAoE will do less damage due to the radius dropoff so you should get less aggro that way but do less damage.

depsite what might be written, im not sure GTAoE has a raidus dropoff. Ive tried being very preciese and very slap hazard with targeting and it didnt seem to make any difference.

otherwise i agree with you :)
 
L

Lessurl

Guest
The answer to the initial question is definately yes. Range does effect aggro. I've not got any screenshot/log proof etc. of this. But i have levelled an eld, a druid and a bard (almost :p ) to 50 in traditional groups. I have noticed on occasion, say i ran out of mana (healing/nuking) and mob was almost dead. If i run to the mob to hit it, it immediately aggros on me once i get closer. I have done nothing in the intervening time but run closer to the mob and suddenly it is hitting me. The only reason i could see for this to happen would be if range effected your aggro.

Also, when i was still levelling my eld (ages ago :p ) I found the best thing to do when i got aggro from my aoe (void spec) was to qc stun then move as far away as i could. This seemed to give the hapless tank who had followed the mob to me a far better chance of taunting the aggro back than if i just stood there (or even if i just qc stunned and still stood there).

Also, i've noticed that if you stand on top of a mob and heal you are far more likely to end up gettin the aggro than if you stood at max range.

Of course, all of these are just things i've noticed from playing my characters, I'm unsure as to how you could make a proper test to get real results on this. :p
 
P

PJS

Guest
Originally posted by old.Kerosene
afiak..

Aggro is based on the proximity of the person to a mob and how high their 'aggro counter' is with the mob.

A healer may have more aggro than a tank but since the tank is a lot nearer than the healer then the mob won't break free of the tank until the healer has sufficient aggro to make the mob be arsed to run all the way to attack it.

I also remember something along the lines of if the healer heals BEHIND the mob where the mob can't see, they generate less aggro. I read it about a year ago in a grab bag that little bit.

GTAoE will be under the same principles. As long as someone is closer with a fair bit of aggro you won't get the mob running at ya.

PBAoE is different because you have to be close so there's a much greater chance of getting aggro. If you are 300 units away though your GTAoE will do less damage due to the radius dropoff so you should get less aggro that way but do less damage.
What he said. Who a mob attacks is based on damage taken/healed and range to player. For instance if a healer is healing from 2000 range they can heal WAY more before the mob attacks them than if they stood on top of the mob in which case 1 or 2 heals would draw aggro.

Little tip : Any time a heavily damaged mob runs a long way to attack you, dont stand still waiting for a taunt, because it wont happen. You are so high up its aggro list only its death is going to get it off you.
If i run to the mob to hit it, it immediately aggros on me once i get closer
If you close the distance you go up its aggro list.

Think all this stuff is in an old grab bag on the herald somewhere.
 
S

Shrye

Guest
Most has already been mentioned, however I seem to recall having read on the herald somewhere/sometime, that if the mob isn't facing the healer when he heals, less aggro is built up than if it got a direct LOS to the one healing.
 
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old.Kerosene

Guest
Originally posted by old.Kerosene

I also remember something along the lines of if the healer heals BEHIND the mob where the mob can't see, they generate less aggro. I read it about a year ago in a grab bag that little bit.

soz Shrye - did indeed beat you too it.
 
C

ceix

Guest
range is a big part of aggro

easiest to notice with a healing class

be at full range and heal someone for alot and then move near the mob you healed against, most likely you will get aggro without good taunting and protect
 
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old.Laryssa

Guest
the highest dmg dealer gets the aggro - regardless of range

(unless someone uses a taunt style to prevent the mob from aggroing someone else)
 
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old.Lethul

Guest
Originally posted by old.Laryssa
the highest dmg dealer gets the aggro - regardless of range

(unless someone uses a taunt style to prevent the mob from aggroing someone else)
except for pbae, as someone said divides aggro within group. not sure how it works exactly
 
W

Whisperess

Guest
Range does not in any way affect aggro - All it affects is how willing the mob is to change targets.

Try building up strong aggro from range and then walking close by without doing anything - et voilá - the mob changes targets to you unless someone else pushed you down from the #1 position of the mobs hate list.

And to Lethul's comment: Once again not true. However, if you have more people PBAE'ing they'll probably be close to eachother on the hate list, so aggro will shift fast.
 

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