Quik warden question

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old.Ozwin

Guest
I was under the impression wardens already had a range pull ability with a shortbow but the 1.51 patch announced a chant for wardens to taunt a mob to attack to enable range pulling... Any clarification please guys....
 
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Nicky Nook

Guest
Wardens need a lot of Lovin and i mean ALOT.
 
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old.Verata

Guest
Giving Wardens the taunt spell was a mistake on Mythic's part as we already have shortbow ability. It was meant to go to Friars and now has in the latest patch. I wonder if they know that zerk needs it as well...
 
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Phazed

Guest
Aye... bubblespam is maddening indeed!

Though on a madman that doesn't make much difference, eh? ;)

One question though:

Im speccing in nurture and blunt... ignoring regrowth... even a mentalist's heal is way better than mine. (Who needs heals when one got bubbles!)

Any chance my Warden will ever be able to batter down some Albs or Middies? I'm kinda missing the exitement of hunting players...

Or will I be sencenced to slapping groups into shape and watch as they rush into death, run like hell, and sneak in to rez them again?

:rolleyes:

Yes yes... I am quite naive. Don't laugh dammit! :D
 
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old.Verata

Guest
As much as Wardens need loving, they're still a viable class. Just don't expect to be able to compete with the big RP earners.

Warden's role in RvR is effectively backup support. We can't melee like a fighter, but we can still dish out a small amount of damage. We can't heal like a Druid or Mentalist, but we can still keep people alive in a pinch. We can't shoot like a Ranger, but we can still put in a few arrows which may get the killing blow. All we have is bubble and the hope that our group mates will keep us alive long enough for them to make use of it.

Speccing in Nurture and Blunt is the most viable option for creating an RvR Warden. You'll dish out that little bit extra damage and still have your bubble going. Of course enemies will hit you for 3 or 4 times as much damage as you hit them for, but such is life as a Warden. Most Warden's take their regrowth spec to 20 as this gives you the 210 HP heal which can be a real life saver. It heals for more than your highest auto-train heal and costs less mana.

In the end, it's up to you which role you take in RvR. Personally, I play it according to the situation. If there's a Druid in the group, I'll melee until they need help, then fall back to heal. Otherwise I'll heal until my mana's used up and then melee until one of us is dead.

On the plus side, Warden's make the best archer bait in the realm :)
 
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old.Elrohir_CBH

Guest
Wardens get some improvements at patch 1.49 - 1.50.

The haste will be a power buff and not a chant , it will best buff haste in the game then :) at 47 nuture you will hit 38 % faster.

End regen and Dmg add chant will be changed to inta's witch is nice to.

Heal regen will be a power buff to (will be usefull for the few high regrowth wardens)

Resist con buffs will come in play and fully working at patch 151 , these help alot in rvr , so thats nice to :)

So there will be some nice things comming.Still wardens arent that bad , the do fine , not major killer , but there are alot of classes worsh of.

After these improvements we will be likely much beter than we are now and one of the more balanced classes.

Greetz , EL
 
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old.Verata

Guest
It's an improvement, but we're still far from balanced. Mythic seem to think that bubble makes up for our other shortcomings, but it doesn't. Even with bubble, we take too much damage too quickly and with the current RvR bugs, parry is useless. The best solution, which has been the favourite since the word go, has been to either keep parry and allow us to use 2H weapons or swap parry for shield spec.

That aside, End regen and Damage add are both chants which means they can't be used in conjunction with bubble. The benefit of bubble far outweighs them, so they never really get used. Heal regen helps a little with downtime, but is useless in a fight. Considering it chews up mana, you also won't use it much because even with your 8 sec bubble running, your mana regens extremely slowly.

As for the buffs, well as nice as they are, we just don't have the conc space to use them at the moment. With 16 single buff slots, we can give ourselves and 3 other people a full rack of blue buffs. Add 3 different resist buffs and that's 7 buffs per person which means ourselves and only one other person can be fully buffed. Sure it can be adjusted for the situation, but considering we have to cancel our bubble before cancelling individual buffs, there's no way we can do it on the fly or during a battle.

No, we're not balanced yet. We're getting there though, slowly but surely. Giving us LW+Parry or 1H+Shield spec would improve drastically, but for some reason Mythic aren't too keen. Go figure...
 
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old.Thanatlos

Guest
Wardens will be fine with the shouts.. still not a fighter but fine..
Only problems I noticed so far while soloing yellow con enemies at 50 is that I am usually caught with my bubble down or when I have my bubble up that I run out of end :)
Shouts in 1.49 should fix this and would make our class way less frustrating :)

Anyway, I used to be the stupid rushing into battle kinda warden which is about the stupidest thing you can do as a warden imho.
Because:
1. You'll get mezzed first (bubble down)
2. You'll get killed first (bubble down/ rezzer down / group buffs down)
3. You can't heal (which I hardly ever see other realms do btw and it seems to turn the tide in most battles that aren't completely mez governed)

As you can probably tell I'm a support warden and speced as such:
46 nurt (last damage add for when it gets to be a shout)
39 blades (spectrum blade slows attackers speed, great for bubble)
26 regrowth (277 heal.. which becomes 305 after 1.51)
8 parry (ok, all I got left lol)

I usually hang back in battles, stay alive, heal tanks and assist with fighting when I'm low on mana. I don't have bubble on all the time because of the drain. I usually switch to damage add in keep raids and give everyone group bubble and sit in a quiet place to be sniped..erm.. regen mana.

This is my warden play style and it generally tends to keep my group alive a bit longer than when I pretend to be a fighter.

Can't wait for the haste buff and realm abilities though..
MCL, serenity + thornweed field makes us very nice backup healers and great rp-leechers :)
 
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old.Elrohir_CBH

Guest
Well maybe your right , but im gonna play my warden as a fighter.

I plan to spec :

nuture : 49
Blades : 39
Parry : 20
and regrowth 4 (YAY ! )

or

nuture 48
Regrowth 20
parry 10
blades 39

I think ill try to be back behind the tanks in rvr or go after the soft targets , this way i can keep bubble on my tanks and still (i hope)stay alive.

I think healing is nice but in rvr ppl seem to be dead before you cast a heal , maybe this is diverent in small skirmises (i only been to the rush emain rvr :) )

So i think ill dicide what spec when i have alittle more xp in rvr and know what my role is.

I dont think wardens are finished yet but i think whit the new changes we are a good class and can kick so butt in rvr :)

greetz , EL
 
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old.Verata

Guest
In the end, Wardens have to accept that they're a support class and not a fighting class. The "formidable fighter" thing in the manual probably just means we get styles which the other naturalist classes don't.

Elrohir, you'd do well to follow Than's spec. That's pretty much optimal. I'm following very much the same spec, although I've put 18 into Blades even tho Blunt is my weapon of choice. When you're tanking in a PBAoE xp group, you need to get as many taunts in as quickly as possible, because you do shite damage. I've also kept regrowth at 20 for the 220 (255) heal.

Your call tho. Warden's are incredibly handy as backup healers, so I wouldn't neglect Regrowth if I was you. As nice as your clvl heal spells are, they chew of a LOT more mana than your spec level ones.
 
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old.Biffsmash

Guest
Well I dont know too much with high level wardens, but I played my friends level 17 warden, and it soloed parths considerably better than my 18 BM or my champion could at level 18, so I for one think they are great fighters. I have a warden at the moment, Level 10 only though and find bubbling players much more effective than healing and keep groups on tip top condition with the right timing.

The best groups I have played in have been groups with high level warden Bladeturn Chants running and the warden fighting.

:) Go Wardens!
 
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old.Thanatlos

Guest
Wardens are great fighters at the lower levels competing with heroes and such. Great heals too if you compare it to the hitpoints people have at that level.
It really diminishes after level 30 though and no specing decission can really correct for it. One of the things that disappoints me most is the fact that you're crappy at fighting even though you might be full spec blades/blunts. Or that you'll be crappy at healing even though you're full spec regrowth.
I do think however that the blades thing might pan out against the heroes when you consider the patch 1.49 insta end regen chant and damage add chant. And now in 1.51g we can change to bubble on the fly.. YAY!
 
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old.Squash

Guest
My Celt Warden is currently level 36 with a spec of:

Nur 36, Reg 6, Blades 21, Parry 10.

At the moment I can solo upto low yellows (although I dont like doing it), but the battles are by no means over in a short period of time, it takes ages to kill something. I find furry animals and humanoid types and the like best to kill (with blade). In terms of grouping I find most of my time fighting as a secondary tank and then if no other healer is available I heal between battles making sure downtime is kept to a minimum, unless an emergency arises of course like the caster gets agro.

My plan at level 50 is:

Nur 47, Reg 16, Blades 39, Parry 18.

This seems to be one of the most popular templates. Personally I dont see myself healing much at all and find i'm most effective actually fighting (even with my puny damage). I have only just received my 8 sec bubble so I havent experienced the power drain yet, but I believe that the 6 second bubble drains mana so much that its not viable to heal unless you are in an emergency (this is of course without realm ablilities being put into the equation), so I dont think I will put that many points into regrowth. In fact if there was a respec I would seriously consider putting 2 points into regrowth, if I didnt want to give my realm mates a nice rez of course.

I suppose a nice all round bubble/healer Warden would maybe be content with an 8 second bubble and higher regrowth. I dont know if you would ever get called upon to be a healer in a group anyway though.

With my starting specs I put 10pts into strength, 10pts into con, 5 into dex and 5 into qui. I ignored putting points into emp and at the moment I feel no loss for this, appart from that I have found loads of items to boost my emp. The only thing I maybe would have changed was not putting 5 into qui and put it into dex or maybe str and con.
 
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Phazed

Guest
Whoa loads of good tips on how to spec your Warden! Nice.

Im currently a lev 30 Warden, specced mostly in nurture and blunt. I plan to spec in regrowth AFTER I get my 6 sec bubble, bring it up to 10 or maybe even 20. That is IF I find out heal is really needed at higher levels. Now when I'm grouping the bubble is way more important than a heal or two, and the druid's / bard's / mentalist's seem to manage fine.

I get some occasionally comments on the gimped heal, but hell... if you know me you know I like it the hard way! :p

Recently got the 10 sec bubble. Though I'm still using group damage add and cast my group bubbles manually (a bubble every 4 seconds is way more effective than a bubble every 10 secs). Not allways ofcourse, in smaller groups I tend to go for the bubblechant and try to land a few hits.

Upto now my damage hasn't been too terrible, and when soloing (can't remember the last time) I used end regen and my latest bluntmove. Agree on the low yellows part, never gonna solo an orange I guess.

On the RvR part: I have to agree with Thanatos, rushing in just ain't good for the group. It's sad really. What a waste. I would love to get some kills in RvR, but it seems it just ain't gonna happen. RP leeching it is then... :D

I have to agree with that the parry + shield combo is ridiculous. What the hell was Mythic thinking!? Its either a parry + 2 hands / celtic dual combo or a shield + one hand combo. Why give the poor neglected Warden a gimped combo? Grr... :(

But all in all I really enjoy playing Warden, I really like the flexibibly: both support and a medium tank. Lets wait and see where the Warden will stand after 1.51... IF it ever gets here in Europe.

My god! Why would they translate DaoC? Don't they know every computer-nerd is better at English that at their native language?! :)

I really need some tips on the RvR thing though, I only get killed or cower in a dark corner and bubble and rez a bit. If i try anything else its just death death and more death. The only succesfull night was in Midgard with 2 great groups who kicked middie ass right outside the starting keep for hours. Attack- retreat - attack - retreat. Walking towards the Hibbiefront and getting sniped / overrun / mezzed and ritrually slaughtered just ain't fun anymore... :rolleyes:

Anyways thanx for all the tips, keep 'em coming!

Wardens unite! :clap:

And stuff!

:cool:

Don't wanna go back to work. Quick! Post some more! :eek:

Greetz,

Phazedh
Lev 30 Warden
 
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<Harle>

Guest
If you want to try out something new then consider skipping any training in Blade or Blunt. Instead train parry and use a staff ( yes, those mage-thingies). You will end up with having parry in your 40s ( which is a pretty good defense), staff damage is high per hit ( heard some nightshades even uses staffs for one-shot kills), and with the haste-buffs in the later patches you will even have a nice attack-speed.
The only downsie is that you don't have a taunt-style, but in most groups you are not considered to take the aggro anyway ( and if you really need to take aggro just spam some heals).
 
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Phazed

Guest
Wow. A staff Warden. Weird concept indeed. :)

Might even try it at the respec... though missing my taunt ain't gonna make me popular with the mages.

And doesn't the shield give you alot of arrow-defence?
 
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old.Thanatlos

Guest
Staff warden is now being tried by a lot of US wardens.. so check out their boards to see if it's interesting..

I remember a staff being quite decent in the lvl 30s and I used it for a bit. Don't think the damage is better though even though it's supposed to be 2h.

Anyway, once a fletcher gets to impossible heights after patch I'll buy a nice big staff to have fun with :)
 
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old.Verata

Guest
Macgyani, the former Warden team lead, has started up a staff Warden. He posts regularly on the Naturalist forum at vnboards.ign.com - well worth the read once you've waded through the whiny yanks...
 
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Phazed

Guest
Aye, just read the whole thread about a staff warden template. So far mostly speculation, people flaming eachother and more speculation.

I hope someone takes the gamble and takes a parry / nurture staff warden to high leves...

Damn... I really dont wanna get to work. :)
 
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old.Elrohir_CBH

Guest
I found this tests on the warden board (http://pub83.ezboard.com/bthewardenwatch)

Base Heal
Delve: value 231, power 42, cast 2.0
Average heal: 271
HP/Power: 6.46
HP/Time: 98.54

Spec Heal
Delve: value 307, power 65, cast 3.0
Actual value: 383
HP/Power: 5.89
HP/Time: 109.43

Group Heal
Delve: value 93, power 25, cast 3.0
Average Heal: 110
HP/Power: 4.4
HP/Time: ?

If this stays the same and will be like this on the live server i dont see much reason to spec regrowth 20 or even 26.

I like my role as tank and i think this only makes it more likely for me to spec parry instead of reg.

I think wardens get ALOT beter whit patch 1.49 to 1.51 !

We get

Haste buff , insta chants (not speed thou) , resist group buff(cast for hole group in one time)(some dont like it but i do :) , beter heals (base line gets alot beter) , group heal.

I do think our dmg has to be looked at but we will never be killers , 2h's are , they do real dmg :) , we are defenders.
 
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Tank Init

Guest
staffs are based off dex only so u really are going to hit for a lot NOT
 
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Armolas

Guest
Yes,m that is why they are starting new celt wardens whith high base dex, searching for +dex items, using their dex buffs, but still doing less damage.

But with the recent patch changes, having a healing warden rather than a fighting warden is more viable as far as I can see, as long as its specced that way.
 
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Tank Init

Guest
78 base dex on a celt warden at lvl 50 is not high dex, hell even a luri at lvl 1 has more :) and thats before he puts his starting points into it, the warden got to put all 30 points into dex to take it from 60 to 78 then he gets no more base dex at all all the way to 50.
 
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old.Ozwin

Guest
Some good info there , just one more thing id like to ask, bearing in mind i will be playing tis on the patched us servers does anyone have an idea of a best spec for Battlegrounds ie - what should i be for level 20-24.

Thanks
 

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