PvE spells in RvR

B

Balbor

Guest
Just a few quests and ideas about spells like Confusion, Amnesia and the Agro shout. Appart from interupting enemy casters in RvR do they do anything else. If not heres a few ideas.

Amnesia - 1sec stun, player loose current target

Confusion - player looses target and select nearest friendly player

Agro shout - 1sec stun, Player looses target and selects the shouter

Also allow agro shouts on friendly player to remove mezz
 
S

Sharma

Guest
the PvE shouts work as interupts, and i think Mythic will keep them as that
 
D

Danya

Guest
>> Amnesia - 1sec stun, player loose current target
Already a really good spell as it's a guaranteed interrupt (including quickcast), fine as it is. Adding stun would seriously overpower this.

>> Confusion - player looses target and select nearest friendly player
Could be useful atm it's an interrupt (only useful for people with insta confuse) and one-shots theurg pets.

>> Agro shout - 1sec stun, Player looses target and selects the shouter
Would be overpowered I think, tanks don't really need any more stuns.

>> Also allow agro shouts on friendly player to remove mezz
Get a demezzer or purge. ;)
 
C

Cush

Guest
Originally posted by Balbor

Agro shout - 1sec stun, Player looses target and selects the shouter

Only someone stupid would use that..
hey yes plz let me land a 1 sec stun and make slam useless
 
D

deffy

Guest
Re: Re: PvE spells in RvR

Originally posted by Danyan
>> Amnesia - 1sec stun, player loose current target
Already a really good spell as it's a guaranteed interrupt (including quickcast), fine as it is. Adding stun would seriously overpower this.

Getting stunned is a guaranteed interrupt, and wether you lose your target when it happens or not is irrelevant, does that mean hib caster stun is seriously over powered? ;)
 
O

old.Trine Aquavit

Guest
1 second stun? This would make the entire amnesia line useless for RvR.

I do think amnesia, confuse and taunt should force a target change, though. That would be good.
 
D

Danya

Guest
Re: Re: Re: PvE spells in RvR

Originally posted by deffy
Getting stunned is a guaranteed interrupt, and wether you lose your target when it happens or not is irrelevant, does that mean hib caster stun is seriously over powered? ;)
Hib caster stun isn't insta 325 raduis AE on a 10 second timer with 2300 range....
 
A

Apathy

Guest
Re: Re: Re: Re: PvE spells in RvR

Originally posted by Danyan
Hib caster stun isn't insta 325 raduis AE on a 10 second timer with 2300 range....

1.63a.

a.
*
 
C

civy

Guest
Re: Re: PvE spells in RvR

Originally posted by Danyan
>> Amnesia - 1sec stun, player loose current target
Already a really good spell as it's a guaranteed interrupt (including quickcast), fine as it is. Adding stun would seriously overpower this.


and interrupts MOC if not resisted.
 
S

saltymcpepper

Guest
about the aggro shouts, making them select the target is a good idea i think, just they should be given to some tanks of other realms to even it up
 
P

- Pathfinder -

Guest
Haha a 1 sec stun? Gifv stun immunity thanks :D
 

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