PS2 or Xbox ?

Ranger

Fledgling Freddie
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Whats meant to be the best console for graphics and gameplay, etc ?

i currently have a ps2 with like 10 games, but when i look at the game reviews, the games get a much better rating on the Xbox ....

So which do you prefere ?
 

Graknak

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A pc in a shiny box, i mean xbox...
No really xbox simply is a pc without the fuss of installing stuff, but tbh most graphics on the xbox look crap compared to ps2 (and the ps2 is crap already, hell even a Dreamcast > both), esp some of the newer games.
And the main reason ppl buy an xbox is because you can download yer stuff, ofc. thats the same as running "backup" ps2 games being illegal etc......

Controls of the Xbox suck compared to Ps2 tbh and the only reason i'd buy an xbox would be because of Ninja Gaiden and a few other xbox-only martial arts games (and maybe Halo), but other then that i'm sticking to my PS2/Dreamcast/Cube
 

cHodAX

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Graknak said:
A pc in a shiny box, i mean xbox...
No really xbox simply is a pc without the fuss of installing stuff, but tbh most graphics on the xbox look crap compared to ps2 (and the ps2 is crap already, hell even a Dreamcast > both), esp some of the newer games.
And the main reason ppl buy an xbox is because you can download yer stuff, ofc. thats the same as running "backup" ps2 games being illegal etc......

Controls of the Xbox suck compared to Ps2 tbh and the only reason i'd buy an xbox would be because of Ninja Gaiden and a few other xbox-only martial arts games (and maybe Halo), but other then that i'm sticking to my PS2/Dreamcast/Cube

Bullshit. PS2 runs most of it's games in half the resolution of the Xbox, also the PS2 has to use much smaller textures compared to Xbox because of memory limitations. Sure, many PS2 ports to Xbox look like dogshit because they use the same PS2 textures but force the Xbox to a higher resolution so the textures look washed out and stretched. However, take a game like Ninja Gaiden which was cancelled for PS2 because the developer said the PS2 just wasn't powerful enough to get the look the wanted.

As for controllers, the PS2 is a damn nice pad and no one will disagree but I can use a PS2 pad on my Xbox anyway with a convertor. With Jade Empire, Halo 2, KotOR 2 and Doom 3 all lined up for the Xbox there is no good reason to pick a PS2 over Xbox anymore.
 

Wonkey

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cHodAX said:
With Jade Empire, Halo 2, KotOR 2 and Doom 3 all lined up for the Xbox there is no good reason to pick a PS2 over Xbox anymore.

you forgot some.. :)

HL2 & Fable :)
 

Graknak

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cHodAX said:
With Jade Empire, Halo 2, KotOR 2 and Doom 3 all lined up for the Xbox there is no good reason to pick a PS2 over Xbox anymore.

Just skip both and wait for the pc versions, plug a controller innit and tadaa, insta console with much more space for tweaking.
 

Nxs

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Unfortunatly i have to agree, xbox does seam to be the best at the moment, however the word "microsoft" has put me off buying one since day one and the controller looks like it was designed by a 5yr old.

Sony will be previewing the PS3 at next years E3 so im going to wait till then see what the next gen of consols have.
 

Boni

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cHodAX said:
Bullshit. PS2 runs most of it's games in half the resolution of the Xbox, also the PS2 has to use much smaller textures compared to Xbox because of memory limitations. Sure, many PS2 ports to Xbox look like dogshit because they use the same PS2 textures but force the Xbox to a higher resolution so the textures look washed out and stretched. However, take a game like Ninja Gaiden which was cancelled for PS2 because the developer said the PS2 just wasn't powerful enough to get the look the wanted.

As for controllers, the PS2 is a damn nice pad and no one will disagree but I can use a PS2 pad on my Xbox anyway with a convertor. With Jade Empire, Halo 2, KotOR 2 and Doom 3 all lined up for the Xbox there is no good reason to pick a PS2 over Xbox anymore.

Sorry, but a lot of popular misconceptions here..

a). Resolution, not an issue seeing as its going through your TV.
b). Texture room, this is a misconception about how the hardware should be used. The PS2 can upload 10MB of textures per frame. They way the GS and DMA operates on the PS2 means that you dont need more texture memory, but you do need a good texture manager, which is hard to program and many many programers simply arent up to the job.
c). A lot of games get 'cancled' or made XBox only, the reason why is twofold, one the PS2 is a LOT harder to program, its easier for development teams to do XBox only out of lazieness, secondly Microsoft PAYS people to do this, its their only hope of keeping the XBox alive to have XBox only titles, sadly all the games that 'could only be done on XBox' get relesased on other platforms later...
 

Boni

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To the poster, well the console war was won long ago, the PS2 won by a large margin. More games development is going on for PS2s,
more games are released, and more units shipped. There are some good titles on the XBox (as with any console), but if you want variety now and in the future then PS2 is the only choice. Games manufactures are already slowing down and stopping XBox wise, and looking to the next generation of consoles (PS3 etc).
 

cHodAX

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Boni said:
Sorry, but a lot of popular misconceptions here..

a). Resolution, not an issue seeing as its going through your TV.
b). Texture room, this is a misconception about how the hardware should be used. The PS2 can upload 10MB of textures per frame. They way the GS and DMA operates on the PS2 means that you dont need more texture memory, but you do need a good texture manager, which is hard to program and many many programers simply arent up to the job.
c). A lot of games get 'cancled' or made XBox only, the reason why is twofold, one the PS2 is a LOT harder to program, its easier for development teams to do XBox only out of lazieness, secondly Microsoft PAYS people to do this, its their only hope of keeping the XBox alive to have XBox only titles, sadly all the games that 'could only be done on XBox' get relesased on other platforms later...

a) Wrong, 90% of the PS2 games use a resolution of 320x240 with AA turned on. All Xbox games use 640x480 and 90% of those have AA enabled. Are you trying to tell me that the lower resolution of the PS2 produces images of the same quality from the Xbox? Nope, not a chance. Then we have age old PS2 AA problem, it is a bitch to enable and do properly so most games don't use it and end up looking like shit. The bluriness of TV does not compensate for lower resolution frame buffer and textures.

b) You prove my point, due to the parallel nature of the PS2 architecture it is extremly hard to manage memory allocation and run AA at the same time.

c) Or thirdly that the Xbox is a great development platform with an arcitecture that 90% of the worlds programmers understand. Yes the PS2 is an untapped beast, that was because it was badly developed and hard to program for. Any great developer can fine tune thier code for PS2 but in 3+ years how many have actually done that?
 

cHodAX

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Boni said:
To the poster, well the console war was won long ago, the PS2 won by a large margin. More games development is going on for PS2s,
more games are released, and more units shipped. There are some good titles on the XBox (as with any console), but if you want variety now and in the future then PS2 is the only choice. Games manufactures are already slowing down and stopping XBox wise, and looking to the next generation of consoles (PS3 etc).

More dis-information, Xbox currently has 320 titles in development (as of last E3). That is 100 more than the previous year. Xbox is thriving. Granted the PS2 has an unasailable lead though. Next gen will be interesting thats for sure :)
 

Nxs

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cHodAX said:
a) Wrong, 90% of the PS2 games use a resolution of 320x240 with AA turned on. All Xbox games use 640x480 and 90%

roflmao do you actualy know what the resolution of a TV actualy is
 

cHodAX

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Nxs said:
roflmao do you actualy know what the resolution of a TV actualy is

Well ofc :p PAL is 720 x 486, all consoles take a 640x480 buffer and upsample before the frame buffer sends it to the screen :p Xbox is capable of full PAL but they stick with 640x480 for multi-standard compatability.
 

Dantares

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Officially the more powerful of the two IS the X-Box. However more companies develop for the PS2 and thusly there are a lot more games out for that machine. That doesn't mean it's a good thing as often you have to wade through mountains of complete garbage before you find a worthy game. That's what I found with the original as I found some awful games for the PS1.
 

cHodAX

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Nxs said:
urm yeah... right... ok....

Was a typo of 720 x 576 but I was ingame and in the middle of a guild raid at the time. As for PAL, there are several sub-standards as well. None of what you said changes the fact that 90% of PS2 games use the 320x240 resolution and then via a process of line doubling and upsampling it is sent as a standard PAL frame which causes the picture to look jagged and stretched. The minority of PS2 games that use the higher 640x480 resolution are unable to enable AA without serious framerate issues. Again, a well known fact.
 

Boni

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cHodAX said:
More dis-information, Xbox currently has 320 titles in development (as of last E3). That is 100 more than the previous year. Xbox is thriving. Granted the PS2 has an unasailable lead though. Next gen will be interesting thats for sure :)

The only reason XBox has so many titles in development (besides those paid for) is the fact that you are essentialy writing PC code so can port for free, XBox will continue to see scaled down PC ports well after its death.
 

Boni

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cHodAX said:
a) Wrong, 90% of the PS2 games use a resolution of 320x240 with AA turned on. All Xbox games use 640x480 and 90% of those have AA enabled. Are you trying to tell me that the lower resolution of the PS2 produces images of the same quality from the Xbox? Nope, not a chance. Then we have age old PS2 AA problem, it is a bitch to enable and do properly so most games don't use it and end up looking like shit. The bluriness of TV does not compensate for lower resolution frame buffer and textures.

b) You prove my point, due to the parallel nature of the PS2 architecture it is extremly hard to manage memory allocation and run AA at the same time.

c) Or thirdly that the Xbox is a great development platform with an arcitecture that 90% of the worlds programmers understand. Yes the PS2 is an untapped beast, that was because it was badly developed and hard to program for. Any great developer can fine tune thier code for PS2 but in 3+ years how many have actually done that?

a). Ive always used 512^2 for PS2 games, makes adressing so much easier, though ive also worked on may published titles with larger rez. I dont think your 320x240 statistic bears up to reality.

b). Yes PS2 is biatch to get working fine, and youll have to filter through the crap titles to find the ones that really use the machine, but theres a whole lot of stuff that a skilled programmer can do on the PS2 and not the XBox due to the restrictions that anyone programming through a direct X interface as opposed to straight at the graphics hardware would have.

c). I agree, (and me).
 

cHodAX

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Boni said:
The only reason XBox has so many titles in development (besides those paid for) is the fact that you are essentialy writing PC code so can port for free, XBox will continue to see scaled down PC ports well after its death.

That doesn't explain games like Jade Empire and Halo 2 which are Xbox only titles. Yes the Xbox does get it's fair share of ports but I don't see that as a bad thing, the funny thing is that the PC port of Halo was appalling and the Xbox version of Deus Ex 2 ran far better on the Xbox than it did on a mid-range PC that cost x4 the price of an Xbox.
 

Musashi

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cHodAX said:
the Xbox version of Deus Ex 2 ran far better on the Xbox than it did on a mid-range PC that cost x4 the price of an Xbox.
Well if you crank the resolution downto 640x480 and up AA & AF abit to make it a little nicer to look at even my 'lowend' 2.4GHz pc ran it like the xbox, even a bit faster :p
 

Zephyd

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sorry guys, but pc > all tbh :D

as far as i see it in my eyes, pick whichever has the better choice of games because there seems to be little difference between the two - don't take my word for it though, i don't play either....
 

Binky the Bomb

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PC does beat both im afraid (mind you, you have to decide on which pc)

However, between the two consoles, id have to say X-Box.
Better games available now and at launch to the PS2, but also the multiplayer is a bigger selling point. Playing against someone in another room/house/location is a bonus, and the 2+ player games are actually better than those available on the PS2. Halo and Halo 2 being the main culprits atm.

That plus if you play either on a 100hz television, you see why the graphics on the X-box are much better (although it seems a bit of a was to buy a 100hz TV just to find out). But if u do get the chance to see em in action on one, you'll notice how choppy the PS2 is on fast paced games (racing etc). X-Box graphics are flawless on them, even on high speed games.

Just my 2 pence in....
 

Graknak

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cHodAX said:
That doesn't explain games like Jade Empire and Halo 2 which are Xbox only titles.

If these games turn out to be good for the public, and thus are titles that delay the so called execution of the xbox there will be PC version or actually they'll use the version they already have and skip the downsampling part for the xbox.
They did so with KOTOR so i don't see why they won't do it for these titles....
 

Graknak

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Binky the Bomb said:
Playing against someone in another room/house/location is a bonus

2 PS2's, broadband adapters and a HUB give you a nice home network for the PS2 fyi and you can just go online with it , meet some friends and play there.
 

cHodAX

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Graknak said:
If these games turn out to be good for the public, and thus are titles that delay the so called execution of the xbox there will be PC version or actually they'll use the version they already have and skip the downsampling part for the xbox.
They did so with KOTOR so i don't see why they won't do it for these titles....

Halo 2 and Jade Empire were developed from the ground up for Xbox, same as KotOR. Yes the original Halo was ported to Xbox from the PC code and released before the PC version, however Bungie have stated that Halo 2 has been developed from scratch using the Xbox SDK and development platform. Halo 2 will be ported to PC at some point but it will be a reworked version of the engine, unlike Halo PC which was the original code that Bungie developed 4 years ago and just tweaked when they decided to release it as a cash cow.
 

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