Graknak said:A pc in a shiny box, i mean xbox...
No really xbox simply is a pc without the fuss of installing stuff, but tbh most graphics on the xbox look crap compared to ps2 (and the ps2 is crap already, hell even a Dreamcast > both), esp some of the newer games.
And the main reason ppl buy an xbox is because you can download yer stuff, ofc. thats the same as running "backup" ps2 games being illegal etc......
Controls of the Xbox suck compared to Ps2 tbh and the only reason i'd buy an xbox would be because of Ninja Gaiden and a few other xbox-only martial arts games (and maybe Halo), but other then that i'm sticking to my PS2/Dreamcast/Cube
cHodAX said:With Jade Empire, Halo 2, KotOR 2 and Doom 3 all lined up for the Xbox there is no good reason to pick a PS2 over Xbox anymore.
cHodAX said:With Jade Empire, Halo 2, KotOR 2 and Doom 3 all lined up for the Xbox there is no good reason to pick a PS2 over Xbox anymore.
cHodAX said:Bullshit. PS2 runs most of it's games in half the resolution of the Xbox, also the PS2 has to use much smaller textures compared to Xbox because of memory limitations. Sure, many PS2 ports to Xbox look like dogshit because they use the same PS2 textures but force the Xbox to a higher resolution so the textures look washed out and stretched. However, take a game like Ninja Gaiden which was cancelled for PS2 because the developer said the PS2 just wasn't powerful enough to get the look the wanted.
As for controllers, the PS2 is a damn nice pad and no one will disagree but I can use a PS2 pad on my Xbox anyway with a convertor. With Jade Empire, Halo 2, KotOR 2 and Doom 3 all lined up for the Xbox there is no good reason to pick a PS2 over Xbox anymore.
Boni said:Sorry, but a lot of popular misconceptions here..
a). Resolution, not an issue seeing as its going through your TV.
b). Texture room, this is a misconception about how the hardware should be used. The PS2 can upload 10MB of textures per frame. They way the GS and DMA operates on the PS2 means that you dont need more texture memory, but you do need a good texture manager, which is hard to program and many many programers simply arent up to the job.
c). A lot of games get 'cancled' or made XBox only, the reason why is twofold, one the PS2 is a LOT harder to program, its easier for development teams to do XBox only out of lazieness, secondly Microsoft PAYS people to do this, its their only hope of keeping the XBox alive to have XBox only titles, sadly all the games that 'could only be done on XBox' get relesased on other platforms later...
Boni said:To the poster, well the console war was won long ago, the PS2 won by a large margin. More games development is going on for PS2s,
more games are released, and more units shipped. There are some good titles on the XBox (as with any console), but if you want variety now and in the future then PS2 is the only choice. Games manufactures are already slowing down and stopping XBox wise, and looking to the next generation of consoles (PS3 etc).
cHodAX said:a) Wrong, 90% of the PS2 games use a resolution of 320x240 with AA turned on. All Xbox games use 640x480 and 90%
Nxs said:roflmao do you actualy know what the resolution of a TV actualy is
Nxs said:urm yeah... right... ok....
cHodAX said:More dis-information, Xbox currently has 320 titles in development (as of last E3). That is 100 more than the previous year. Xbox is thriving. Granted the PS2 has an unasailable lead though. Next gen will be interesting thats for sure![]()
cHodAX said:a) Wrong, 90% of the PS2 games use a resolution of 320x240 with AA turned on. All Xbox games use 640x480 and 90% of those have AA enabled. Are you trying to tell me that the lower resolution of the PS2 produces images of the same quality from the Xbox? Nope, not a chance. Then we have age old PS2 AA problem, it is a bitch to enable and do properly so most games don't use it and end up looking like shit. The bluriness of TV does not compensate for lower resolution frame buffer and textures.
b) You prove my point, due to the parallel nature of the PS2 architecture it is extremly hard to manage memory allocation and run AA at the same time.
c) Or thirdly that the Xbox is a great development platform with an arcitecture that 90% of the worlds programmers understand. Yes the PS2 is an untapped beast, that was because it was badly developed and hard to program for. Any great developer can fine tune thier code for PS2 but in 3+ years how many have actually done that?
Boni said:The only reason XBox has so many titles in development (besides those paid for) is the fact that you are essentialy writing PC code so can port for free, XBox will continue to see scaled down PC ports well after its death.
Well if you crank the resolution downto 640x480 and up AA & AF abit to make it a little nicer to look at even my 'lowend' 2.4GHz pc ran it like the xbox, even a bit fastercHodAX said:the Xbox version of Deus Ex 2 ran far better on the Xbox than it did on a mid-range PC that cost x4 the price of an Xbox.
cHodAX said:That doesn't explain games like Jade Empire and Halo 2 which are Xbox only titles.
Binky the Bomb said:Playing against someone in another room/house/location is a bonus
Graknak said:If these games turn out to be good for the public, and thus are titles that delay the so called execution of the xbox there will be PC version or actually they'll use the version they already have and skip the downsampling part for the xbox.
They did so with KOTOR so i don't see why they won't do it for these titles....