O
old.arQon
Guest
The motivation behind progressive thaw wasn't "Guy A does 2 secs of defrosting, then a minute later Guy B comes by and finishes off the last second of it", it was "when you're up against skilled players, it's trivial for them to guarantee you can't get a thaw just by shooting the
POPSICLE rather than you directly. Even if you're willing to take the damage, the knockback carries it out of the TINY thaw range, and resetting the counter when that happens is just retarded."
It's literally impossible to thaw teammates in VFT against good players
unless they don't guard bodies (and since they're good players, they do) OR you kill them first and try to thaw afterwards, before someone else shows up (which isn't going to be an option on maps like DM7 where the bodies are all in the RA room and so is most of the enemy team). Since it IS futile to try and thaw, frozen players are stuck that way for extended periods of time while the last member of the team sneaks around as if it was RA3.
Someone suggested a while back that "re-freezing" popsicles OVER TIME if they weren't actively being thawed might be a good idea, and it turns out that it does seem to be.
Ones that are abandoned or successfully defended return to the full 3 secs; but ones that are simply knocked 101 units away from you for a fraction of a second don't immediately revert to fully-frozen, so it is actually possible to thaw them while in combat.
Design approved the new scheme this afternoon, so CPMA 99x1 (the development build) has it. When that will go Gold and whether the league
decides to switch to it or not aren't things I know the answers to.
POPSICLE rather than you directly. Even if you're willing to take the damage, the knockback carries it out of the TINY thaw range, and resetting the counter when that happens is just retarded."
It's literally impossible to thaw teammates in VFT against good players
unless they don't guard bodies (and since they're good players, they do) OR you kill them first and try to thaw afterwards, before someone else shows up (which isn't going to be an option on maps like DM7 where the bodies are all in the RA room and so is most of the enemy team). Since it IS futile to try and thaw, frozen players are stuck that way for extended periods of time while the last member of the team sneaks around as if it was RA3.
Someone suggested a while back that "re-freezing" popsicles OVER TIME if they weren't actively being thawed might be a good idea, and it turns out that it does seem to be.
Ones that are abandoned or successfully defended return to the full 3 secs; but ones that are simply knocked 101 units away from you for a fraction of a second don't immediately revert to fully-frozen, so it is actually possible to thaw them while in combat.
Design approved the new scheme this afternoon, so CPMA 99x1 (the development build) has it. When that will go Gold and whether the league
decides to switch to it or not aren't things I know the answers to.