G
Gallak
Guest
- We fixed a bug where you could have a difficult time picking to select monster in dungeons or in front of objects.
- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.
- When a player in a group casts an AE damage spell, it no longer puts everyone in the group into combat. This will mean that abilities such as Mystic Crystal Lore will now "work" the way they did previously.
All these are fairly major bugs, damage add especially, which I believe are introduced in 1.56/1.57. There are other fixes as well such as pet LOS issues, but they are something we live with now anyway so this isn't as important to me.
The thought of my Aug healer, who's gone aug spec specifically for the damage add in order to solo yellows, or for skalds who's major role in a group being broken appalls me.
If there's not too much translation involved could GOA see their way to going to 1.58 instead of 1.57 in time for the release of SI? Or at least bring these bug fixes ahead with Mythic's help?
- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.
- When a player in a group casts an AE damage spell, it no longer puts everyone in the group into combat. This will mean that abilities such as Mystic Crystal Lore will now "work" the way they did previously.
All these are fairly major bugs, damage add especially, which I believe are introduced in 1.56/1.57. There are other fixes as well such as pet LOS issues, but they are something we live with now anyway so this isn't as important to me.
The thought of my Aug healer, who's gone aug spec specifically for the damage add in order to solo yellows, or for skalds who's major role in a group being broken appalls me.
If there's not too much translation involved could GOA see their way to going to 1.58 instead of 1.57 in time for the release of SI? Or at least bring these bug fixes ahead with Mythic's help?