O
old.Hendrick
Guest
<It was a rainy day. Don Hendrick sat in his office, when his loyal servant Luca Bresi stepped into the room. "Don Hendrick", he said, "there's people who dare undercut your prices on the weaponsmarket. People charging different than you. People crafting for free. And some even charge higher than you."
Don Hendrick sat motionless in his chair. His eyes watched the crackling fire that warmed the room. Slowly he turned to face his loyal servant. He stood, and gently patted the big Luca on his face. "Luca, my dear Luca. Go... make them an offer they can not decline.">
I just wanted to state on what I think is the general pricing agreement for weaponcrafters on Prydwen, Albion. Carnelian and I once came up with 80% of merchant price, I have since settled with this and talked to as much other crafters about it. I think such a price-agreement suits all of us. I don't know if we should enforce real competition, mainly because there's so few crafters around anyway, and we all want to see at least some profit from our long hard work, especially in later stages, where materials get expensive.
As the pricing-system in our new shops (www.markedangel.com/daoc) works a bit different, I just thought I'd bring the point up again. 80% of merchant price means about 20%-25% increase from cost to make. If you don't want to bother with the qualiy-pricing the shop-site offers, just set all your markups to the same percentage.
I personally have a markup of 20% on mithril, 25% on adamantium. I may change that in the future to 30% for adamantium, maybe even 25% for mithril (really expensive to make, not many customers, <sigh>). For materials below mithril, I think 20% is a good markup.
I prefer not to craft low-level stuff, yet I still included it in my list for guild-reference (they of course get stuff from me). I want to encourage all of you seekers of new weaponry to find the right weaponcrafter for you. While I will gain neither much money nor skill from an alloy weapon, another crafter will receive both.
I would like to see us crafters agree on pricing, so that we all can get along nicely and everyone can find the right crafter for his level. Of course, handling of guildmates is completely independant from that. I can't and I won't enforce pricing. If you are a high-level crafter and want to give low stuff away for free, do so. I usually ask people to find crafters suited to their level, if they persist then I ask them to get me the materials and I just make the stuff (I propably will never keep a stock of all materials, though I am planning to do so somewhere in the future, but I never find the time to organise my vault). I really think we should help each other out, and direct people to crafters who actually gain a reward both money and skillwise from the stuff they make.
I do not know whether armorcrafters have similiar agreements, but I think it would be good.
All in all: It's a tough business, and we gotta stick together. Just my two copper coins though.
Don Hendrick sat motionless in his chair. His eyes watched the crackling fire that warmed the room. Slowly he turned to face his loyal servant. He stood, and gently patted the big Luca on his face. "Luca, my dear Luca. Go... make them an offer they can not decline.">
I just wanted to state on what I think is the general pricing agreement for weaponcrafters on Prydwen, Albion. Carnelian and I once came up with 80% of merchant price, I have since settled with this and talked to as much other crafters about it. I think such a price-agreement suits all of us. I don't know if we should enforce real competition, mainly because there's so few crafters around anyway, and we all want to see at least some profit from our long hard work, especially in later stages, where materials get expensive.
As the pricing-system in our new shops (www.markedangel.com/daoc) works a bit different, I just thought I'd bring the point up again. 80% of merchant price means about 20%-25% increase from cost to make. If you don't want to bother with the qualiy-pricing the shop-site offers, just set all your markups to the same percentage.
I personally have a markup of 20% on mithril, 25% on adamantium. I may change that in the future to 30% for adamantium, maybe even 25% for mithril (really expensive to make, not many customers, <sigh>). For materials below mithril, I think 20% is a good markup.
I prefer not to craft low-level stuff, yet I still included it in my list for guild-reference (they of course get stuff from me). I want to encourage all of you seekers of new weaponry to find the right weaponcrafter for you. While I will gain neither much money nor skill from an alloy weapon, another crafter will receive both.
I would like to see us crafters agree on pricing, so that we all can get along nicely and everyone can find the right crafter for his level. Of course, handling of guildmates is completely independant from that. I can't and I won't enforce pricing. If you are a high-level crafter and want to give low stuff away for free, do so. I usually ask people to find crafters suited to their level, if they persist then I ask them to get me the materials and I just make the stuff (I propably will never keep a stock of all materials, though I am planning to do so somewhere in the future, but I never find the time to organise my vault). I really think we should help each other out, and direct people to crafters who actually gain a reward both money and skillwise from the stuff they make.
I do not know whether armorcrafters have similiar agreements, but I think it would be good.
All in all: It's a tough business, and we gotta stick together. Just my two copper coins though.