[Press Release] 3 rounds with Tyson anyone?

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MYstIC G

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Taste the PAIN with the face damage in Mike Tyson Heavyweight Boxing.
The PAIN (Polymorphic And Interpolative Node-mapping) damage engine, created especially for Codemasters’ Mike Tyson Heavyweight Boxing, delivers dynamic visuals of boxers’ faces that show off the game’s promise of being the most intense boxing experience on consoles.

Blood, sweat, tears and bruises – it’s all there whether it’s you or your opponent that takes the beating.

Land a really bang-on punch as see your opponent’s face swell up as the PAIN engine allows areas of the boxers’ faces to expand over the textured damage effects.

The developers have created the PAIN facial shaping engine to ensure their vision that Mike Tyson Heavyweight Boxing captures aggressive attention to fight detail.

In addition to showing damage, the facial shaping technology of the PAIN engine also enables the game’s uniquely flexible character creation system.

In Mike Tyson Heavyweight Boxing players create up to four of their own custom boxers; choosing their personal, physical and boxing attributes.

Way ahead of any other fight game, the boxer creation system lets the player manipulate around 40 different parts of the body and head, altering size and appearance.

Due April 26th 2002 for PlayStation 2 and Xbox, Mike Tyson Heavyweight Boxing’s gameplay is aggressive and confrontational and, for the first time, will deliver a video game that the hard-hitting sport deserves.

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PROFESSIONAL BOXERS FEATURED:
Mike Tyson
Hasim Rahman
Larry Holmes
Tim Witherspoon
Paolo Vidoz
David Tua
Audley Harrison
Michael Grant
Frans Botha
Kirk Johnson
Chris Byrd
Oleg Maskaev
Danell Nicholson
Malik Scott
Dominick Guinn
Danny Williams

COMMENTATORS FEATURED
Bobby Czyz (USA)
Ian Darke (UK)

UK PRESS INFORMATION
Richard Eddy
Rocket Media
Tel: 0207 437 6100
richard@rocketmedia.co.uk

PRESS RESOURCE WEB SITE
http://www.rocketmedia.co.uk

CODEMASTERS WEB SITE
http://www.codemasters.com
What, no "bite ear off" special moves? ;)
 

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