polearms temp! need feedback!

mikke

Can't get enough of FH
Joined
Apr 25, 2004
Messages
2,299
What do you think? ^^

Config Report

Stats
Str: 100 Int: 0 Hits: 280
Con: 101 Pie: 0 Power: 0
Dex: 15 Cha: 0
Qui: 80 Emp: 0

Resists
Body: 23 Energy: 0 Crush: 28
Cold: 26 Matter: 16 (5) Thrust: 24 (2)
Heat: 21 Spirit: 22 Slash: 28 (3)

Skills

6 Two Handed
3 Parry
11 Crush
6 Slash
6 Thrust
11 Polearm

Cap Increases
5 Quickness
80 Hits
25 Strength
25 Constitution

Other Bonuses
11 Melee Damage
10 Melee Combat Speed
5 Fatigue
8 Style Damage
50 AF

Piece Listing

Chest
Name: Eeirines
Level: 51 Quality: 94
AF: Bonus:
Effect 1: Empty
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 6 Crush
Effect 5: 6 Thrust
Effect 6: 4 Melee Damage
Effect 7: 4 Style Damage
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 Flawless Earthen Essence
Gem 2: 19 Quickness - 99 Faceted Airy Essence
Gem 3: 7 Strength - 99 Rough Fiery Essence
Gem 4: 5 Crush - 99 Imperfect Fiery War Sigil
Utility: 59.00

Head
Name: Winged Helm
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 5 Fatigue
Effect 3: 10 AF
Effect 4: 15 Dexterity
Effect 5: 5 Matter
Effect 6: 5 Spirit
Effect 7: 15 Strength
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Cold - 99 Imperfect Icy Shielding
Gem 2: 9 Heat - 99 Polished Heated Shielding
Gem 3: 28 Hits - 99 Flawed Blood Essence
Gem 4: 5 Polearm - 99 Imperfect Earthen War Sigil
Utility: 64.00

Hands
Name: Mad tales (tank)
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99 Perfect Earthen Essence
Gem 2: 19 Quickness - 99 Faceted Airy Essence
Gem 3: 7 Cold - 99 Imperfect Icy Shielding
Gem 4: 7 Slash - 99 Imperfect Watery Shielding
Utility: 59.33

Right Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Left Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Two Handed
Name: Armsman champ pole
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 4 All Melee Weapon Skills
Effect 2: 12 Strength
Effect 3: 12 Quickness
Effect 4: 4 Style Damage
Effect 5: 4 Melee Damage
Effect 6: 8 Strength Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Ancient copper neckless
Level: 51 Quality:
Bonus:
Effect 1: 10 Body
Effect 2: 10 Crush
Effect 3: 10 Thrust
Effect 4: 10 Spirit
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Shades of mist, Tank
Level: 51 Quality:
Bonus:
Effect 1: 3 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF
Effect 5: 5 Melee Combat Speed
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Skull of the Soul Keeper
Level: 51 Quality:
Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 10 AF
Effect 5: 6 Strength Cap Increase
Effect 6: 6 Constitution Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Belt
Name: Fadrin's Belt of Havoc
Level: 51 Quality:
Bonus:
Effect 1: 48 Hits
Effect 2: 2 All Melee Weapon Skills
Effect 3: 2 Melee Combat Speed
Effect 4: 14 AF
Effect 5: 48 Hits Cap Increase
Effect 6: 8 Constitution Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 22.00

Right Ring
Name: Band of Shadows
Level: 51 Quality:
Bonus:
Effect 1: 7 Body
Effect 2: 7 Spirit
Effect 3: 6 Slash
Effect 4: 6 Thrust
Effect 5: 6 Crush
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Left Ring
Name: Darkspire qui
Level: 51 Quality:
Bonus:
Effect 1: 6 Crush
Effect 2: 6 Heat
Effect 3: 44 Hits
Effect 4: 18 Strength
Effect 5: 6 AF
Effect 6: 6 Strength Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 47.00

Right Wrist
Name: Ebon Hide Bracer
Level: 51 Quality:
Bonus:
Effect 1: 6 Cold
Effect 2: 6 Body
Effect 3: 6 Heat
Effect 4: 6 Slash
Effect 5: 6 Matter
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Wrist
Name: Darkspire str
Level: 51 Quality:
Bonus:
Effect 1: 6 Slash
Effect 2: 6 Cold
Effect 3: 40 Hits
Effect 4: 18 Constitution
Effect 5: 32 Hits Cap Increase
Effect 6: 6 Constitution Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00
 

Jarahl

Can't get enough of FH
Joined
Dec 29, 2003
Messages
1,781
Just out of curiosity, do you plan on solo'ing alot with that? Cus with +3 parry and 15 dex, you wont have much defence :) other than that, really neat template.
 

mikke

Can't get enough of FH
Joined
Apr 25, 2004
Messages
2,299
Yepp that was the plan! but if i am specced 42 parry, do i need alot of dex to parry? ^^

and i alreaddy have som\wh and 50af in the template, so i think its nice! but i want to be as offencive as possible, so i dont really care if i parry 2 times more in a fight or not. and it is impossible to get those stats\ressits\toabonuses if i want to cap +parry and dex! :p
 

gohan

I am a FH squatter
Joined
Jul 24, 2004
Messages
6,338
mikke said:
Yepp that was the plan! but if i am specced 42 parry, do i need alot of dex to parry? ^^

and i alreaddy have som\wh and 50af in the template, so i think its nice! but i want to be as offencive as possible, so i dont really care if i parry 2 times more in a fight or not. and it is impossible to get those stats\ressits\toabonuses if i want to cap +parry and dex! :p
each 25 dex = like 2% parry chance so mastery of parry 2 is the same as having 75 dex in temp (or 90 in ur case as u have 15) its not as important as peopel make out tbh imo ur biggest worry is low energy ^^ but plz dont change it cos i use sun weps \0/
 

mikke

Can't get enough of FH
Joined
Apr 25, 2004
Messages
2,299
gohan said:
each 25 dex = like 2% parry chance so mastery of parry 2 is the same as having 75 dex in temp (or 90 in ur case as u have 15) its not as important as peopel make out tbh imo ur biggest worry is low energy ^^

lol, screw that then;) nice to have some facts and not only "omg not capping parry\dex!"
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Nice temp, only thing that made me wonder was why you had that 100+ con but only 280 hits, it's so much easier bringing hits up rather than con.
 

Raven

Fuck the Tories!
Joined
Dec 27, 2003
Messages
44,858
you will get eaten alive by energy weapon users and thanes, other than that looks pretty good, but as said above, capping +hits is far easier than capping +con
 

gohan

I am a FH squatter
Joined
Jul 24, 2004
Messages
6,338
Raven said:
you will get eaten alive by energy weapon users and thanes, other than that looks pretty good, but as said above, capping +hits is far easier than capping +con
actaully for an armsman con is better each con point give about 7 hp at CL5 10% for being arms 10% for cl5 maybe more like 6.5 hp not really certain but either way 76 hits (max u can put) or 28 con (max again) cost same imbule points but 28 con on an arms is like 170-200 hp (not sure on the exactl hp-con at 50 an cl5) so for a caster/ stealther HP is better but for the heavist tank (arms hero warrior) con is better
 

Darzil

Fledgling Freddie
Joined
Jan 10, 2004
Messages
2,651
gohan said:
actaully for an armsman con is better each con point give about 7 hp at CL5 10% for being arms 10% for cl5 maybe more like 6.5 hp not really certain but either way 76 hits (max u can put) or 28 con (max again) cost same imbule points but 28 con on an arms is like 170-200 hp (not sure on the exactl hp-con at 50 an cl5) so for a caster/ stealther HP is better but for the heavist tank (arms hero warrior) con is better

For an armsman it's 4.4 hps/con, plus 10% for CL5.

Darzil
 

gohan

I am a FH squatter
Joined
Jul 24, 2004
Messages
6,338
Darzil said:
For an armsman it's 4.4 hps/con, plus 10% for CL5.

Darzil
that was pre tank boost tho

SB's get like 5 at cl5
 

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