Picking wizzy brains....

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Axuk

Guest
Well it looks as if my wiz has reached the point where she can survive a hit or two and even manage to fire off a spell once in a while (makes a nice change from the pad on a permanent basis).

Hey I've even almost got to grips with the keyboard so that occasionally I don't jump up, sprint, sit down or open my inventory when I'm actually trying to cast a spell LMAO.. sheesh >_< (blush). The process of trying to find the right keyboard configuration has been entertaining to say the least :p

Now I'm trying to work out how a caster fights back once being set upon by more than one enemy instead of the usual stealthed backstabber.

If you try to put a few paces breathing space between you and the foe so you can try to cast without the spell being interupted you get the overlong delay between having to stop moving and casting... by which time the attackers are back on you again.

Obviously this includes root spells which would buy some time to switch from defence to attack....

Anyone devised any strategies for this that I can try out?

Axuk has no intention of having to rely on a melee bodyguard for her entire career .. she's an independent kind of gal. :D

Axxx
 
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CliffyG

Guest
Wizards don't have any options really, qc root but you'll still get hit one or 2 times trying to get away so you'll be dead. Basically don't get close to anyone :). They are the worst out of all casters in this situation cos they dont have a pet to help them and root isnt a good form of cc if they are close.
 
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solkhanar-pjo

Guest
They are the worst out of all casters in this situation

What about Runemasters?
What about Theurgists?
What about Spiritmasters?
What about Cabalists?
What about Bonedancers?
 
S

SilverHood

Guest
theurgs get mez if they spec air
sms get mez
cabbies get mez
dunno about BD's :)

but wizard = lunch (if I see them solo)
 
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hellsvip

Guest
Cabbies get root not mezz :p if my cabby had mezz i would be in heaven dancing around quickcasting mezz on everything that backstabs me for a living
 
N

nezzen

Guest
just for a test

why not try a /face macro.... might work as u wouldnt have to turn around but instead did it instantly...

just a though.. give it a try eh?

;)
 
A

Axuk

Guest
Mezz, what mezz lol...

What wouldn't I give for mezz... sigh

Failing that I'll try the /face macro more... thanks

Will be fun getting used to yet another keyboard revamp anyway LOL...

Thanks for the suggestions so far.. I'll try em all so keep em flowing :D

Axxx
 
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old.tuppe

Guest
played some time ago whit my rm in thid, its pure crap, as mid view offcourse when inf´s roaming every place.
only place where was shining/enjoying was keep taking/defense.
you must be on group! offcourse because support class, some way?
rm has root.
Bd has root, and somekind focus snare? need try that sometime :)
but its purely survive machine in 1v1 situations (not if succes crit offcourse)
 
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toxx

Guest
when my caster gets hit, i press f (target last attacker), then g (/face), then 7 (Quickcast), then 3 (1min+ mez). And considering ive had this setup for a while i can do it pretty much most of the time ... when i dont lag.

As for wizards, u will never manage to get away after rooting someone if you have your dmg shield up. When someone attacks you while rooted they will take damage back, which will break root... so best to keep it off imo.
 
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SilverHood

Guest
playing as a wiz in thidranki aint easy... just gotta think smartly, and always stay near someone else.

Wizards are, imho, the ultimate damage dealer in thidranki.

My wizard could nuke for 200 ever 3 secs... rm was only 170, but every 2 secs.

Just gotta get stuck in there, and try to always group with a minstrel :)
 
A

Axuk

Guest
Originally posted by toxx
As for wizards, u will never manage to get away after rooting someone if you have your dmg shield up. When someone attacks you while rooted they will take damage back, which will break root... so best to keep it off imo.

D'Oh!!!!

Now why didn't I think of that... >_<

Axxx
 
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CliffyG

Guest
Originally posted by SilverHood


Wizards are, imho, the ultimate damage dealer in thidranki.

My wizard could nuke for 200 ever 3 secs... rm was only 170, but every 2 secs.

Unfortunately your opinion is marred by bad maths ;) :p.

Over 6 seconds wiz casts 2 for 400 while the RM casts 3 for 510.

A fully fire specced wiz is "supposed" to be the biggest damage dealer in game, this is why they have virtually no utility spells. In practice they are one of the worst classes to play in RVR (very good iv PvE though), my wife has a 50 fire wiz and is regularly outdamaged by pretty much every other caster in the game. Without any sort of heat resist debuff they aren't gonna get any better either.
 
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opoc

Guest
Originally posted by SilverHood
theurgs get mez if they spec air
sms get mez
cabbies get mez
dunno about BD's :)

but wizard = lunch (if I see them solo)

BDs can tank a zerg....
 
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SilverHood

Guest
Originally posted by Haedric Griffin
Unfortunately your opinion is marred by bad maths ;) :p.

Over 6 seconds wiz casts 2 for 400 while the RM casts 3 for 510.


Over time, RM's do more damage, but for a single nuke, wizards pack more punch. And they get bolts in their dd line... one shotting casters is great... and if they dont die in the first bolt, a qc bolt can usually finish them off.

RM's are more fun though ;)
 
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CliffyG

Guest
Originally posted by SilverHood
Over time, RM's do more damage, but for a single nuke, wizards pack more punch. And they get bolts in their dd line... one shotting casters is great... and if they dont die in the first bolt, a qc bolt can usually finish them off.

RM's are more fun though ;)

Bolts in theory are very nice but very rarely hit and are somewhat bugged as far as i know.
 
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Scutter Bob

Guest
I re-specced @ 20 from ice to fire and hit the bg's

didn't take long to cap

best advice is to try group with a minstrel and a reaver, stay close to the reaver to uncover stealthers.

in stand off's just edge forward (usually more will follow when people start to advance) and fire a couple of bolts, this tends to force tanks to step back, and casters to step forward to take a shot at you, it's at this time you and other casters fire away at the lesser armoured bods.

with regards to bolts, I found that 80% of bolts hit the target (this includes casting at targets in combat) at lv 22, 2 bolts usually killed the target.

when close quaters battles take place, stay back (pref with a reaver if they haven't caught the blood lust) only bolt targets who are not in direct combat, otherwise use your aoe spells, or if you don't want rp's too quickly just target use your dd's.

with keep defence, if there are enemy casters watching the walls, the casters/bowman need to organize and all get on the wall at once, some will die but ultimately you will force the enemy casters to back off making it easier for u to nuke any tanks at the door.

and for attack, casters/bowman again need to organise themselves so that the keep wall areas are well covered and remaining casters aoe the doors.
 
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SilverHood

Guest
Originally posted by Haedric Griffin
Bolts in theory are very nice but very rarely hit and are somewhat bugged as far as i know.

Bugged in practise, and bugged in reality are 2 different things.

Sure, you will see the "target is in combat" when bolting some enemies.

But against zergs, it isn't really that bad, since chances of someone having the same target as you is pretty small.

And with my rm, base line bolt hit 90% of them time ;)
 

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