old.Tohtori
FH is my second home
- Joined
- Jan 23, 2004
- Messages
- 45,210
I was just wondering how many would /sign a petition for mythic to implement Teh Seel as a questmob?
Introduction:
Whaler:
There is an island located on the open sea, completely of ice. On this island is a foul beast that has terrorised the harbours it visits with unbelievable babble and strange behaviours. Go rid of this creature with this mighty club of whacking and return the beasts fluffy skin to me.
Quest steps:
1: Find the island in ToA. The island itself is actually Teh Icefloat, with appropriate carrots sticking out of it's soil and strange things moving around for no obvious reason.
2: Find Teh Seel. Teh Seel is found in a lair, filled with flying herrings, carrot throwing bunnies, Spitting Snowballs and ofcourse, the left and right hand of Teh Seel, Jeff and Tonder. That have to be defeated before entering the Halls of Weird. Jeff being the zerker and Tonder the healer naturally.
3: Club Teh Seel. The problem ain't being worried about dying, but reaching Teh Seel as it hops, zooms and ports around the Halls of Weird. The only way to accomplish this is to drop a dead, ex flying herring, on the floor and club Teh Seel while he eats.
4: Escape Teh Icefloat before it melts, after Teh Seel has been skinned, and return the skin of Teh Seel back to the whaler to recieve a Cloak Of Odd with the realm ability to turn yourself...into a Teh Seel Lookalike for 15 minutes with a 10 minute timer.
*bows and runs*
Introduction:
Whaler:
There is an island located on the open sea, completely of ice. On this island is a foul beast that has terrorised the harbours it visits with unbelievable babble and strange behaviours. Go rid of this creature with this mighty club of whacking and return the beasts fluffy skin to me.
Quest steps:
1: Find the island in ToA. The island itself is actually Teh Icefloat, with appropriate carrots sticking out of it's soil and strange things moving around for no obvious reason.
2: Find Teh Seel. Teh Seel is found in a lair, filled with flying herrings, carrot throwing bunnies, Spitting Snowballs and ofcourse, the left and right hand of Teh Seel, Jeff and Tonder. That have to be defeated before entering the Halls of Weird. Jeff being the zerker and Tonder the healer naturally.
3: Club Teh Seel. The problem ain't being worried about dying, but reaching Teh Seel as it hops, zooms and ports around the Halls of Weird. The only way to accomplish this is to drop a dead, ex flying herring, on the floor and club Teh Seel while he eats.
4: Escape Teh Icefloat before it melts, after Teh Seel has been skinned, and return the skin of Teh Seel back to the whaler to recieve a Cloak Of Odd with the realm ability to turn yourself...into a Teh Seel Lookalike for 15 minutes with a 10 minute timer.
*bows and runs*