Peoples views on a reaver in rvr

T

toxx

Guest
Guard, 2 ranged interupts, aoe dmg and abs debuffs (dont break mez), aoe dd chant (for perma interupt on pbae boxes), slam (usually), chain armour, looks like a cleric (self buff looks exactly like boon), other pros i cant think of atm.

Expensive tank RAs, no det, hybrid hp, others cons i cant think of atm.

I wont mention damage output, as not all reavers are flex spec, but all reavers have some kind of stun shield style.

Is there a place for them in "balanced" rvr grps?

Discuss.
 
O

old.Downanael

Guest
Current state of RvR,tank with no Det -> not worth for those FOTM groups :eek:
 
C

Cathul

Guest
Originally posted by old.Downanael
Current state of RvR,tank with no Det -> not worth for those FOTM groups :eek:

Yes, and we all know that all players who build the next FOTM group are a bunch of wankers without friends in real life.

SCNR :D

/Cathul
 
Q

Qwegji-

Guest
Aye :(

Shame really seeing as we outdamage armsmen and probably close to mercs, while still haveing 42 shield for stun and defence. (as flex/shied spec)
 
F

Fafnir

Guest
And the reaver was created from the Thane feedback. So you are all gimps.
 
J

Jood

Guest
My chanter got stomped by a reaver :eek: to many ranged interupts imo :p

Didnt have moc at the time but cant imagine it would have been a great help on its own, myabe with boad, but thats a hell of a lot to rely on.

Chanter with moc+boad > reaver with no purge or IP :eek:

Else well fookered from what i have seen so far (i wont be picking any more fights with reavers lets put it that way)

Im a noob chanter btw.
 
S

Shike

Guest
no det is a big reason to not play it for balanced groups that is expected to do well in RvR. Same with VWs, champs, thanes etc. Would be nice if Alb and Hib could get a 3rd Det-tank imo, or if Mythic allowed all tanks to buy det but maybe a bit more expensive.

imo det1 should cost somewhere in the range of 6 points, det2, 12, det3 18 etc for the pure tanks, 8-16-24 etc for non-puretanks. Or lower the effect of det. Atm it is overpowered as hell since it "stacks" with resists aswell and ruin the value of the hybrids totally.

bleh...
 
T

Turamber

Guest
Heh, looking at it from the POV of someone playing a Healer ... I would say remove Determination from the game completely. Spell crafting leads to huge mez resists anyway, and if there is one class in the game which needs to be controlled - it's tanks.

They have a silly amount of HP's and take forever for nukers to take down. Removing Determination would level the playing field between casters and tanks again and allow crowd control to function properly.

Some people favour the idea of removing crowd control from the game but, having played Shadowbane where the longest stun is 10 seconds and mezz doesn't work on players, it only leads to huge all-in, no tactics fights. Fun for a week then boring as hell.

Crowd control might be annoying but it does lead to the development of strategy and use of tactics in fights.

Oh and back to the main topic of this thread -- reaver's don't seem to know what their own role is in RvR. Have seen quite a few of them about but they run about like headless chickens breaking roots and mezzes on their enemies.

Roll more I say! ;)
 
T

Tacticus

Guest
The reaver is a solid class that can fit in a good alb melee group, assist the ma with abs debuff, pulse dd to interupt the pbaoe box etc.

His lack of determination is a weakness, but he has alot of strengths to back him up. PE ran with a reaver a few times some time back and was very hard to heal the target when it got hit with abs debuff.
 
M

Maleg_Grumpton

Guest
If determination got nerfed or Reavers got access to it I'd say they'd be great in RvR. But as has been said Determination is pretty much > all to the point where non-det tanks have problems getting a group (exception is Pally for end regen)
 
E

Eroda

Guest
Reavers are a v good class imo, its just a shame that the entire game is based on mez\stun and who can break out of it quickest.

On a side point, I find it totally dire that casters who need it the most, (as they die in 2 hits :p )can't get determination.

Makes no sense and just makes daoc even more a tanks game.
 
P

Pin

Guest
Originally posted by Tacticus
The reaver is a solid class that can fit in a good alb melee group, assist the ma with abs debuff, pulse dd to interupt the pbaoe box etc.

Don't need to use DD to interrupt the box, all auras will interrupt and the debuffs don't break CC (marginally overpowered ;)).


Anyway, a Reaver makes an excellent addition to a group. Abs debuff increasing all melee by ~30% means most targets die in 1-2 rounds (with assists), and can put out 450-700 damage per round at 1.5-2sec delay (which is as high/higher DPS than any other Alb melee, at least until you meet BAoD.. assuming you can land a rear positional :rolleyes: ).


The problem is, of course, lack of Det. The Reaver has GOT to be alert and interrupt casted CC (he has the tools). He's got to have a good demezzer, etc. If he's rooted, he's often demoted to interrupting a caster/healer from range a couple of times.

Det needs a nerf.
 
Q

Qwegji-

Guest
Bah, wheres all these RvR grps that like reavers when Im on :/
 
T

Tesla Monkor

Guest
Reavers are fine. I hate those guys. Almost as much as I hate infiltrators, thanks to their PBAE pulsing spell. No skill needed to uncover stealthers. :p

Albion should be happy with the class - they get the most stealth classes and the best anti-stealth class. It might not be conceived as the most powerful one in the SI expansion, but it's by far the most rounded one. I don't think a lot was changed since their introduction. (Not that that is saying much, but the reaver boards are certainly not filled with complaints.)
 
O

old.mattshanes

Guest
Leave determination as it is, put it to lv3 max on light tanks 15% per lv and lv3 max 10% per lv on hybrids.If you remove determination completely, rvr would be destroyed because the cc would really effect a group's chance of winning way too much also would make some tanks not wanted.(but least this way casters can have a chance too)
 
A

Arnor

Guest
Originally posted by Turamber
Heh, looking at it from the POV of someone playing a Healer ... I would say remove Determination from the game completely. Spell crafting leads to huge mez resists anyway, and if there is one class in the game which needs to be controlled - it's tanks.

They have a silly amount of HP's and take forever for nukers to take down. Removing Determination would level the playing field between casters and tanks again and allow crowd control to function properly.

Some people favour the idea of removing crowd control from the game but, having played Shadowbane where the longest stun is 10 seconds and mezz doesn't work on players, it only leads to huge all-in, no tactics fights. Fun for a week then boring as hell.

Crowd control might be annoying but it does lead to the development of strategy and use of tactics in fights.

Oh and back to the main topic of this thread -- reaver's don't seem to know what their own role is in RvR. Have seen quite a few of them about but they run about like headless chickens breaking roots and mezzes on their enemies.

Roll more I say! ;)


give det to casters, remove from tanks imo :eek:
 
S

Sagba

Guest
Originally posted by Turamber
I would say remove Determination from the game completely.
As much I agree that Determination is overpowered removing it and leaving duration of CCs to same as they are now would be silly. Dying with my Wizzie because of assisting Det Savages is better option that be mezzed with my Arms for about 30secs, rooted for another 30secs without been able to do anything else than just watch how enemy kills casters and healers in your group or how casters kill the enemy. In same situation Paladin for example would be mezzed for 30secs, rooted for 30secs but being able to take part of the fight with chants (while rooted that is):p

Determination was/is needed. Remove insta mezzes and make all AE mezzes castable with 2xxx range, nerf Mach5 so the highest speed is first caster speed+sprint, make magic resists affect only DoTs/DDs (so the duration of mezz/stun/snare is always the same), remove SoS/GP and AE root from Mids +lots of changes :p Gimp speed and long range mezz=takes longer for tanks to reach mezzed enemy etc. No more Mach6+Insta Mezz+assist and wtfpwn everything in 10secs or Mach6+SoS+assist and wtfpwn everything in 10secs.

Also I dont think there is anything wrong with the current resists system really :p As a caster I'm more worried about this silly interupt code :/ It's all about group setup - tank gank group needs x number of Det tanks and caster group needs x number of casters with same damage type +debuffer. Btw, casters who are unhappy with their current situation in open RvR I recommend to roll a tank and try how enjoyable it's to defend a non-merchant keep :p Each class has its advantages and disadvantages - live with it, do the stuff your character is good at or roll a new FotM character. It's that simple really ;)

Tired, doubt my post makes any sense :p
 
H

hotrat

Guest
being able to take part of the fight with chants (while rooted that is)
Sounds like fun :p

Reavers are really nice though, with determination I expect most alb groups would run with one, heck even a small mezz reduction RA would be enough to group one.

How good is their dps debuff? Would love to have a reaver guarding my sorc with that dps debuff chant on :)
 
T

Turamber

Guest
Two discussions in one thread going on here ;)

Insta-mezzes and stuns are not the 1 button wins they might have been in the past. High spell resists mean they often don't stick at all, and the timers they are on ensures they are not always ready for use in the optimal situation.

Moreover the differences in mezz abilities between the realms leads to different types of strategies evolving. When I'm running with my guild on Merlin we try to stay high and use the terrain to our advantage, whereas most Alb guilds that know what they are doing try to stay in the open where the sorcerer is at his best.

Something definitely needs to be done to Determination, either give it to all classes - reduce it's effectiveness - or, I still think this would be best - remove it and let spell-crafting be the main anti-mezz.
 
O

old.Lianuchta

Guest
Reavers are in the same boat as all other hybrids, Det3+ tanks are just so much better in RvR. Like VWs they could be a very powerful assisting class with the side chain and levi, or good caster/healer protectors with the chants/slam whislt still being able to interrupt at range.

I have this suspicion that Det is going to get a look at in the RA review, i doubt that Mythic wanted all the hybrids to suffer as much as they do now.
 
F

Fafnir

Guest
Originally posted by old.Lianuchta
I have this suspicion that Det is going to get a look at in the RA review, i doubt that Mythic wanted all the hybrids to suffer as much as they do now.
I think Mythic loves seeing people suffer and still play the game :p
 
D

Damon_D

Guest
I dont mind reavers..but plz give auto detect stealthers to either skald or thane too thank you very much...
 
M

Maleg_Grumpton

Guest
Originally posted by old.mattshanes
Leave determination as it is, put it to lv3 max on light tanks 15% per lv and lv3 max 10% per lv on hybrids.If you remove determination completely, rvr would be destroyed because the cc would really effect a group's chance of winning way too much also would make some tanks not wanted.(but least this way casters can have a chance too)
Sounds fair - Determination is needed but is over the top at the moment (at least Det 5 is ;)), just needs tweaking down a bit and as you say available to those hybrids so they're not left out in the cold - but at a lesser level.
 
I

ilum

Guest
I certainly hope Mythic finds a better way to make casters / hybrids more viable other than upgrading CC / nerfing determination.

Getting the AE mezz off is currently affecting outcome of RvR battles far too much if you ask me.
 
C

constanze

Guest
compared to a savage a reaver is a joke

savage get ip purge det 4 with rr4 l 8 i think

my reaver is nearly rr5 and he sucks..

a reaver depends to much on luck if you hit slam and levi you win

but levi is very poor the chance of getting the dd proc is not so high vs high sc armor and levi misses a lot !

and the anytime is the worst i ever seen in the game

so most of the time i am mezzed or rooted and watch my friends assisting on a savage who evades 3 tanks from behind and use his after evade style on our cleric and the 3 tanks behind him :(
 
V

vortimer

Guest
Originally posted by constanze
compared to a savage a reaver is a joke

savage get ip purge det 4 with rr4 l 8 i think

my reaver is nearly rr5 and he sucks..

a reaver depends to much on luck if you hit slam and levi you win

but levi is very poor the chance of getting the dd proc is not so high vs high sc armor and levi misses a lot !

and the anytime is the worst i ever seen in the game

so most of the time i am mezzed or rooted and watch my friends assisting on a savage who evades 3 tanks from behind and use his after evade style on our cleric and the 3 tanks behind him :(
lets just hope they will """"""""""""""""""""""fix"""""""""""""""""""""" savages.
 
D

Damon_D

Guest
Yeah the same patch they "" FIX "" infil's......
 
Q

Qwegji-

Guest
Aye, the reaver anytime is crap but I use levi 90-95% of the time. Dont miss to much in RvR but PvE flex seems to miss a lot.

Even with an enemy with high SCed armour + resist buffs I can still do 250-300 damage. Havent had the levi proc resisted that much either. Maybe about 5%, 10% max. Average damage of about 400-500, maxing at about 750-800 with a crit. Not to bad for a 1Her swinging every 2 secs. Not as good as a savage, but then we are not an overpowered full tank ;).

Most of the time in grp RvR I dont slam that much and just assist and levi. Normally slam to stop an enemy tank on a caster/healer. 1vs1 is a bit tricky, if I go for slam and levi and miss slam then I'll probably lose. But have won fights just using taunt(anytime) and block combo.
 

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