Patchday keep-schedule like on US ?

Harle

Fledgling Freddie
Joined
Dec 24, 2003
Messages
135
When US-servers patched to NF they had a certain immunity-time on keeps to allow people time to claim them and actually get patched. MY question now is, whether we will have a similar thing here. Can't find anything on the webby other then someone saying that relics cannot be taken the first 24 hours.

US schedule looked like this:
- Stage One, accompanied by a system broadcast alerting players of the change, will set Caer Benowyc, Bledmeer Faste, and Dun Crauchon to be attackable (including all associated towers).

- Stage Two, accompanied by a system broadcast alerting players of the change, will set Caer Berkstead, Caer Erasleigh, Caer Boldiamm, Nottmoor Faste, Blendrake Faste, Glenlock Faste, Dun Crimthainn, Dun Bolg, and Dun na nGed to be attackable (including all associated towers).

- (Starting at approximately 9pm EDT) Stage Three, accompanied by a system broadcast alerting players of the change, will set Caer Sursbrooke, Caer Renaris, Caer Hurbury, Hlidskialf Faste, Fensalir Faste, Arvakr Faste, Dun da Behnn, Dun Scathaig, and Dun Ailinne to be attackable (including all associated towers).

The primary reason that we use the term 'approximately' is to note that these will be hot changes to the servers, and, as such, these changes will gradually flow to each server. It’s not like flipping a switch, unfortunately. While we will be making these changes as quickly and as carefully as possible, the process is not instantaneous.

If the launch goes on schedule, Stage One will happen at approximately 3:00 PM EDT, and Stage Two will happen at approximately 5:00 PM EDT. Stage Three will start at 9:00 PM EDT barring the most bizarre circumstances. And of course, this being launch day, there may be unforeseen issues that alter these planned times. Watch the Camelot Herald for updates, and spread the word in game to your allies that do not read the Herald.

Any info on this ?
 

Chilly

Balls of steel
Joined
Dec 22, 2003
Messages
9,046
Argante said:
Yes we will have an immunity timer
great reply!

Apart from the 24h relic immunity im not sure exactly what is the situation with keeps, expect the worst is my advice, plan to defend from hour0
 

IainC

English WAR Community Manager
Joined
Apr 21, 2004
Messages
1,862
There's no protection on keeps. As soon as the servers come up they will be claimable and attackable. All keeps and relics will be controlled by their home realm to begin with and keeps are unclaimed and at level 1.
Relics will be protected for 24 hours after which they can be taken as normal.
 

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