Patch notes 160608

taB

Part of the furniture
Joined
Jan 18, 2005
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Morning all. Some updates:

FunCom said:
Player Characters

Archetype

* New buff counters were added to a number of mage and soldier effects.
* All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
* The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
* The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
* You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

Assassin

* Flesh Rot now applies a separate debuff for each player
* Lotus Weapons now applies a separate debuff for each player.

Bear Shaman

* Wreck Armor I+II+III combos now have improved visuals and sound.

Conqueror

* You may now use Incite the Ranks if Fire Weave is running.

Dark Templar

* Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
* Changed the Cooldown of Unhallowed Blight III to 20s.
* Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
* Reduced the Mana cost of the following spells by 50%:
o Aura of Dread Fury (Ranks 1 - 4)
o Aura of Infusion (Ranks 1 - 5)
o Covenant of Pestilence (Ranks 1 - 4)
o Covenant of War (Ranks 1 - 3)
o Covenant of Death
o Covenant of Invulnerability (Ranks 1 - 3)
o Covenant of Vengeance
o Drain Life (Ranks 1 - 5)

Demonologist

* Waves of Flame now inflicts more damage each tick.
* The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
* Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of Xotli

* Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.

Necromancer

* Vile Insight now gives the intended Unholy Specialization as reflected in the description.
* Plagued Heart Curse will now correctly increase in damage with more feats trained.
* Parasitic Soul Swarm now inflicts more damage each tick.
* Pestilential Blast now has an additional skull visual.

Priest of Mitra

* Resolved a problem with the priest of mitra spellweaving ability.
* Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
* Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
* The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
* The damage bonus from Improved Repulse has been significantly increased

Ranger

* The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

Tempest of Set

* Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.


Mounts

* You can no longer be knocked off the horse from the front.
* You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
* Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
* Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.


Quests

* Dealing with Dila: Dila should now attack.
* Hunting the Spider: Quest can now be completed.
* The Lost Scouts: Waypoint to Diarmad was fixed.
* Oasis of Zaara: Waypoints for quest were fixed.
* Flowers of the Snow: The flowers way markers were adjusted.
* Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
* Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
* Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
* The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
* The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
* Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
* Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
* Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
* The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
* Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
* Tradeskill Quests: Resolved various level requirement issues with the quests.
* Securing the Caravan Route": Added the correct waypoint for returning to Gua
* In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
* “The Wolves at our Throats”: Moved the waypoint for the location of the Wolverines, for the quest .
* Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.


Items

* Hood of Jagged Barbs has been revamped.
* Added new purple rare drops to world loot.
* Conqueror Spear should now look the right size.
* Cimmerian Hide Light Wrist item should no longer clip with arms
* Khopshef Province: Treasures are now located throughout the province.
* Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
* Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
* Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
* Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
* Reinforced Iron Warhammer no longer goes into the quest inventory.
* Prices of vendor bought food items have been adjusted.
* Vendor bought tradeskill components have updated visuals.
* The stack-size of building materials has been raised to 1000.


NPC

* Ice Cave: Ice worms should now attack correctly.
* The Acheronian Warlord will drop bossloot armor again.
* The trader in Lacheish Plains has been removed as intended.
* Toirdealbach should now be a more fun and playable encounter.
* The Catacombes: Necromancer Undead Warlord should now attack correctly.
* Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
* Villa Lentulus: Gurges the Nimble should react normally to players.
* Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
* Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
* Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
* Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.


Playfields

* Purple Lotus Swamp: Ladders should now work correctly.
* Tarantia Noble: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.

Tradeskills

* Obsidian has been renamed to Feldspar.
* Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
* Orichalcum has been renamed to Duskmetal.
* Tigereye Gems will now end up in the resource inventory.
* Skinning Trainer will now tell you were to get skins.
* Resource nodes can now always be harvested while their health is at 10%.
* All crafted Cloth; armbands, wrists, boots and belts can now be worn.
* Increased dps on 'Swiftsilver Flat Bow'.
* Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
* The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
* The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
* All crafted cloaks now support the equipping of gems.


GUI

* All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
* All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
* The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
* We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.


General

* You should no longer do the loot animation while swimming.
* Fixed a problem where certain high level monsters wouldn't spawn.
* Now all spells can be cast with dagger and staff without problems.
* When you train Basic or Advanced Riding, you will no longer be teleported
* Fixed an alignment issue with quest indicators over quest NPC's heads.
* Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
* Fixed problem that would cause the resource manager to download the same resource again and again.
* Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
* Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

Rather like the last one mentioned myself :)

taB

Dagon PvE - Eszencia.
 

Nurag

Fledgling Freddie
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Many thanks TaB, for those of us at/should be doing some work.:)
 

old.Tohtori

FH is my second home
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"Obsidian has been renamed to Feldspar"

*takes a look at the rest of EVE players*

Lucky it's not Veld, otherwise Chribba would be all over this game :D
 

taB

Part of the furniture
Joined
Jan 18, 2005
Messages
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Having discussed craftable cloaks last night, it seems good that they'll all be socketable. Will there be blue versions that allow three gems or will it still be slightly restricted?

Many thanks TaB, for those of us at/should be doing some work.:)

I should be too ;)

"Obsidian has been renamed to Feldspar"

*takes a look at the rest of EVE players*

Lucky it's not Veld, otherwise Chribba would be all over this game :D

Hmm, already imagining the Feld-naught as some kind of mutant mining mammoth!
 

dee777

Loyal Freddie
Joined
Oct 6, 2004
Messages
575
Thanks a lot for posting the notes for the working population. Much appreciated!

"Obsidian has been renamed to Feldspar"

*takes a look at the rest of EVE players*

Lucky it's not Veld, otherwise Chribba would be all over this game :D

Ahh...the flashbacks...must...resist...fit...honor tank...
><

Oh, on a more serious matter, two thumbs up on the working stats now. Wee.
 

soze

I am a FH squatter
Joined
Jan 22, 2004
Messages
12,508
Im starting to think this update is damaged i have had about 5 different crashes today which is more than i have had since I started. 2 crashes to desktop 1 screen went black and another i just had the game frezee and a box to close appear in the corner. Any one else having problems today?
 

LordjOX

Part of the furniture
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Dec 22, 2003
Messages
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Im starting to think this update is damaged i have had about 5 different crashes today which is more than i have had since I started. 2 crashes to desktop 1 screen went black and another i just had the game frezee and a box to close appear in the corner. Any one else having problems today?

Yup, 2 crashes to desktop and 2 crashes with memory error message from AoC. After those in the start, I could play the rest of my 1-2 hr long session with no problems.
 

Kinag

Part of the furniture
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Dec 22, 2003
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Haven't had a problem so far except a quest bug, but I'm sure that's old news.
 

Aada

Part of the furniture
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Mar 12, 2004
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Stats still aren't working for attributes ;/
 

inactionman

Can't get enough of FH
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Dec 23, 2003
Messages
1,864
The rez point in tombs doesn't work, and you default to the one in the opposite end of the fields, all the way near conall valley!
 

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
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It's funny though, Dark Templar has been so good(it is lovely) and balanced, that most of the "fixes" they do is like:

"Ooh, hey marines! We got new gear! *raffle riffle* Hmm, sharper bullets!"
 

dee777

Loyal Freddie
Joined
Oct 6, 2004
Messages
575
Stats still aren't working for attributes ;/

Are you sure they dont work or is the change just very small? I know constitution worked before patch and a mate told me that his DPS got up by a bit according to the strength bonus on the armor he donned.
 

Talivar

Part of the furniture
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Jan 27, 2004
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Ppl in my guild noticed changes from stats now, not massive changes but still noticable
 

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
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Biggest whines about stats probably will come from "they don't effect enough".

Which, ofcourse is an opinion not a bug :D
 

Nurag

Fledgling Freddie
Joined
Jun 3, 2008
Messages
24
patch?

Has anyone got last night patch notes Thursday 19/06/08 04:00?
please post for us poor workers:(
 

taB

Part of the furniture
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Jan 18, 2005
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There aren't any on the website yet, will bung them up when I see them.
 

LordjOX

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Dec 22, 2003
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Has anyone got last night patch notes Thursday 19/06/08 04:00?
please post for us poor workers:(

For my norwegian fansite I made an update reader a while back. You can find it here: AOC-Vanaheim - Norwegian Fansite and Community Patcher

It's very crude though, since the file the ConanUpdater reads from isn't well formed xml but some rubbish.
Anyways, the page shows exactly what's on the the update manager.
 

taB

Part of the furniture
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Jan 18, 2005
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Funcom Community Guy said:
Hey guys,

There is no update today. We will announce the downtimes on the launcher and forums if they should happen. We were looking to get something out today but the teams wanted to get more fixes in the update before releasing a new one today. We will keep you updated on the next update that is aiming for around Monday like before.

Thanks,

Glen 'Famine' Swan
US Community Manager

So, that's that :)
 

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