legar
Loyal Freddie
- Joined
- May 19, 2004
- Messages
- 361
Up on the herald;
offcourse there is more in the post, but feel free to go read that yourself
Test Version 1.70u Release Notes
Realm Ability Changes and Fixes
- The True Sight realm ability has been removed. Characters with this realm ability will have the ability stripped and the realm skill points refunded upon login.
- Mastery of Stealth now modifies stealth detection as well as stealth movement and is now available to all archer and assassin classes. The following shows the progression for each level of the realm ability (the bonuses are cumulative):
Mastery of Stealth I - Cost 1 - +5 Stealth Move Speed and +75 Stealth Detection
Mastery of Stealth II - Cost 3 - +5 Stealth Move Speed and +100 Stealth Detection (10%/175 unit total for 4 points)
Mastery of Stealth III - Cost 6 - +5 Stealth Move Speed and +125 Stealth Detection (15%/300 unit total for 10 points)
Mastery of Stealth IV - Cost 10 - +5 Stealth Move Speed and +150 Stealth Detection (20%/450 unit total for 20 points)
Mastery of Stealth V - Cost 14 - +5 Stealth Move Speed and +175 Stealth Detection (25%/625 unit total for 34 points)
- Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range (this is the same way this works on live with See Hidden). Shadowblades, Nightshades, and Infiltrators do not gain any benefit from Mastery of Stealth when detecting or being detected by other Nightshades, Infiltrators, and Shadowblades.
/discuss
offcourse there is more in the post, but feel free to go read that yourself
Test Version 1.70u Release Notes
Realm Ability Changes and Fixes
- The True Sight realm ability has been removed. Characters with this realm ability will have the ability stripped and the realm skill points refunded upon login.
- Mastery of Stealth now modifies stealth detection as well as stealth movement and is now available to all archer and assassin classes. The following shows the progression for each level of the realm ability (the bonuses are cumulative):
Mastery of Stealth I - Cost 1 - +5 Stealth Move Speed and +75 Stealth Detection
Mastery of Stealth II - Cost 3 - +5 Stealth Move Speed and +100 Stealth Detection (10%/175 unit total for 4 points)
Mastery of Stealth III - Cost 6 - +5 Stealth Move Speed and +125 Stealth Detection (15%/300 unit total for 10 points)
Mastery of Stealth IV - Cost 10 - +5 Stealth Move Speed and +150 Stealth Detection (20%/450 unit total for 20 points)
Mastery of Stealth V - Cost 14 - +5 Stealth Move Speed and +175 Stealth Detection (25%/625 unit total for 34 points)
- Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range (this is the same way this works on live with See Hidden). Shadowblades, Nightshades, and Infiltrators do not gain any benefit from Mastery of Stealth when detecting or being detected by other Nightshades, Infiltrators, and Shadowblades.
/discuss