part 2 of patch notes

S

Slinker

Guest
SPELL SYSTEM NOTES



- The Albion Cabalist's Ruby Simulacrum pet should be proccing properly, and the poison DoT procced by the Emerald Simulacrum has had its damage increased.



- Fixed icons of new Wizard bolts.



- Resistance debuff component of Runemasters' Minor Raven Bolt line and Raven Drove line should debuff the proper element now.



- In order to buff out Wizard damage, we've added a bolt to the Wizard's Fire specialization Pyromancy list. It uses the same timer as the Bolt of Lava line.



4 Minor Fire Streak

8 Fire Streak

14 Minor Flame Streak

19 Flame Streak

25 Minor Incendiary Lance

33 Incendiary Lance

41 Minor Flame Spear

50 Flame Spear


WORLD NOTES



- We've removed the central patrols in the Battlefield, these realm guards now will guard the island area only and should not be able to be pulled to the portal keeps.



Albion One-time Drops: Dai - Keltoi BattleMail (will now drop for Minstrels)

Tusker - Tusker's Old Wound (will now drop for Minstrels)


Midgard Faction



The Guardians of Midgard are now aggressive to those who enter their territory. Note that Midgard residents should receive positive benefits to the Guardian faction when hunting traditional enemies of the realm.


Albion Encounters



Lyonesse: Sister Blythe has tapped into the hidden power of the Temple of Arawn. It is rumored she now has the ability to rise the dead and command them to do her will!



Lyonesse / Cornwall: It seems as though the pygmy goblins in Lyonesse have been toying with new magics of late, explosions have been heard in the area. There have been reports of more strange monster activity in Lyonesse and Cornwall.



Pennine: Sir Bors has received troublesome reports from a scout in the Pennine Mountains. It appears Lord Elidyn can now wield farie magic. The scout claims Lord Elidyn's power can change frogs into Ellyll heroes!

Hibernia Encounters



Bri Leith: Travelers returning from the Valley of Bri Leith report strange gusts of wind in the southern regions of the valley. Rumors are that some sort of magical beast is responsible.



Lough Gur: A group of adventurers returning from Lough Gur have reported that they were attacked by grasping roots when traveling through the forest.


Midgard Encounters



Muspelheim: A giant in Muspelheim has apparently found a new way to harness the power of lava. This giant has been throwing glowing boulders at any passers, slaying more than one unwary adventurer.

Vanern Swamp: Magical storms have been illuminating the evening sky in the Northeastern region of the swamp. The hagbui have been restless of late and seem more defensive of their lands. Extra caution would be advised when traveling in the region.
Hibernia Quests

Quest: Wolf Infestation: Players that follow the Way of Nature and use Caoimhe in Ardee as their trainer will now receive their level 4 trainer quest.

Quest: Returning for more/Traces of Mad Changelings: Lusmorebane will now give casters Lusmorebane's Jeweled Necklace when they kill him for the Traces of Mad Changelings quest. Enchanters, Eldritches, and Mentalists who received the Belt of Spryness may return it to Tressa Gorrym'jiarg on the hill above Druim Cain in Bri Leith to exchange it for Lusmorebane's Jeweled Necklace.

Midgard World


Cursed Tomb: Players seeking adventure in the Cursed Tomb will no longer need to fear

Commander Draugr who wanders past the entrance. Finding no match for himself at the front of the dungeon, he now seeks refuge deeper within awaiting those who wish to challenge his might.



Vendo Caverns: Hunters have reported that some of the bears within the dungeon have migrated to safer havens away from the cramped confines of the Caverns. There have also been reports of strange occurrences within the snakepit, but the cause of this remains unseen.





Hibernia World



Spraggon Den: Spraggon Den has had a few changes. Players adventuring within the dungeon should find that a few more "safe spots" have been added to the dungeon.



RvR World Note
- The keep lords in Caer Benowyc should not be getting stuck on the roof of Caer Benowyc. Therefore, "This monster is too far away to attack." messages should be much less common in Caer Benowyc.

- The Albion mile fort gates can now be attacked, broken, and repaired.



New Material Merchants



The new merchants in the Merchant keeps should now be spawning correctly.



Merchants selling the higher level tradeskill materials have also been added to the Relic Keeps.



Albion:

Eythan Greene - Castle Myrddin

Kathlynne Snowe - Castle Excaliber



Midgard:

Sidroc Johannson - Grallarhorn Faste

Synnove Byornsdottir - Mjollner Faste



Hibernia:

Eadaoin T'Kela - Dun Dagda

Galen MacDugal - Dun Lamfhota


OBJECT NOTES

We've scrubbed through the object database and fixed many small bugs that have been accumulating.


Item fixes:

- Stonewatch Bracer should now be set to the correct level.



- Ancient witherwoode bark was changed to a more appropriate icon.



- Stringed puppets, dolls, and hinges now have an icon.



- Cat Hide Boots and the cloth Tomte Tunic are now dyeable by the appropriate dye.



- The Runic Manslayer was returned to its previous proc'ing state.



- Typos fixed in the "Webbed Shadow Jerkin", "Rogue Infiltrator Pendant", "Keltoi Infiltrators Disguise", "guide to infiltration", "Empyrean Mist Cloak", "deamhan hound tooth", "deamhan hound claw", "deamhan hound pelt", and a few others.


- The Furlined Hunter's Belt can now be equipped.


- The Snake Charm now has a level, and with that, it should be displaying condition, durability, etc. correctly.


- The Ollipheist Eye now has a level.



Several items ended up with some resist bonuses listed twice as a result of the resist consolidation a few weeks ago. The following are the ones that have been changed thus far:



Ring of the Mental Fortress, Ghoulish Shackle, Shadowsteel Necklace, Belt of Spryness, Bracer of Dauntless Courage, Thunder-striders Leggings, Majestic Mantle of the Eternal, Svartalf Crafted Belt, Dread Blackscale Hauberk, Jewel Spiked Gauntlets, Restless Centurion Belt, Latticed Shadow Vest, Gossamer Seolc Sleeves, Drum of Fading Valor, Aeiry Belt



Other item fixes:


A few dropped weapons, and some of the player-crafted weapons were displaying delve information indicative of the item possessing a proc, although the proc wasn't named, nor did the weapon actually proc. This should be fixed for all the player-crafted weapons, and for the dropped weapons reported as bugged in this repect.



Stackable Items:


The object database has been overhauled! A large portion of the common loot drops are now stackable in a person's inventory, in varying numbers. This includes regular and pristine versions of many pelts and carapaces, small-sized body parts (ew!), small non-magic items (for example, rings or gems), flat items such as paper or notes, small junk loot, and medium junk loot. NOTE: The items may not automatically stack in a player's inventory when picked up. To stack an item, click on the icon in your inventory, move the cursor to the icon of a duplicate item, and click again. Once an item is stacked, it cannot be separated into single objects again, and the whole

stack is sold when interacting with a vendor.


- The drop rates for epic monsters in Raumarik, Cursed Forest and Llyn Barfog have been substantially increased. Happy hunting!


- The Woebegone Boots will now drop with the proper material setting.


- The Medal of Valor should now have the proper level and con.


- The Boots of Loki now increase Dexerity by 6 instead of increasing the climb skill.


- The Glimmerspirit Shortbow will now drop with the proper material setting.


- The Stonewatch bow now increases dexerity instead of bow skill.


- The Smiter's Belt is now equipable on the waist.


- The Supple Frogskin Pants can now be dyed.


- The Runed Clay Gloves now increase poison skill instead of backstab.


- The Mire walker's Helm now has the correct AF.


- The Bog Stider's Hauberk should now have the correct AF.


- The Belt of Animation should now Con correctly.


- The Black Golden-embossed Hood can now be dyed.


- The Majestical Ring should now be able to be equiped in either ring slot.


- The Cave Prowler's Gauntlets had the second quickness entry changed to

Strength.


- The Enraged wolf Pelt Cloak can now be dyed.


- The Ruby Dusted Robe can now be dyed.


- The Diamond dusted robe can now be dyed.


- The Emerald Dusted robe can now be dyed.


- The Drakulv Mightcaller Ring now has the correct icon.


- The Ripper Jerkin can now be dyed.


- Sinach fangs can now be carried.

CRAFTING SYSTEM UPDATE


- The 9th/10th material type recipes are in. If you have the appropriate skill/rank you should be able to see the newer recipes.


- The amount of raw wood needed in the final recipe/step for all Siege Engines has been halved.

Clarification on /repair and the trade window repair

The /repair on the ground takes about half the skill required to make the item. So if a sword requires a skill of 800 to make, it takes about a skill of 400 to /repair it. This allows you to repair items that are way above your level, but only takes time to do. This also limits you to being able to repair only one at a time.

The trade window repair takes about the skill required to make the item. So a sword that takes a skill 800 to make will take about an 800 skill to repair it with the trade window. This allows a highly skilled crafter to repair multiple items without any extra delay associated with it.
 
S

SFXman

Guest
ugh... just do what I did in your first patch post :)
Although if people are lazy, well then good job :9
 
S

Solid

Guest
Love the siege engine changes, means I can carry a whole siege ram and still be able to move about :)
 

Users who are viewing this thread

Top Bottom