Parry & parry base% ???

D

Dilandau_

Guest
Curious... i've heard ppl say that parry in rvr is broken, is that so? if so, have they adressed the issue in any patch yet?(1.51 or 1.52)

another thing i've been wondering about is how high parry base% is.. heard some ppl say its 5% at skill 1 and every additional point in parry adds .5% chance to parry, then on the other hand i've also heard ppl say that base% is 25% and every point adds .5% chance to parry...

and anyone tell me what is correct?

/Regards
 
T

Tyka

Guest
you start with 5% chance to parry and after that every point you put into parry adds you 0.5% to parry, meaning if you spend 50 points into parry your total chance to parry is 30%.
Same thing with shield, just that you have 15% chance to block from start, so having 50 in shields mean you have 40% chance to block, not bad eh :)
 
H

<Harle>

Guest
almost correct: block-chance for shield is depending on shield-size, so 5% for small shield, 10% for medium and 15% for large ( +skill-lvls and RR etc)...
 
D

Dilandau_

Guest
what about the rumors about parry being a broken skill in RvR, true or false?
 
S

saltymcpepper

Guest
how do you mean broken? i got parried by a mid last night and parried an alb at the wall
 
I

Ivynoxia

Guest
This is from a grab bag...

"If you have multiple attackers, your chance to parry any one attack (which is determined in part by your skill in parry) will be divided by the number of attackers."

Parry is not really broken... but parrying and blocking should happen much more often once 1.52 is out. At the moment blocking/parrying is bugged because the game was counting more attackers than it should, if you were getting hit by one person, the game would count that person plus the other people in his group as attacking you, even if his groupmates were nowhere nearby. ie.. if his group had 7 other people, then your chance to parry would be divided by 7.. bad ..

Ok? ;)

Oh, and you have half the chance of blocking if you're fighting a dual wielder than a player with just one weapon. Also, your chance to parry is halved if you're fighting a player wielding a two handed weapon.

So..
Dual Wielder = Half blocking
Two Hander = Half parrying
 
D

Dilandau_

Guest
ah thx for the clarification ^-^


should help me decide how and what to specc ^-^
 
E

Elric IA

Guest
Bear in mind to the RA Master of Parrying gives 3% more chance so is equivalent to 6 parry skill points. With my epic armour now I probably have an equivalent parry skill of (27+11(bonuses and RR)+6(RA)) = 44 parry so 27%.

PvE i notice it and one on one in RvR only sometimes, perhaps something to do with styles.
 
O

old.Pempula

Guest
Just a mind game....

A BM fully specced in shield :)p ) and parry,with fully specced RAs dodger and master of parrying will be hard to hit. To this you can also add the fact that a BM gets Evade III and advanced evade.

Someone can do the math, but at least non-2H/non-dual wielders will not really be able to hit such a BM at all (were there no DDs, etc... naturally) in a one-on-one situ (which is also very rare of course). Still, would be a funny char (perhaps 'a bit' gimped with the silly spec/RA choice,but fun on paper :D ).
 
O

old.NorME

Guest
I have master of parry 3 and about 14+6 in parry.
I parry alot on normal mob's , even finliaths :) Blue conned will almost never hit me at all coz of parry, block.

But in RvR i normal only parry once or maybe twice during a fight.
I will use loads of points in parry now for next lvl and maybe raise my blades abit.

Spec atm:
Nurture: 46
Regrowth: 26
Blades 30
Parry 14

or something very similar to this :) will take parry up towards 20 and above i guess. Just for the fun of the fight. And when respec comes i will respec my regrowth down to about 16 and use those points in blades/parry. Depends where that group heal comes :)
 
K

Kobold

Guest
parry/blocking have some to do with dex to haven't it?

would be nice with some formula what the "effective" block/parry % chanse is if it exist.

About the small - medium - large shield...I seems to block as much with a small shield as with a large shield in 1 vs 1. As far as I know the chanse for block many (more than one) attackers is incraced by using large or medium instead of small. So for soloing I'd say small shield is better, cause slam use less end and are lot faster.
 
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old.Tzeentch

Guest
I thought different shield types only changed the damage/speed done with shield, and the amount of attackers you can block from <with tower, you could block from 3 enemies at once, while with round, you couldn't>
 
K

Kobold

Guest
Originally posted by old.Tzeentch
I thought different shield types only changed the damage/speed done with shield, and the amount of attackers you can block from <with tower, you could block from 3 enemies at once, while with round, you couldn't>

Exactly what I tought too :uhoh:
 
T

Tyka

Guest
Originally posted by &lt;Harle&gt;
almost correct: block-chance for shield is depending on shield-size, so 5% for small shield, 10% for medium and 15% for large ( +skill-lvls and RR etc)...

The rate that you block wont change if you use you a bigger or small shield, it only affects how MANY you can block at once, and how fast they are, dmg type, etc. but not the percent to block.
 
A

Akratil

Guest
Agreeing with Tyka and also a point about dex when blocking:

Go look at a shield specc'ed scout in Alb, they are block MACHINES

which suggests that dex does indeed affect block chance, cos they have high base dex, and that shield size does not, cos they have small shields.

Get a scout to guard your main tank, and watch as he never gets hit...
 
D

Danya

Guest
Another point for RvR is styles:
If you use a style your parry/block chance is halved.
If you opponent uses a style your parry/block rate is halved.
These are cumulative, so if both style you have a 1/4 chance to block/parry. I'm not sure if evade is affected by this or not.
 
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old.Arya

Guest
Block chance vs styles that have a bonus to hit is aprox 3,7 %. Dunno about parrying but I guess it is almost the same.
 
C

Cloak_

Guest
Any1 every tried to just use a detaunt in rvr? (to raise defence therefore negating the offence + of oppositions style)

And I thought size of shield only made a diff to blocking a number of attackers
 

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