Paradise , Its New

buaris

Fledgling Freddie
Joined
Jan 8, 2005
Messages
162
i have tought hard for the guild that i am making and i have called it ' Paradise'.

Now people advised me to make a group setup so here it is:

1. healer
2. healer
3. skald
4. light tank ( zerker)
5. light tank ( zerker)
6. Bodyguard Thane/warrior
7. caster ( RM or SM )
8. Shaman


This isn't fixed do you can swap for replacements ( e.g. light tank swopped with a savage)..you can probably take a char type out as well and change it with another ( e.g 1 light tank , 2 casters)

There will be 14 players in the guild to start off with...All Classes are going to be allowed in Paradise .

Cheers,
_________

Raila lvl 50 SM
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
3 healers and shaman as base tbh, only high rr can really run 2 healers

also maybe take skald, you can run on RM speed, and still have a SM in grp

or take skald for healer and run a RM

so can be:

Healer
Healer
Healer
Runemaster
Warrior
Zerker
Zerker / Svg (Svg get good positional stuns etc and own)
Shaman
 

Pittbull

Loyal Freddie
Joined
Jan 28, 2005
Messages
105
2 healer and skald is the best setup imo..f00k rr.. how does people get rr if they cant play? imo do whatever setup he wants to perfect..
Poky it is a lighttank or somewhat ^^
 

Gotmagi

Can't get enough of FH
Joined
Jan 31, 2004
Messages
1,432
I'd go something like:

Healer
Healer
Healer
Shammy
Thane
Zerker
Zerker/bd
Rm

and would be possible to take 1 healer out and put sm or something instead :)
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Im not a fan of skalds, but 3 healers is so good its stupid to give up tbh. Having one main pac, backup pac and aughealer rocks :)

Also sprint+rm speed is more then enought, with all the speedwarps around youll never really get use of that skald speed anyways :p

And if you choose an RM, make it supp coz supp r0x! :p
 

Pittbull

Loyal Freddie
Joined
Jan 28, 2005
Messages
105
deffo need a caster in there.. the thing is recently i've seen that mid group is lacking a dmg-dealer vs tankgroups. Dont see much point in 2 pac healers vs tankgroup. Might aswell use the higher util with skald, who is able to take out druids/clerics with FZ..
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
3healers
shammy
Zerk
Zerk
Thane/Warrior
Sm/Skald

best setup imo, tanks need bg against other tank grps or other tank grps will tear u apart, skald is good as is a sm.

Ild rather not run with 2 healers, ive never really found it that nice
 

Imgormiel

Part of the furniture
Joined
Apr 18, 2004
Messages
4,372
why not just run an fg of healers, after all they pwn everything :p
 

majik

Banned
Joined
May 9, 2004
Messages
2,025
Healer
Healer
Healer
Shamul
Warlock
Bonedancer
Zerker
Savage

Possibly abuse warlocks as it annoys albs, insta kill ftw.
 

buaris

Fledgling Freddie
Joined
Jan 8, 2005
Messages
162
ok , the new setup is Gotmagi Version :

1.healer
2.healer
3.healer
4.shammy
5.Bodyguard Thane/warrior
6.zerker
7. zerker/ SM
8. RM

and it is staying like that ;)
 

seeph

Fledgling Freddie
Joined
Dec 23, 2003
Messages
245
Xajorkith said:
Hunter
Hunter
Hunter
Hunter
Hunter
Hunter
Hunter
Hunter



:D


to be exact :

FULLBOW MOS5+IP2+PURGE1 Hunter +FZ
FULLBOW MOS5+IP2+PURGE1 Hunter +FZ
FULLBOW MOS5+IP2+PURGE1 Hunter +FZ
MELEEHUNTER MOS3+IP2+PURGE2 Hunter+FZ
MELEEHUNTER MOS3+IP2+PURGE2 Hunter+FZ
COMP51SPEC SHADOWBLADE+Bodyguard
COMP51SPEC SHADOWBLADE+Bodyguard
COMP51SPEC SHADOWBLADE+Mezzpoison

OWNZOR :D

(edited to take away 1 fullbowhunter and add 1 mezzing SB)

No watchhh not u
 

majik

Banned
Joined
May 9, 2004
Messages
2,025
seeph said:
to be exact :

FULLBOW MOS5+IP2+PURGE1 Hunter +FZ
FULLBOW MOS5+IP2+PURGE1 Hunter +FZ
FULLBOW MOS5+IP2+PURGE1 Hunter +FZ
FULLBOW MOS5+IP2+PURGE1 Hunter +FZ
MELEEHUNTER MOS3+IP2+PURGE2 Hunter+FZ
MELEEHUNTER MOS3+IP2+PURGE2 Hunter+FZ
COMP51SPEC SHADOWBLADE+Bodyguard
COMP51SPEC SHADOWBLADE+Bodyguard

OWNZOR :D

Apply to Pain.
 

Keitan

Banned
Joined
Feb 5, 2005
Messages
2,007
buaris said:
ok , the new setup is Gotmagi Version :

1.healer
2.healer
3.healer
4.shammy
5.Bodyguard Thane/warrior
6.zerker
7. zerker/ SM
8. RM

and it is staying like that ;)

Can the SM be a warlock instead?
 

Imgormiel

Part of the furniture
Joined
Apr 18, 2004
Messages
4,372
no, we know warlocks got nerfed, so warlock is already gimp, gifv sm :p
 

Gwulla

Fledgling Freddie
Joined
Jun 17, 2004
Messages
40
evul to remove skald.. i was thinking about asking to join with my skald :/
 

old.Eyez

Can't get enough of FH
Joined
Jan 13, 2004
Messages
521
grps with 3 healers... hmm.. find some players there know how to play a healer and use 2 in the grp.. so u can have more dmg... 3 healers aint needed if u have a good grp with a good setup tbh.. and rr doeesnt matter that much if they know how to play... since it is bad players there only can wtfpwn thx to the abilities :m00:
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
old.Eyez said:
grps with 3 healers... hmm.. find some players there know how to play a healer and use 2 in the grp.. so u can have more dmg... 3 healers aint needed if u have a good grp with a good setup tbh.. and rr doeesnt matter that much if they know how to play... since it is bad players there only can wtfpwn thx to the abilities :m00:
Midgards support base is the strongest in the game so don't change it, period. 3 healers 1 shammy is the base and then work from that, always. Sure 2 very good healers can keep the grp going ok well, but will fail against good grps for sure, but 3 very good healers do it exceedingly well.
The gotmagi version seems to be ok imo. Though I wouldn't recommend 2 casters if you aint got 2 bg's unless you got one uber BG switcher, Tanks are back in black and a non-bg'ed caster will bite the dust damn fast with the dmg post-ToA tanks can do. And I aint no fan of skalds, post-ToA a rm (preferably supp) can do all the skald could but twice as well, cept perhaps zephyr but you alrdy have 3 of those.
I would say:
1 Healer
2 Healer
3 Healer
4 Shammy
5 BG Tank (Thane/Warr) (too bad Valk aint get BG line, could have been fun)
6 Light Tank (Svg/Zerk)
7 Light Tank (Svg/ Zerk)
8 Caster (Rm/Bd/Sm) (One can make due on yellow healer speed + perma)
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Village People run with 3 casters and 1 zerk(banelord) and we don't have any huge problems without bodyguard, I always think it has been overrated :p
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,805
<sigh> mids

you don't put a warrior/thane in group to bodyguard, its purely for grapple

duh :rolleyes:
 

buaris

Fledgling Freddie
Joined
Jan 8, 2005
Messages
162
Gwulla said:
evul to remove skald.. i was thinking about asking to join with my skald :/

as i've said in the thread that doesn't have to be excact . It can be changed around abit. If it was only that why was there any point of me saying 'everyone can join' :rolleyes:
 

Bloodclot

Banned
Joined
Jan 22, 2004
Messages
692
3healers are needed imo.
zephyr is still very viable in FG fights against high rr.
vp is running with 3x soj or a 2nd perfector on our alternative aughealer

with 2 healers you can farm low rr groups small zergs or tower-stuff.
but you get raped against groups like AD/DH/TT infg fights, their damage is fast and hard and drains DI pool's quick.

a backup packhealer is very nice to interupt those casters/support. and zephyr the bg/ma and a 3th DI-pool.

lots of good groups setup in this topic for mid. they all can work imo. as long you get at least yellow auhealer speed, 3healers+shaman.
 

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