Paladins

Jeros

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So pallys then, how do they fare in solo RVR? and with this new haste chant that is just amazing from what i have seen, would a 2h pally be viable nowadays?
 

Raven

Happy Shopper Ray Mears
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i would say if you want to play a solo 2h heavy tank make a pole arms, as 2h you are looking for fast kills so the pally chants are a bit of a waste.
 

Megalodon

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Hard to solo as a 2h-pally as most(best) 2h-styles are positionals. As a S/S its hard at low RR as you will do very little damage.
Fights with S/S pallys tends to be long....which means that you usually gets adds before fight is over. :(
 

Kagato

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2H pally might be ok for group RvR where positionals are more likely, but for solo the 2H styles are very poor, you want reactionary styles more the positionals, so you will be reduced to only using anytime and parry chain.

s/s is ok but again, long fights means more time to get adds, soloers need to kill fast and get out of sight quick.
 

Manisch Depressiv

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Kagato said:
2H pally might be ok for group RvR where positionals are more likely, but for solo the 2H styles are very poor, you want reactionary styles more the positionals, so you will be reduced to only using anytime and parry chain.

s/s is ok but again, long fights means more time to get adds, soloers need to kill fast and get out of sight quick.

Even at a low RR like RR5 there are not much opponents that can kill a 50 2H, 39 crush/slash, 42 Shield Armsman. He has to be properly templated, ML'ed and not to be played by an idiot.

With a Pally, a split spec with 44 2H, 42 Shield, rest in weapon/chants works quite good too for solo, especially at higher RR.

2H is excellent for solo, if you have slam.
 

Vodkafairy

Fledgling Freddie
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2h means you get owned by assassin evade, and by having to spec so many different lines you will have low parry, resulting in them having all the freedom in the world to do the hamstring chain over and over again.

my biggest bane in fg rvr is currently a rr11, 2h paladin who uses matter legendaries, the swingspeed and damage are just out of control. never seen anything like it tbh :p

but anyhoo, for soloing, i guess it depends a bit how you define solo. hiding out of cliprange and popping out of the safespot to get a quick frag here and there will be really damn good with 2h. if you prefer straight on 1v1 dickswinging then s/s is the way to go. proc malice as soon as possible and then swap to other utility weapons (legendaries for dps, traitors for defence).

if its possible spec-point-wise, a hybrid spec could be good, just have to swap from s/s to 2h at the exact right time and it will rox.
 

Megalodon

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Vodkafairy said:
if its possible spec-point-wise, a hybrid spec could be good, just have to swap from s/s to 2h at the exact right time and it will rox.
Almost impossible as a pally as you will end up with crap chants (blue endo, and withput chants we are nothing but a crap armsman) and low slash/crush (fix doublespecing imo).
 

Kagato

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Manisch Depressiv said:
Even at a low RR like RR5 there are not much opponents that can kill a 50 2H, 39 crush/slash, 42 Shield Armsman. He has to be properly templated, ML'ed and not to be played by an idiot.

With a Pally, a split spec with 44 2H, 42 Shield, rest in weapon/chants works quite good too for solo, especially at higher RR.

2H is excellent for solo, if you have slam.

I beg to differ, the only thing keeping you alive there is shield spec, when your not putting any damage out, switch to 2H you lose all that defense and still havent gained much offensive power because your stuck with very poor parry reactionary (with hardly any parry spec) and a mediocre anytime chain that takes 3 styles to get to any reasonable growth rate.

The only thing making you hard to kill at all there is the usual passive AF, absorb and ml abilities, the spec is contributing nothing to you.

Reactionaries are for group siturations and adding, when your not the one being attacked. For solo, strong reactionaries, and even there 2H is not that great, are near useless.

Theres only 2 reasons why its any more viable for a paladin, 1) they have no access to polearms 2) they have celerity chant to swing it at insane speeds.
 

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