paladin!

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old.ondor

Guest
hehe all say paladins are crapy and gimps

but after many patches (and next one Endurance chant)
and all the respeced palas got slam...

i have seen palas defeat warriors....thanes....champions even heros

and at usa 1.54++ ver. people say that paladin is a duel winner..
(defeats armsman)


paladins are the pve godish tanks(agro magnets)!
the epic mob killers!
they boost the group (shield chant,ressist,healing)
and the more u have the better (healing chant)

so i wonder why all say palas are gimps.
good at duels and good for group..
 
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Levin the Blue

Guest
I'm quite excited about my little paladin alt too! I play him together with my girlfriend's paladin, and together we take down reds with zero downtime! (we don't need rest for endurance).

What i wonder is for RvR, and the new endurance chant in 1.54... which would be best to do? Using styles only, or twist heal/damage chants while using styles? Twisting sucks up a lot of endurance.. i imagine even the endurance chant won't be able to regen faster than that, or? (besides that would require twisting 3 chants, which could be tricky while using styles?)

Or would a good way to do it be to use styles until no endurance left, while using either one chant, and THEN start twisting? Good advice appreciated. :) Either way, it looks like two paladins working as a team (and being able to talk without typing) could be nice in RvR.
 
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Col|

Guest
hehe

Paladins aren't gimps, don't think they ever were really, that was just bad publicity from people who wanted "0wn j00 all" but never did. When played properly (and I'm not saying I do :p) a paladin is a fun, versatile class, capable of doing lots of different things, but is used primarily a backup to a groups main tank, or a guard for the groups casters.

As for RvR and chants/styles, your best off just running either AF or damage chant, AF first if you are the only paladin in group. Twisting in RvR just isn't viable, mainly due to most battles being over before you've managed about 2 sets of twists, if that, since a paladins chants need a reasonable amount of time to make an impact (and heal chant just cant keep up with enemy damage dealt). You're best off using that endurance for shield/sword styles depending on the situation. From ll I've read about the up coming new chants, most paladins run one of their normal chants, AF or damage, then just before combat switch to endurance, since this eats away at your mana bar, then back to normal chants again after the fight is over. Hope this helps. ;)
 
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Col|

Guest
Forgot to add, for PvE, if you are soloing or duoing, the best way I've found to attack mobs is, style until you run out of endurance, then twist AF/damage/heal in that order, retwist when the cup from the heal chant disappears, you'll find that the heal chant does 2 heals per twist that way. If i recall correctly though, if you have 2 paladins twisting, I think the AF/damage is overwritten by the higher level chants, but heal is unaffected, and I think heal chants also stack together.
 
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Levin the Blue

Guest
For PvE, we've just being doing like so:

I twist heal/damage, and she twists heal/AF. Works like a charm. :)

I read about the double heal-thing(bug?) too, but i never quite got it to work. I think it has to be timed so exactly that it was hard to concentrate on other things, and since we seem to be doing well anyway, i'm quite happy. And, yeah, both our heal chants stack with eachother. :)

That's what i was thinking for RvR too.. if both of us twist exactly like we do in PvE, won't double heal chants be able to keep up with the enemy's damage? Or at least reduce it enough to make it worth it? If twisted with damage and AF at the same time?

I guess simply trying out what works best for us is the way to go.. it's just that the endurance chant seems too good to not use - even though it complicates things. :)
 
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Garnet

Guest
Made a Paladin and hes gimped already and is only level 5 <shrugs>
 
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Levin the Blue

Guest
Garnet, how did you spec her/him to be gimped at level 5 already?
 
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Col|

Guest
Originally posted by Levin the Blue
For PvE, we've just being doing like so:

I twist heal/damage, and she twists heal/AF. Works like a charm. :)

Yeh, that would work, since neither of you are casting the same chant (except heal which stacks)

I read about the double heal-thing(bug?) too, but i never quite got it to work. I think it has to be timed so exactly that it was hard to concentrate on other things, and since we seem to be doing well anyway, i'm quite happy. And, yeah, both our heal chants stack with eachother. :)

Do it as I said, when the effects from the heal chant disappear, ie the cup finishes its pouring and fades, retwist. The heal chants pulses every 6 seconds, but the actual graphic effect takes about 7-8 seconds to display, so you will get 2 heal pulses and when you retwist, the pulse timer restarts gaining you a new heal pulse and then one 6 seconds later. Not sure if this is a bug, but since Mythic won't do anything about paladins ability to twist, guess we will never know. Experiment and have a look at your message window, you should see the "you heal/have been healed for xx hitpoints" come up twice during each twist.

That's what i was thinking for RvR too.. if both of us twist exactly like we do in PvE, won't double heal chants be able to keep up with the enemy's damage? Or at least reduce it enough to make it worth it? If twisted with damage and AF at the same time?

Well, lets put it this way, if you are being nuked by a caster for say, 300 damage every 3 seconds or so, I don't think 2 paladins running heal chant will be able to keep up. Although I did read once that in US, a group of 8 paladins all running the high end heal chant manged to alleviate alot of the damage done to them, but finally died by a zerg. ;)

I guess simply trying out what works best for us is the way to go.. it's just that the endurance chant seems too good to not use - even though it complicates things. :)

Yep, probably the best way, think I'll do as I said in the previous post, run AF/damage until a fight starts, then run endurance, as this will not only help me, but the other melee classes in the group too.
 
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Validus

Guest
sigh

I never said armsmen are better than paladins, in fact, i would gladly change from an armsman to a paladin, i always complained armsmen were gimps compared to paladins. well mine anyway.
i would personally prefer a paladin over an armsman in my group any day. *sobs*
 
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Turamber

Guest
Originally posted by Levin the Blue
That's what i was thinking for RvR too.. if both of us twist exactly like we do in PvE, won't double heal chants be able to keep up with the enemy's damage? Or at least reduce it enough to make it worth it? If twisted with damage and AF at the same time?

Twisting uses up endurance, which thereby limits the number of styles you can use in combat. Moreover even double healing will not keep up with the sort of damage casters can do on tanks.

Twisting is primarily of use in 1v1 fights after endurance has been used up. Used that method to kill Death when I was a mere realm rank 1 RvR newb level 50 :)
 
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Validus

Guest
btw a paladin with a chant on wont affect anything if mezzed
 
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leviathane

Guest
pallys own pve i use to chain nymph trees without end... use the end then twist shield/dmg/heal get a good shield and swrd and your sorted.
 
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-jamza-

Guest
Pally was never a gimp - more like the player behind it -

Never had a prob in rvr .. Tho i think a 2H Is a hell of a lot less efective then a SS pally go 2H and expect to be gimped or well .. not last long in battles..


I loved my pally..
 
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sigh

Guest
no you arent best running armour or battle chant :)

You are best off running heat, because most cleric dont have the resists foe this :) then when in battle switch to do your slams, and then twist:) as for your end, if you have a decent group, you shouldnt be expect to me the main damage, but more of a dot that no one can take down, because

A. Caster have been taken out and have no end...twisting owns anything with out end, <hence why a pala should always engage in duels first>

B. You are a tank and you can take damage reguardless, <if you are in a decent well routined group you should have over 2000hp buffed> and having peeeps on you is a blessing, twisting beleive or not is a aggro taker in more forms than just pve as soon as you start to be apearing to do something for the group how ever little is a disstraction, but it is a disstraction.

C. if you regen and hit for a little more, and can take a alittle more you can live that little biut longer to make sure that the bard/healer/drood/shamen cant do there thing, as i said a dot that intrupts more than the first and second ticks

BTW..this is all assuming you guys on Prydwen twist all three chants :) not many peeps do in excal.

Anyways thats my 2 cents

Sighfi -BF- Excal
 
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sigh

Guest
Btw this is all asumming you protect the casters from the beginning :)
 
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Turamber

Guest
Just a note on Briton Paladins. If you are tempted to become a dedicated ram whore DO NOT BOTHER. Even with aug strength 3 and lifter 3 my paladin can not carry all the parts of a ram without being encumbered.

I've asked GOA if they will help out with a free respec, or a restore to his previous settings. Failing that I'll be hanging up my boots from DAOC.
 
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Lam

Guest
When you look at defense and pve paladins were never gimped in any way. They have chants to aid their defense (self af, group af, heal, end regen), they have plate armor and they can spec shields. The real problem was that paladins did so little damage, unstyled attacks were almost equal to a cleric's unstyled attacks.

Thanks to the end regen we can now use styles almost indefinately. The end chants restores your endurance to full in a matter of seconds. So the best thing you can do is twist you chants from the beginning and use styles, when your end is at 1/4 start adding the end chant to your twist and drop the damage chant (if you really want you can twist all 4 chants but it's less effective and a lot harder). When you see that your power is getting low (yes chants use power in next patch) just stick to the end chant and if you're low on health and most enemies are dead use the heal chant as well, with only 2 chants running your power usage will be limited but you'll still have full offensive capabilities thanks to end regen and you'll heal your groupmembers in the last bit of the fight where every hitpoint counts.

I have found this the best way to play my pally according to my playstyle, which is rushing in with the main tanks to keep their end up and letting another pally or arms guard the casters.
 
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old.Isos

Guest
hell my pally inst a gimp... not any longer =)

were a gimp in earlier patches at lower lv,
Mckfly, you remember when I showed you how bad my damage was on that green tree in lyoness? =)

now on the other hand my pally rule, I may not dish out as much damage as an arms but those wards and chants have saved me and my groups life more times than you can count.
and Im often find myself as main tank becuse of healchants, I always tank epics and even Legion :D

2000 hps???
I only get up too 1900 something and then im buffed to my teeth =)
 
A

armado

Guest
Anyone know if someday we can change our stats, cus when I first made my paladin I am not sure if I did it "correct"

I dont even remember...
 
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Sojiro

Guest
i've moaned a lot about my paladin, and i would like to moan some more here, but i fear all the love for them in this thread.

Paladins might not be gimped, but they sure are'nt fun to play.
Personal opinion ofcourse, but it's true :p
 
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old.Cyric

Guest
Originally posted by armado
Anyone know if someday we can change our stats, cus when I first made my paladin I am not sure if I did it "correct"

I dont even remember...

I've never needed or wanted to respec my scout in anything, skills or stats, he's a finely tuned killing machine!!

but, errr... yeah, that would be useful for my first character, an armsman who has +5 charisma (cause that'll make NPCs like him more) and +5 intelligence, (so he doesn't get a negative bonus on training points per level).... oops.
 
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Col|

Guest
The way I'll probably end up playing is this, run AF until a fight, then endurance until its over, I'm usually grouped with 1-2 other tanks, and I'm sure they would appreciate the end regen running all the time. And the only chants that will use your mana bar are, the end regen and 3 in 1 resistance chants, the ones we have at the moment will stay as they are, ie using up endurance and not mana. I'm not hundred percent sure, but I remember reading somewhere that Paladins resistance chants will stack with the Cleric/Friar ones, but for a reduced amount, anyone know if this is going to happen still?
 
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reverand

Guest
pallys

the reason people say they are gimped m8 ,is that all most palas.are slash sword and board, the big problem with this is your damage is all str based ,so you need a high str cap , so what do mythic do give you a patheticly low cap ,so you dont do no damage so you are gimped before you start.untill they give you a proper str cap [ie 200]there damage will suck big, and two handed lol a waste of time... .
 
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Sharma

Guest
Was in df about 5 days ago, we had three pallys all running heal chant, i didnt have to heal ONCE, 3 paladins are next to invincible in PvE.
 
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armado

Guest
Paladins are maybe one of the best PvE player in groups, but when it comes to RvR they arent that much, all they do is so small, they dont have that little extra "smash" lots of other classes got.

But its to much gimp-talking about us, we do not stink in RvR.
 
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Cavex ElSaviour

Guest
hmmm, pallies dont suck in RvR, ive seen yussef take out 2 yellow con middies without even loosing half his hp. seems the twisting thing is working for him in RvR
 
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armado

Guest
Not saying they suck, but all abilitys they have (maybe not faith heal)
are so... small...
But after playing paladin a long time, I think that its more an PvE than a RvR char..
Transforming into an Arch Angel would be fun, read about it at daoc.catacombs:)
 
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SoulFly Amarok

Guest
Originally posted by -jamza-
Pally was never a gimp - more like the player behind it -
I loved my pally..


Well said.
 
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old.mattshanes

Guest
Originally posted by armado
Not saying they suck, but all abilitys they have (maybe not faith heal)
are so... small...
But after playing paladin a long time, I think that its more an PvE than a RvR char..
Transforming into an Arch Angel would be fun, read about it at daoc.catacombs:)

Any class is good,it's what you are up against,how good the player is and other things could change the situation such as the character's resists/spec and so on.
 
A

armado

Guest
All classes are not equal in RvR, reason why they patch us.
And I am not saying paladins are mega gimped, but something must be done..

Will quote: Cambridge Longshanks

Population/RvR Standings:

Top 5 Class Population 45+
1 Cleric 6561
2 Paladin 5276
3 Armsman 4862
4 Thane 4058
5 Healer 4057

Bottom 5 Realm Points Eraned 45+(Minus SI Classes)
29 Theurgist 217813
30 Cleric 199037
31 Friar 187091
32 Paladin 177973
33 Shaman 167879

The Paladin is the second most populated Class post 45 and yet they fall at the bottom of the Realm Points earned list. While this list will not give you a performance meter on how well the Paladin Class performs in RvR combat/groups, it shows one of 2 things.

1. Paladins are not earning RP’s are not at the same rate as others.
2. The General Paladin Population is not RvRing as much as other Classes

It is apparent that something needs to be looked at to get Paladins off the bottom of the list.

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