C
cHodAX
Guest
Yet another quote take from the Theurgist forums posted by Peon.
Damn that stuff is awesome, I would sell my grannys liver and kidneys for a set of cloth like that![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
The following is my spellcrafting plan. None of it is Theurgist-specific, and should work for any caster.
Jewelry:
DF Necklace: 19con, 10% heat/energy
DF Jewel: 18str, 10% cold/body
DF Ring*2: 12str/con, 10%cold
Barbed Scaled Belt: 51hp, 15int (DF Drop)
DF Cloak: 10dex, 12%heat
DF Bracer: 10con/dex
Armor:
99% Robe: 5% heat, 7% body/slash/thrust
100% Sleeves: 16int, 60hp, 7% slash/thrust
99% Pants: 5% slash, 7% energy/thrust/crush
100% Hat: 13con, 22dex, 52hp, 7%slash
100: Gloves: 22int, 9%energy, 5%thrust, 7%crush
100: Boots: 22int, 44hp, 9%body, 7%crush
Staves:
99%: 50 wind focus, 25dex, 5% crush, +4 wind
96%: 50 earth/ice/wind focus, 25dex
The 9%s on the Gloves and Boots are overcharges. With all gems at 99%, it has a 93% chance of success, and a 100% chance of success with three 100% gems. Or I could use 7% resists on them and not overcharge.
Totals: 42str, 76con, 77dex, 75int, 207hp, 27% heat, 30% cold, 26% body/energy/slash/thrust/crush, +4 wind
If I wanted more skills, I would drop a 7% crush and energy gem, and put a +3 skills in their place. That would get me to +10. However, I don't care about +skills much, and I can fill them in when Jewelcrafting comes around. But for right now, it's not worth giving up resists.
Hope this proves useful to you. I think the total cost for the armor was around 3 plat.
Damn that stuff is awesome, I would sell my grannys liver and kidneys for a set of cloth like that