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old.MeanMrMustard
Guest
I think the key to a good online game is statistics. Take UT for example, i doubt i would still be playing UT if it wasn't for ngworldstats. It is so amazeing, it gives some feeling that you are actually trying to achieve something other than the goal at the end of the map. The UT world stats are so detailed I spend longer looking at my stats each week than i do playing similar games like Q3. I love the way you can draw up graphs of flag caps vs time and frags vs time, it adds a whole new element to the game. It actually makes you not want to die since being fragged by a newbie can make you drop a couple of 100 places. Mechwarrior 4 has the same kind of system and I play both of these games a lot more than i do any other game.
Q3/Q3:TA nice idea but you go back to your desktop after about 1 hour of solid fragging and think "what was that all about?" With UT you go back to desktop and look at your stats straight away to see how far you have risen/dropped.
I wish more game developers would include this type of statistic tracking. When they do i might just buy their game.
Q3/Q3:TA nice idea but you go back to your desktop after about 1 hour of solid fragging and think "what was that all about?" With UT you go back to desktop and look at your stats straight away to see how far you have risen/dropped.
I wish more game developers would include this type of statistic tracking. When they do i might just buy their game.