Online game stats

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old.MeanMrMustard

Guest
I think the key to a good online game is statistics. Take UT for example, i doubt i would still be playing UT if it wasn't for ngworldstats. It is so amazeing, it gives some feeling that you are actually trying to achieve something other than the goal at the end of the map. The UT world stats are so detailed I spend longer looking at my stats each week than i do playing similar games like Q3. I love the way you can draw up graphs of flag caps vs time and frags vs time, it adds a whole new element to the game. It actually makes you not want to die since being fragged by a newbie can make you drop a couple of 100 places. Mechwarrior 4 has the same kind of system and I play both of these games a lot more than i do any other game.

Q3/Q3:TA nice idea but you go back to your desktop after about 1 hour of solid fragging and think "what was that all about?" With UT you go back to desktop and look at your stats straight away to see how far you have risen/dropped.

I wish more game developers would include this type of statistic tracking. When they do i might just buy their game.
 
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Guest

Guest
Unfortunately you then get people altering how they play a game to improve their stats, especially when effeciency is measured. Sucicides in UT anyone? Its a poison chalice as far as im concerned.
 
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old.MeanMrMustard

Guest
Well if people change the way they play then so be it. I think it is a great idea and i always play with my stats in mind. If i am playing well that day i will maybe go into another map when i would usually stop. I know that wen i play Q3 CTF i get bored so quikly because it turns into a team deathmatch with flags.
 
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Perplex

Guest
Stats are bad. With CS in mind, stat watching is pathetic as it's a team game, not a frag fest
 
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old.MeanMrMustard

Guest
Don't play CS any more, can't stand siriouse games :).

Anyway I am on about the UT/Tribes/Quake kind of games. CS And I agree that it would never be possible to put stats on CS but if there was a similar game then they should come up with some sort of system which means that not only the fraggers get a good score.
 
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Guest

Guest
OK, I could pull those stats apart by saying that you were one of only 2 people who played for 21.9 minutes, you had one of the best pings on the server, with some very high pinging players in the ranks, your effeciency was only 2nd place, with 3rd place almost the same, similarly your FPH was near the top, but not at the top, and the lower pingers who did join halfway through were no doubt effected by their need to equip in the face of armed opponents and warming up.

But the real question is did you have fun? I cant see a column for that on the stats :)

Stats are best suited to organised gaming with an independant admin imo. Not to pubbys.
 
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old.MeanMrMustard

Guest
Yes i did have fun, I also had fun looking at my stats when i came off the server, seeing how far my rank went up.

Put it this way.
Personaly I like stats it adds extra fun to the game. Other similar games (Q3 etc) I play then stop playing because I feel nothing is happening. Tribes doesn't have stats but i am in a clan for Tribes so I sort of feel I am achieveing something from that. I personally prefere games where when you come first in say deathmatch you have a more persistant score board instead of just the one at the end at the end of the map.

This is all IMHO so if you don't like being ranked then turn off the option. I wish more dev teams would put this option in for peeps like me. It is like the save game for project IGI (a little OT) I think saveing in the middle of a mission is just as bad as cheating (don't get me wrong i am not against cheating in Single player) but i don't cheat, i like to feel i have got the full whak. However, I still think there should be a save game in IGI for the peeps who do want it (the majority) but i wouldn't use it.

Ok that was all a load of bollox but i don't feel 100% :)
 
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old.Kurt_Angle

Guest
Stats are too easy to cheat, quake 2 tables were allways fixed by people using other players names and giving them a few suicides. Many a time did i see people using my name with a score of like -30 or something.
 
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old.MeanMrMustard

Guest
that is why UT stats are password protected :/
 
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Wij

Guest
I'm not a fan of stats. They really don't tell you how good a player is. A lot of the top players have them turned off. I had the No1 CTF spot for about an hour but I knew that I wasn't the best CTF player at that time by a long way :D

Most of the top spots these days r filled with stat-chasing lamers. I don't wanna compete with that :/
 
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old.MeanMrMustard

Guest
calling me a lamer wij :)

End of topic, people have different opinions.
 
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Wij

Guest
hehe, didn't mean it quite like that m8 sorry :)

anyway, just our opinions. lets leave it :)
 
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old.Morpheus

Guest
This was going to form the basis of a topic update - and it might still do so!

Stats are essential, and the sooner developers realise this, the better :)

Half-Life still has the feeling of a half finished product - poor server browsing, broken spectating, generally not so good. Same for Q3A, in a way.

Clan games on CS and Q3F are lots of fun, but what really makes them useful are automatic logging (client side or server side) with a good stats program (speedstats for QWTF ruled), plus an option to automatically take a screenie at end game.

Then you have a useful record of your clans performance, with a break down by player so you can work on an improvement regime. :)
 
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Guest

Guest
I dont think stats help at all in refining teamplay except in a very few simple situations. Team based games are becoming more complex all the time whereas the stats still focus on simple kill rates and obvious assist situations.

There are circumstances that dont push your stats up but assist the team. Playing a midfield role in CTF for example includes powerup denial and partially damaging an attacking force so that the defense has the advantage when they are attacked. Neither of these are featured on many stats results as valuable to the team.

Recorded demos are preferable to stats for improving how a team works together.
 
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old.Morpheus

Guest
Ahh, true, but speedstats would break down performance by class and member, so you could see how your demomen (grenadiers) fared compared to the enemy demomen...

That kind of thing is invaluable. We soon realised, for example, that [CIX].Spelly. was much better with pipebombs, and [CIX].Mike. was better with the grenade launcher...
 
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old.sjp

Guest
if you want stats in q3a try

http://www.theclq.com

its interesting to see how high you can go, but its really a croak of shit, take instagib as an example :), i play a fair bit of insta, and its pretty rare for me not to come top :p, BUT there are loads of ppl who have an higher ranking then me on the clq, EVEN though they wouldent come close in a real game .........

also another downer with stats is that it doesnt take any acount of how ppl play, its very easy to rack up a decent score in insta by camping the platforms on q3dm17, it makes for a really wank game, but you get a good score ......
 
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Wij

Guest
That's always the problem with stats. They don't measure how lame anyone played :D
 
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old.MeanMrMustard

Guest
lol:)

As for speccys comment of midway defenders damageing players for the defenders to kill off, I totally agree with this, Just yesterday i was playing tribes haveing a battle with some guy for about 1 1/2 mins, he is on next to no health pull up my grenade launcher to finish him off and some dude disks him from miles away.

However, Mechwarrior 4 has a gamemode called attrition/team attrition (pretty much most played although there are CTF type games with this) it is like deathmatch and TDM. Since it takes a lot of people to kill of 1 mech (you can fire 100 long range missils at him and take off a tenth of the health of his leg) you get points for damage. So if there are 2 midway defenders in a city map, instead of takeing out the torso and killing them. They aim for a msl rack or something so they are without possibly their main weapon. This gives an advantage to the team and the 2 mid-ways also get the points.

[Edited by MeanMrMustard on 12-02-01 at 16:26]
 
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Wij

Guest
Example: In UT CTF when defending (mainly on Face this) sometimes (rarely :) ) the enemy flag-carrier kills me and is heading out of my base. I often like to just translocate around them to annoy them and slow them down until team-mates arrive. Sure, I sometimes get a telefrag and lots of points but if not and I've stopped the FC moving for 10 secs then I've done a damn good job but get no points.

There's so much more to a game than stats will ever show...
 
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old.MeanMrMustard

Guest
ahh yes but you could always grab the sniper rifle and headshot him b4 he goes over the ridge (ok you have to start on the side of the tower with the sniper rifle :))

Put it this way.

2 games
just as good as each other.
game a has online tracking
game b doesn't
I buy game a

2 games
b is better than a but
game a has online tracking
game b doesn't
I buy game b

I think that it gives that extra edge to a game.
 

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