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Originally posted by ironhand
Very nice.
Wonder if you could row a boat right up to the relic keeps via the rivers? Looks liek it could make for some very interesting RvR :O
20 - Relic Rapids. These areas provide river access through the defensive walls that protect each relic keep. The idea is to allow optional water access to the relic keep without requiring that a force fight through the gates (see 21).
21 - Relic Gates. These gates protect the relic keeps. Much like the existing mile gates, these will have a single door that serves as a bottleneck. The area between and on each side of the gates is an impassable wall, forcing people to move through the gates. (Currently, during relic raids, there are generally two battles. One battle that happens at the keep itself, and then a second battle that happens at the mile gates as all three realms battle in a last ditch attempt to stop the relic from escaping. This new design forces those two battles to happen closer together. It also lets defenders, who were not able to get inside the keep to defend, set up a defense at the gates.)
Yeah right !Originally posted by Sparda_soul
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Originally posted by Sparda_soul
ffs nerf stupidy laggy web atm if someone can delete those 5 posts of mine below this, ta
Originally posted by Sparda_soul
ffs nerf stupidy laggy web atm if someone can delete those 5 posts of mine below this, ta
Originally posted by Twaize
wasn't this also posted in generals for all servers?
Originally posted by old.Morchaoron
perhaps, if so, here you have it again...