omg this guy is off world

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cHodAX

Guest
ROFL yer right and Thuergist need air pets that stun even more :p Some people need serious help if they think SB's are underpowered.
 
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Coren

Guest
Looks like he's mainly asking for fixes and variety, not love. :p
 
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Derric

Guest
I agree with the poster on most things,some things needs fixing.
 
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cHodAX

Guest
Aye thier buffbots need a right good 'fixing' right in the bollocks :p
 
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agraucred

Guest
a body resist debuff poison? what a joke! how about fixing the ability to change weapons whilst being attacked (and at the same time still being able to evade) so that poisons can be stacked?

[edit]: i dont mind duel -> 2hander thats already on there back, but switching to a new set of weapons in your bag is abit of a piss take really.
 
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pudzy

Guest
Shadowblades are underpowered compared to infils. NS need love too.
 
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the_smurflord

Guest
I agree with some of that report. SBs should be given the option to train in slash or thrusting weapons, but there are no midgard thrust weapons except spears at the moment.
I do think their class specific RA is a bit crappy.

Most of the problems he mentions affect all the assassin classes. The poor scaling of high end CS styles, bugs executing perforate artery and similar attacks, climb points on milegates, poison changes, removal of IP (which I think is a good think tbh).

However I do disagree with a few points. SBs are always moaning about two things about infils, dragonfang and more spec points. Just let me put a few things straight, SBs get more hit points, two-handed PAs for obscene damage, and an off-hand weapon skill that has the damage scaling as you spec in it, unlike Dual wield which only effects the chance to swing the 2nd weapon.
Lots of people moan about how over-powered DF is, well it used to be, but not any more. There are two issues really, DF is the ONLY good style in the thrust line, the rest of it is pretty poor with no good anytime styles at all. Secondly, since the last few patched, both Creeping Death and Backstab II (two of the main attacks in the CS line) have very short duration stuns in them, thus invoking a 30 second stun-immunity timer in the target, rendering DF useless. So to get DF we have to spec in a pretty poor line, and have to stop using two of our main attacks. The immunity timer also means, multiple DFs no longer work. This is not a whine, just an attempt to get the facts straight vs the hype.
 
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Coren

Guest
I actually like the debuff resists poison idea. Just make more than only a body resist. Would make assassins much more loved in groups with all the rediculous high resists lately. :eek:
 
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mabs0r

Guest
GIFV infils...

a) more hp
b) starting stats of the Norse (or highlanders, same thing O_O )
c) Left axe type damage output
d) those cool helmets :(
e) 2 handed weapons

then start whinging, kthkbye :)
 
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the_smurflord

Guest
I agree that Bloodfire (DoT and power drain) was too powerful, and was right to be removed in testing, but just a power drain poison without the DoT component would be an interesting idea, for all 3 realms.
 
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the_smurflord

Guest
Originally posted by mabs0r
GIFV infils...

a) more hp
b) starting stats of the Norse (or highlanders, same thing O_O )
c) Left axe type damage output
d) those cool helmets :(
e) 2 handed weapons

then start whinging, kthkbye :)

Nah, I do think our increased skill point allocation does balance these out. I genuinely believe that an unbuffed SB and an unbuffed infil are pretty even. It's just the buffed shadow zerkers like Rayzer that through the whole argument into chaos, as people think that is the norm, not just a few arses who wouldn't know a fair fight if it slapped in the face.
 
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Derric

Guest
What about the same amount of weaponchoice,same amount of specpoints,same amount of hitpoints etc on all 3 assassinclasses,making the "base" the same,and then add realmspecific abilities to them.
Assassins needs something to make them more useful in groups as well imo,no idea what though :p
 
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Piffany

Guest
Someone suggested castable cha/pie/emp buffs for assassins :) Top marks for creativity, but what a silly idea :)

No, really I think all assassins need their damage output tuned up and their survivability down. Maybe make it so that assassin melee doesn't generate nearly as much aggro as it should like was done with archers? That'd make them sort of like semi-tanking nukers. And maybe more poisons that help in groups.
 
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Falcon

Guest
I find SBs much harder fights than Infils.

As for their class specific RA being crappy archers don't even get one, they just have to share True Sight which is more expensive and about 1/30th as powerful as See Hidden.

You think this is bad check the minstrel TL report, due to resists he wanted the minstrel DDs doubled in damage and also proposed a range extension to 1500. That would equate to a pair of 1500 insta DDs that tot up to 700dmg+ on someone with 0% body. Sure I agree resists are bad but 700dmg+ is a bit of an ott fix and unfair on those not buffed to the teeth with resist buffs ;)
 
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Coren

Guest
Originally posted by Falcon

You think this is bad check the minstrel TL report, due to resists he wanted the minstrel DDs doubled in damage

You actually read it or are you making stuff up? He suggested a dmg/power boost, and said that could either be done by doubling the shout damage OR decreasing the shout cost. He mentioned often enough that the 2nd option would be more realistic.
 
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mabs0r

Guest
Originally posted by Piffany
Someone suggested castable cha/pie/emp buffs for assassins :) Top marks for creativity, but what a silly idea :)

actually its not :p

it would have zero affect on the assassins but would make them more group friendly.. helps them without making them better ;)
 
I

Indiana Jones

Guest
Originally posted by pudzy
Shadowblades are underpowered compared to infils. NS need love too.

???? underpowered ????

wanna trade dual wield for left axe???? i won't complain
and how about 2H weapons

we infils might get x 2.5 spec points, but all we get are crappy styles to spec

the only decent attack is the dragonfang

But i'm a slash infil, so i don't even have that. I can understand you feel underpowered when you are being stunned by thrusters. But i feel underpowered when i'm being hit by doublefrost. There's not one slash attack that comes even near the damage output of doublefrost
 
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old.ivan

Guest
Misc: Climb points at milegates requested (unaddressed)
Evade-based stun (still unaddressed whether this is intentional to offset LA damage, or an unaddressed inequality)

For a development team leader he sure makes wicked remarks as to how SB class can be 'fixed'. Fix the damn RAs.. i recon it all comes down to that. Damage choice ? pahlease, next we see Infil leader begging for a twohanded weapon ability <stave not counted>. Evade-based stun ... first time i see a person admitting that his/her class shouldnt have something <an anytime style>.

Climb spots at milegates ? tee hee... It doent take a game developer to understand the idea of milegates in DaoC , they work like common bottlenecks. They are supposed to be the first <and, if worst comes to worst, last> line of defense.... give it climbspots ... 'Can i have 3 scoops of shadowzerg to go please?'

Btw, to land a DF you have to evade both main and LA .... since LA hits practically all the time what is the big deal ?
 
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old.Krusha

Guest
Originally posted by old.ivan

Btw, to land a DF you have to evade both main and LA .... since LA hits practically all the time what is the big deal ?

its just mainhand that needs to be evaded... im pretty sure ive DF'd mainhandevade/offhandhit swings before :)
 
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Elenah Lopez

Guest
I actually like the climbspots idea Ivan.

I mean, the side of the MG that has no stairs is on the attackers side. Now bare with me, use some imagination, pretend it's real :)... In all the time the three realms have been running around the milegates they would have had plenty of time to actually make climbspots on those walls...

Now that I think of it... Destroyable climbspots, there's an idea!
 
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Falcon

Guest
Coren, he quoted damage something like:
100 (-99)
98 (-97)

From the two shouts, complaining that this damage was too low due to nigh on 50% resists, which is fair enough. However, take off the resists and you're looking at closer to 400dmg from those two DDs. The problem was, because he said the resists make it too weak he asked for a 100% increase in DD damage (Read through the report it IS in there), this would mean on someone with 50% resists you'd be getting closer to the unresisted 400dmg. However, on someone with no resists it would equate to near 800dmg. The guy clearly didn't take someone with no resists into account and he should've focussed on getting resists capped/fixed, not getting damage made rediculously high. Also, what he fails to realise is that other classes suffer resists just as bad against him thus balancing things out. A lot of the stuff he asked for seemed VERY ill researched and unreasonable. Still, I guess at least he does stuff which is more than I can say for the ranger TL who aint done a report since 1.53 ;)
 
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old.Patrick-S

Guest
only good pierce spec attack is diamondback and it doesnt have duration stun or as much damage.. with the evade changes happening next patch we are even less useful in groups give us something unique.. anything lol
 
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old.Hellskor

Guest
Originally posted by old.Patrick-S
only good pierce spec attack is diamondback and it doesnt have duration stun or as much damage.. with the evade changes happening next patch we are even less useful in groups give us something unique.. anything lol

Ability to get :
Wild Arcana
Avoid Pain
Viper

I know these aren't really cheap at all, but us SBs don't even get the chance to get something that is as useful as those RAs.

I somehow doubt anyone has AP so far, but I guess a NS with that at lvl2 or 3 will become -extremly- hard to kill.

Had some pretty close fights with Nightshades over the last few days, hitting Luon for 170 (-100) with a high-end Comeback.
I've hit tanks for more damage with that Style.

For those that complain about DoubleFrost damage, it's not in the patch notes, but the damage got tuned down (again) while the extreme End-drain remains. Personally I rather wait for an evade to use Comeback than DF.

Actually most Assassin Fights (unbuffed :eek6: ) I had/watched were all pretty close, and in the end came down to who got a stun-style in. Those Fights were without PA (or failed ones).
 
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Coren

Guest
Originally posted by Falcon
Coren, he quoted damage something like:
100 (-99)
98 (-97)

From the two shouts, complaining that this damage was too low due to nigh on 50% resists, which is fair enough. However, take off the resists and you're looking at closer to 400dmg from those two DDs. The problem was, because he said the resists make it too weak he asked for a 100% increase in DD damage (Read through the report it IS in there), this would mean on someone with 50% resists you'd be getting closer to the unresisted 400dmg. However, on someone with no resists it would equate to near 800dmg. The guy clearly didn't take someone with no resists into account and he should've focussed on getting resists capped/fixed, not getting damage made rediculously high. Also, what he fails to realise is that other classes suffer resists just as bad against him thus balancing things out. A lot of the stuff he asked for seemed VERY ill researched and unreasonable. Still, I guess at least he does stuff which is more than I can say for the ranger TL who aint done a report since 1.53 ;)

Quoted from the 1.59 TL report:

"So, what’s to be done?

Shouts
+ Decrease the Power cost of Minstrel shout spells by 50 percent OR increase their damage by 100 percent."

Heck, the TL himself even capitalized the 'OR', not me. :p
 
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the_smurflord

Guest
ANyone know who the Infiltrator TL is and is he's ever done a report?
 
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liste

Guest
checked it last night. the newest inf TL report i could find, was from febuary last year.
 
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old.ivan

Guest
Originally posted by Elenah Lopez
I actually like the climbspots idea Ivan.

I mean, the side of the MG that has no stairs is on the attackers side. Now bare with me, use some imagination, pretend it's real :)... In all the time the three realms have been running around the milegates they would have had plenty of time to actually make climbspots on those walls...


hehe and dont you think, if it were real, people whould take a hell of alot of time to get up a vertical wall :) leave alone the chances of not being spotted :)

But if the climb spots do get introduced i want to see some level 60 guards on the walls, so that passing MGs wont be like a picknick outing.


PS: just read Infils TL report .... teh funny. Constructive comment ? hmmm one thing i would love to have is macroed blade switch from 'inventory' to 'readied', in 1-2 button clicks.
 

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